When animating away a fragment, we were not putting it through
the last part of its lifecycle (onDestroy() etc).
Also, retained fragments that have a target were broken. Oops.
Change-Id: I5a669b77a2f24b581cde2a0959acf62edb65e326
Unregister the click listener as early as possible, so that clicks
don't get delivered after the activity is detached.
Bug: 4599586
This should also fix: 4603030, 4601105, 4598715, 4598712.
Change-Id: I7bcff719bed14ea61b482bd6d29ae1fa5e322e41
We now tell the system bar every time the top activity has changed for
it to re-evaluate its UI state.
Also fix issue #: 4607102 Low rider notifications. It turns out this
was due to the change in the dialog asset; the notification UI was relying
on this having a lot of padding to make it sit above the status bar.
Now we have an explicitly mechanism to set how much it overlaps (or doesn't)
the status bar.
Change-Id: Iab5ebd86e620ff4fc4cd77206e18af962ec2830e
Updates aapt to know about these. Also updates aapt badging to:
- No longer crash due to the change to how we match unspecified
configuration resources.
- Report the new "smallest screen" supported screen configs.
- Infer old screen size buckets based on new smallest width attrs.
- Report all of the different labels and icons in an app.
Change-Id: I7376042b817391bd070f549cebbc7f03be4635c8
Loaders were not being re-initialized correctly when coming back
(this would also impact the back stack). The ListView also wasn't
working correctly, and there were also problems with simply
re-using a Fragment instance after it had been removed.
Change-Id: I534b091ae09c0ef7ffffe9d68049e6840e8926b3
Set emergency call text visibility based on
emergencyCallCapable config for sim missing
and networklock screens.
bug:4392059
Change-Id: Ibfe92405ada7b452927940295c090d88ecd79519
...for Market App iRunner
There were a lot of serious issues with how we updated (or often didn't update)
the display and resource state when switching compatibility mode in conjunction
with restarting and updating application components. This addresses everything
I could find.
Unfortunately it does *not* fix this particular app. I am starting to think this
is just an issue in the app. This change does fix a number of other problems
I could repro, such as switching the compatibility mode of an IME.
Also a few changes here and there to get rid of $#*&^!! debug logs.
Change-Id: Ib15572eac9ec93b4b9966ddcbbc830ce9dec1317
Puk unlockscreen is implemented as SimPukUnlockScreen.
Added config_enable_puk_unlock_screen to control the display of puk unlock screen.
Using config_voice_capable to control the display of emergency call button.
bug:4384956
Change-Id: I2b8256b4ecdf3d4f1e85c4e868fac1810cfd29be
Bug: 4124987
Only show one spot per touch point instead of one spot per
finger for multitouch gestures.
Tweaked the pointer acceleration curves.
Dissociated the hover/tap timeouts from the "tap" timeout
since they mean very different things.
Change-Id: I7c2cbd30feeb65ebc12f6c7e33a67dc9a9f59d4c
The way that smooth scrolling is implemented in the Browser,
repeated requests to scroll by a certain amount do not add up
to one large scroll by the cumulative amount. This makes
the mouse wheel unusable on large pages because the Browser
will scroll at a more or less constant rate no matter how often
the wheel is turned.
The fix is to not animate scrolls when using the mouse wheel.
Change-Id: I23c05cdd2383944b8730deb225b7f3f57f1729df
Also fix issue #4519821:
Blank screen displayed on tapping "Battery Use" option in the settings
We weren't correctly doing the full Activity resume code when coming
back from delivering a new Intent or result.
And fix a fragment problem where we still weren't correctly restoring
the state of list views. (I think this was from a bad manual-merge
from master.)
Change-Id: If79dc7e998155c39ab8c04781f6c73a82238a9ef