Merge commit '5c225b1680e696ae8bbf505a1997d6f720672f74' into gingerbread-plus-aosp
* commit '5c225b1680e696ae8bbf505a1997d6f720672f74':
Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.
Modified the internal representation of MotionEvent to be more
efficient and more consistent.
Added code to skip/cancel virtual key processing when there are multiple
pointers down. This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).
Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
Merge commit '3a0146cd29fae3c5bc29d8d535d67826284f8cc9' into gingerbread-plus-aosp
* commit '3a0146cd29fae3c5bc29d8d535d67826284f8cc9':
New API for "immersive" activity windows.
Merge commit 'cc86c933f69e4c1d55e0f4f49936d04fb60d6bcf' into gingerbread-plus-aosp
* commit 'cc86c933f69e4c1d55e0f4f49936d04fb60d6bcf':
New API for high-priority Notifications and full-screen alerts.
An "immersive" activity (as indicated by the new
FLAG_IMMERSIVE) is one that wishes to avoid being paused by
full-screen notifications (like an incoming call).
An activity that sets FLAG_IMMERSIVE on its window is
sending a signal to the notification manager, status bar,
etc. that they should try to find some other way to get the
user's attention in high-priority situations.
FLAG_IMMERSIVE should be used exclusively in conjunction
with FLAG_FULL_SCREEN (that is, only activities that hide
the status bar should consider themselves immersive).
Change-Id: Ie290c2e92fc391bcf55edfdb1fbd626cd284e3e2
* fullScreenIntent: a PendingIntent pointing to a
full-screen activity or other modal alert experience to be
shown to the user instead of (or in addition to) a
traditional status bar notification icon. Example: An
incoming call should pop up a full-screen activity
allowing the user to accept or decline the call.
The old way to accomplish this is to simply fire off the
full-screen intent directly from the Phone app. By routing
through the Notification system, we make way for the
FLAG_IMMERSIVE bit (forthcoming API) which would allow the
frontmost opaque window to suppress full-screen alerts.
* FLAG_HIGH_PRIORITY: This bit allows a notification to be
shown in windows that have the FLAG_IMMERSIVE bit set. For
example, a Notification corresponding to an incoming call
would be marked HIGH_PRIORITY so that even in an immersive
activity (i.e. a networked game) the Notification could be
shown to the user.
Change-Id: I4943e53f425800a6e152bc4992dd41586b43aff8
Merge commit '6b7b4845212b3a439c527f2e1eca205b6b45fceb' into gingerbread-plus-aosp
* commit '6b7b4845212b3a439c527f2e1eca205b6b45fceb':
Various improvements to battery stats collection
We now clear the battery stats when unplugging after the
battery is full. This allows us to use the "total" stats as
a new "since last charged" stat. Total is gone. I never used
it, it was worthless. Since last charged is a lot more
interesting.
The battery history now collects a lot more stats, and keeps
control over how much it can collect. Printing is now more
descriptive.
The kinds of stats have been renamed to SINCE_UNPLUGGED and
SINCE_DISCHARGED. The other two stats are still there, but
no longer printed; a future change will eliminate them
completely along with all of their state.
Change-Id: I4e9fcfcf8c30510092c76a8594f6021e9502fbc1
Merge commit '2d468c5d73cc1cefbcfa8d98e30622c54756918c' into gingerbread-plus-aosp
* commit '2d468c5d73cc1cefbcfa8d98e30622c54756918c':
Make sure SurfaceView use a 565 surface when requesting an OPAQUE format.
this is needed for backward compatibility with somewhat buggy applications.
not a big deal, since the app can request another format explicitely.
Change-Id: Ic73f8acedf94ffc0115637efac28fa8ffaa7e5a4
Merge commit '7c8aa44f320f45e8417f0aba9ca67af6a67a5cf7' into gingerbread-plus-aosp
* commit '7c8aa44f320f45e8417f0aba9ca67af6a67a5cf7':
Native input dispatch rewrite work in progress.
Merge commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2' into gingerbread
* commit '46b9ac0ae2162309774a7478cd9d4e578747bfc2':
Native input dispatch rewrite work in progress.
The old dispatch mechanism has been left in place and continues to
be used by default for now. To enable native input dispatch,
edit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.
Includes part of the new input event NDK API. Some details TBD.
To wire up input dispatch, as the ViewRoot adds a window to the
window session it receives an InputChannel object as an output
argument. The InputChannel encapsulates the file descriptors for a
shared memory region and two pipe end-points. The ViewRoot then
provides the InputChannel to the InputQueue. Behind the
scenes, InputQueue simply attaches handlers to the native PollLoop object
that underlies the MessageQueue. This way MessageQueue doesn't need
to know anything about input dispatch per-se, it just exposes (in native
code) a PollLoop that other components can use to monitor file descriptor
state changes.
There can be zero or more targets for any given input event. Each
input target is specified by its input channel and some parameters
including flags, an X/Y coordinate offset, and the dispatch timeout.
An input target can request either synchronous dispatch (for foreground apps)
or asynchronous dispatch (fire-and-forget for wallpapers and "outside"
targets). Currently, finding the appropriate input targets for an event
requires a call back into the WindowManagerServer from native code.
In the future this will be refactored to avoid most of these callbacks
except as required to handle pending focus transitions.
End-to-end event dispatch mostly works!
To do: event injection, rate limiting, ANRs, testing, optimization, etc.
Change-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25
It behaves the same as ArrayList.addAll, since
the Object containing the Objects in the Adapter
is a List. Now you can add multiple Objects
at once, instead of looping over a Collection
and add all items one by one.
Unittests will be submitted to the cts project
Change-Id: I16f3286a8ca4cda7eb9f1a99c2aab1cc45b2550f
Merge commit '94f14aeca9e6c6d07b39a7f708eacadcfeb6fbd2' into gingerbread-plus-aosp
* commit '94f14aeca9e6c6d07b39a7f708eacadcfeb6fbd2':
More StrictMode work, handling violations in ActivityManagerService.
Modify OOM adj classes a bit, to take into account the new
heavy weight app type, and give "foreground services" their
own category to have a bettery chance to manager them when
things go wrong.
Also add some new code to battery stats to keep a history
of changes to the battery level.
Change-Id: I29f5ab6938777e1a7eafd7d8c38b5e564cc9f96a
Merge commit 'b8bb78f54b48868465a9d69d65fda08524ab5ae1' into gingerbread-plus-aosp
* commit 'b8bb78f54b48868465a9d69d65fda08524ab5ae1':
Change camera interface to support multiple cameras.
This is a new public API for developers to opt-in to strict rules
about what they're allowed to do on certain threads. (this is the
public face of the @hide dalvik.system.BlockGuard, added recently...)
In practice this will be used for developers to opt-in to declaring
that they don't want to be allowed to do various operations (such as
disk I/O or network operations) on their main UI threads. (these
operations are often accidental, or even when they are fast come with
a good chance of being slow or very slow in some cases....)
Implementation wise, this is just a thread-local integer that has a
bitmask of the things that aren't allowed, and more bits for saying
what the violation penalty is. The penalties, of which multiple can
be chosen, include:
* logging
* dropbox uploading for analysis/reporting
* annoying dialog
* full-on crashing
These are all only very roughly implemented at this point, but all
parts now minimally work end-to-end now, so this is a good checkpoint
commit before this gets too large.
Future CLs will polish all the above 4 penalties, including
checksumming of stacktraces and minimizing penalties for duplicate
violations.
Change-Id: Icbe61a2e950119519e7364030b10c3c28d243abe