Having a hidden abstract method for a class that can be extended
means that public implementors cannot implement these hidden methods
posing a risk that custom implementations will not have required
abstract methods resulting in an exception.
Bug: 151134792
Test: make update-api
Change-Id: I758d12465fabc671be19bedeeceb16885de23c87
Merged-In: I758d12465fabc671be19bedeeceb16885de23c87
Exempt-From-Owner-Approval: large scale suppression of existing issues,
no-op in terms of behavior
These are APIs that have @UnsupportedAppUsage but for which we don't
have any evidence of them currently being used, so should be safe to
remove from the unsupported list.
Bug: 170729553
Test: Treehugger
Merged-In: I626caf7c1fe46c5ab1f39c2895b42a34319f771a
Change-Id: I54e5ecd11e76ca1de3c5893e3a98b0108e735413
When there is an insets animation, we will stop updating insets source
frames until the animation is done. The previous logic didn't update the
frames within the requested state while the animation is done. And the
frames was relied by InsetsPolicy while playing transient bar animation.
If the frames don't match the display, the insets would be wrong, and
the animation wouldn't be played correctly.
Fix: 161134197
Test: atest InsetsControllerTest
Merged-In: Id8f3c1956fbfe3ad16f167ff76297dde6c634e81
Change-Id: Id8f3c1956fbfe3ad16f167ff76297dde6c634e81
(cherry picked from commit 23c75281ef)
(cherry picked from commit dfc8abb1ff)
This was intended to fix a reparent issue when preserving
surfaces before the app was closed. That is no longer happening
so this change is no longer needed.
The reason this causes the flicker is it waits to reparent until
next frame. However, the frame can be submitted before WM gets a
chance to show the new Surface since that request is sent to WM.
Therefore, the SurfaceView can end up getting reparented to the
new SurfaceControl before the new SurfaceControl is visible,
causing it to be hidden for a few frames.
This reverts commit c1dcac9568.
Reason for revert: b/162377855
Fixes: 162377855
Test: Split screen with SurfaceView doesn't flicker
Change-Id: Ic7a209b7aa66e278b99a526d8427f140b31de0f6
When referring to a client (piece of software), it's better not to use
a personified pronoun, such as "his" or "their". Changed to "the".
Change-Id: I5d79e70a9135d6f1e8da493fcdd50921b9696e31
Test: none (docs-only change)
Bug: 160937339
Inline APIs.
* limitations with multiple locales.
* limit on max number of suggestions.
* guidance on managing the order of inline suggestions when inflating.
Fixes: 161486684
Test: atest android.autofillservice.cts.inline
Change-Id: Ia560d48f95730d79bc340ff9eb0cf4a5909bf0d3
We use same reference from TextView to set the initial
surrounding text. The actual surrounding text may be
modified before retrieval since the mSurroundingText
is mutable. Use a copy of subText should avoid this
concurrent issue.
Bug: 160390184
Test: atest FrameworksCoreTests:EditorInfoTest
Change-Id: I6082a4cae2fcdc4c529dc14e2e5e7a45ab1aae4d
(cherry picked from commit 0ebe70cb0f)
We use same reference from TextView to set the initial
surrounding text. The actual surrounding text may be
modified before retrieval since the mSurroundingText
is mutable. Use a copy of subText should avoid this
concurrent issue.
Bug: 160390184
Test: atest FrameworksCoreTests:EditorInfoTest
Change-Id: I6082a4cae2fcdc4c529dc14e2e5e7a45ab1aae4d
When dismissing a dialog with EditText focused and keyboard shown,
the keyboard does not get correctly dismissed.
This happens because after CL[1] landed, returning to the activity won't start
new input connection, and the activity will thus not regain control over
the IME.
This fix restores the previous behavior, where IMM will start a fake input
connection even without an editor.
[1]: I1ef3d341af9d473d94d52fd1890deafbae2bc9e1
Fix: 161273049
Test: atest CtsInputMethodTestCases
Test: manual as follows
0) Have some files downloaded in the device
1) Launch Files app > Browse > Click Internal Storage
2) Long press on any file > From menu, click "Rename"
3) Enter some name with soft keyboard and click "OK"
4) Expect Keyboard should hide
Change-Id: I022ad658844142ff4a4cf3b91953013f2bfbb58a
In the legacy layout world, if a window has FLAG_FULLSCREEN, then its
stable insets won't be affected by status bar. This CL makes the layout
logic compatible.
Fix: 160593171
Test: InsetsStateTest InsetsControllerTest ImeInsetsSourceConsumerTest
Change-Id: I59717e699470273e2462c1ad864e00bb9a126677
As CL[1] we introduced WINDOW_FOCUS_GAIN_REPORT_WITH_SAME_EDITOR start
input reason to ignore start new input when the focused view is
same as current served view and the input connection remains the same for
prevent additonal onStartInput / onFinishInput callback to
InputMethodService.
The main idea in the CL is good but how to judge whether the input connection
remains the same is not accurate.
CL[1] only checking if IMM#mServedInputConnectionWrapper self and its
input connection instance is stil exists, that breaks the following cases
to start new input:
Case 1:
- When device screen off / on to go back to focused app, this case will
fit WINDOW_FOCUS_GAIN_REPORT_WITH_SAME_EDITOR use case, so
IMM#mServedInputConnectionWrapper won't be deactivate and clear, this
makes wrong when user taps IME picker dialog to switch IME, will hit
again WINDOW_FOCUS_GAIN_REPORT_WITH_SAME_EDITOR and never start new
input for new IME.
Actually, in InputMethodManager has an ad-hoc check mRestartOnNextWindowFocus
to start new input when device screen off / on case and switching IME,
we should not ignore start input since that will conflict with the above
case.
Case 2:
- As served view is now tracked by ImeFocusController which is per-window
based instance from the IME focus handling refectoring CL[2],
but InputMethodManager instance is still per-display based, so
IMM#mCurrentTextBoxAttribute might be changed when the same app clinet has
multiple IME focusable window focus changed, because focusing to the next
IME focusable window will start new input connection and changes
IMM#mCurrentTextBoxAttribute, so when focusing back to the
original window, the served view in the original window's
ImeFocusController will same as focused view, in that case if we didn't
check if IMM#mCurrentTextBoxAttribute is really aligned with the given
focused view, will mis-judge start new input timing and caused user can't
type because the input connection state is obsoleted.
Those cases can be addessed by using new introduced method
IMM#isSameEditorAndAcceptingText, if the focused view is not aligned
with same editor or the editor is inactive, we should start new input
for Case 2, that also can fix Case 1 that we previously ignored starting
new input when switching IME.
Beside, we also found CL[3] leverages
InputMethodManager#mRestartOnNextWindowFocus to start new input when window focus
changed, since originally this ad-hoc check is only used to re-start input
for Case 1.
As we re-visited the necessary start new input scenerio is only when:
- Device screen off -> on
- Switching IME
- the input connection obsoleted
(this also includes when window focus changed)
As the result, we can remove all unnecessary logics in IMMS
instroduced by CL[1] and remove unnecessary
InputMethodManager#mRestartOnNextWindowFocus from CL[3], and preserve
the behavior is almost same as Q.
[1]: I2da99ae67b9ce4051dec0c0f0e975ebe6e1ab118
[2]: Ib455704fe1e9d243f93190a84f230210dbceac2a
[3]: I8d4fff94ba9313b773bc27fcbd019cc88580d3e9
Fix: 160391516
Bug: 158624922
Bug: 152373385
Test: atest FocusHandlingTest
Test: atest InputMethodServiceLifecycleTest
Test: manual for case 1
0) pre-install 3rd party IME app
1) launch message app and taps Search bar to focus.
2) turn off screen
3) turn on screen to back to focused app
4) press IME switch icon from nav bar
5) choose next IME, expect the IME should be changed.
Test: manual for case 2
0) Sample app with 2 activites, each activity the layout has
EditText
1) Launch activity A, focus EditText
2) Launch activity B and focus EditText
3) Press back key to back to activity A
4) Verify if typing with keyboard is workable.
Change-Id: I1ef3d341af9d473d94d52fd1890deafbae2bc9e1
If the local state and mLastDispatchedState are the same, the logic in
onStateChanged will skip updating the requested state. This could be an
issue, for example, a new focused window requested to hide status bar,
but status bar has already been hidden by the previous focused window,
so the new focused window will never send the requested state to server.
This can easily happen when an immersive activity is re-created due to
the configuration change.
This CL updates the requested state if any visibility within it is not
the same as the requested visibility of the source consumer, while
receiving controls.
Fix: 160854328
Test: atest InsetsControllerTest
Test: Swipe to show transient bars after rotating an immersive activity
Change-Id: I5d9acb1b59252fa80e66070db86b2555764588da
In a normal case, the app will get either a visibility changed to
false or stopped from system server to indicate that the content
should be cleaned up. In those cases, it will request a relayout
to WM, which will notify VRI that the surface is gone. Since the
VRI surface is removed, the SV and bounds layer will get notified
that they should be destroyed. On the next relayout, the VRI will
get a new surface and notify SV and the bounds layer to create
new surfaces.
The scenario in the bug happens when VRI receives a visibility change to
false, but doesn't process the information fast enough. By the time it
calls relayout, WMS is in the state where the client is visible again. This
time the relayout will return a valid surface so the SV and bounds layer
will not get cleaned up. The reason this causes issues is VRI now has a
new main surface. The bounds layer is parented to the old layer that's been
deleted so it's not parented to anything. The SurfaceView is a child of
the bounds layer so it also renders offscreen.
The reparent needs to be done on the client side since WMS won't
reparent the children to the new surface if it thinks the app is
closing. WMS gets the signal that the app is stopping, but on the client
side, it doesn't get stopped since it's restarted quick enough. WMS
doesn't want to keep around old children since they will leak when the
client creates new children.
This change will reparent the bounds layer to the new VRI surface. It's
possible WMS will take care of this in certain cases where the app
isn't stopped. But for those cases, the reparent will not have
any effect since the bounds layer will be correctly parented.
Fixes: 159545768
Test: Can no longer repro black SV in maps
Test: Test app with SV and delay in onPause no longer has the same issue
Change-Id: I616652e1cc4380ebbcb386586d8d5889fcc19497