Verizon requires all SMS that starts with "//VZWVVM" to be treated
as a VVM SMS.
EXTRA_VOICEMAIL_SMS_MESSAGE_BODY is also added to VociemailContract
to send the message body of a SMS that matches the carrier regex but
is not parsable.
Bug: 30954955
Change-Id: Ib5449164a5290b132648cc28b1e1d3d9ddd5fea0
Bug 30786309
If the Activity used in makeSceneTransitionAnimation isn't
the same one used in the startActivity call, a NullPointerException
could be thrown.
Change-Id: Id21c54fcf99b353feab62f7fc160997ed06e7d23
(cherry picked from commit 3289bfa289)
Which for en_US would be something like "Friday August 5th 2016" but may
be re-ordered for other locales. Dates are hard.
Bug: 30682782
Change-Id: I015d293526592add27ce8fada12cd58bcc274ccf
First, we fix the transparent region computation to use the order as the
drawing. Previously, it is using the tree traverse order, not the draw order.
Second, add the y offset for any view with positive z value, this will allow
some space for shadow.
b/30124573
Change-Id: I98d38261ffd346b762651e087cb243e45fed6952
Bug: 30889568
Fixes an issue where mLayer didn't have
the mSurface set on it in certain resume
scenarios.
Change-Id: Ib75065d3d75e6141d6cd8f306584f6a569b9907c
This type behaves like a normal TYPE_APPLICATION, except that WM
will always wait for it to be drawn before starting a transition.
WM always waits for TYPE_BASE_APPLICATION (main window), but for
TYPE_APPLICATION, it only waits if the window relayouts to visible
and gets a surface before the main window is drawn. If main window
itself is ready very fast, transition could start without the other
window.
bug: 30830849
Change-Id: Ife71a9812db7c8eba6ee4ead10ce4f31d9e93b40
As discussed in ag/1192965/ we have a special case for rotation
animation selection in launch from double tap. This was set to
ROTATION_ANIMATION_CROSSFADE as the goal was just to avoid
ROTATION_ANIMATION_ROTATE on the viewfinder surface and
seamless rotation in launch scenarios was initially descoped. Now we
are aiming at fixing this though, and ROTATION_ANIMATION_CROSSFADE
does not quality for seamless rotation. ROTATION_ANIMATION_JUMPCUT
also would not be a good choice because in the situation that the
rotation occurs before the app starting window appears, then we would
jump cut from unrotated wallpaper to rotated app, I think we want
a crossfade in this scenario. To this end introduce and use a new @hide constant
ROTATION_ANIMATION_SEAMLESS which qualifies for seamless but falls back
to CROSSFADE if seamless can't occur.
Bug: 30171992
Change-Id: If1945b17b5159be4cd5ba0b139d6bea9f7fcca33
In Android N, View#isTemporarilyDetached() returns true if it is called
when the same View instance is handling View#onFinishTemporaryDetach().
Returning true there is, however, sometimes confusing, especially
scenarios like the following case:
@Override
public void onFinishTemporaryDetach() {
doSomeRestoringWorks();
}
private void doSomeRestoringWorks() {
doSomething();
}
private doSomething() {
if (isTemporarilyDetached()) {
// As of N, we hit here if this is called as a result of
// View#onFinishTemporaryDetach().
} else {
// but is the logic here is more likely to be appropriate
// when handling View#onFinishTemporaryDetach()?
}
}
What this CL aims to do is to let View#isTemporarilyDetached() return
false when it is called while handling View#onFinishTemporaryDetach(),
because it should make View#onFinishTemporaryDetach() more useful.
Regarding the app compatibility, View#isTemporarilyDetached() was added
in API 24 hence the impact on this change is still limited.
Bug: 30791718
Change-Id: If384da9f9e6ff849598896901626fd021bae5cda
On close/abort calls, which are more likely to run in parallel
with CameraDevice APIs.
Bug: 30742426
Change-Id: I6550283d1026373d48bb730164e65b25c7037bab
Mitigates an issue where a LevelListDrawable would constantly
be reloaded even if unchanged. To avoid this, small icons are
now only reloaded if they no longer point to the same resource.
Note that StatusBarIconView already has this logic.
Change-Id: I6be436e5cef7b7ca91a28edc413b1aaa0f1007d5
Fixes: 30496073
Bug: 30442298
We already do this for initialize(), fix
it so that update() is parallel with the
UI thread as well.
Shaves ~7ms off of the 99th percentile on
NotificationShade open & close
Change-Id: I1791df495453fb9e1e12362c68e3d20e837e62be
Don't write partial requests, and don't return (or throw) early after
partially reading a response.
bug: 30143607
Change-Id: I5881fdd5e81023cd21fb4d23a471a5031987a1f1
This fixes a bug where it was possible to authenticate the wrong user.
We now bind the userId when we start authentication and confirm it when
authentication completes.
Fixes bug 30744668
Change-Id: I346d92c301414ed81e11fa9c171584c7ae4341c2
In the class description, fixed the reference link that points to the
Fragments guide.
Bug: 29007808
Change-Id: I3399e5f10c461eb6666a04f8829c6cde774948e0