Developers usually do not need to check the result of getDrawable(), so
we shouldn't be annotating it like they do.
Bug: 27134828
Change-Id: I0db0ca806fd89c18781da452fe3f31ef344f3cca
Bug: 27286867
This hopefully makes everything fully-deterministic. It should
also fix some old annoyances around Bitmap lifecycle as they will
be released earlier in onStop() instead of waiting for
dispatchDetachedFromWindow() which may never happen.
Change-Id: I6e871760650780e327c0e42f62950c1052dd8019
These APIs are used by the SUW. To go with the convention that all SUW
APIs should be SystemApi, adding it to these ones.
Bug: 25858670
Change-Id: Icffc9cdc13fa87da3543d92308f87dd0c9764c81
There are some permissions that were removed from the platform
and guard nothing but legacy apps may be checking them before
calling APIs. Hence, these apps should get the permissions as
expected despite them being a no-op. To address this the platform
declares removed permissions as normal permissions that are hidden
such that legacy apps can always get them. These permissions are
not shown in the UI. Play needs a way to filter out these
permissions like the platform as they have permissions UI too.
bug:23361760
Change-Id: I10f442dfc09a299ddc5480d8bf2db0bd786aec62
FEATURE_VULKAN_HARDWARE_FEATURES describes the feature set supported
by the device hardware and driver. FEATURE_VULKAN_HARDWARE_VERSION
describes the Vulkan API version supported by the driver, which may be
lower than the API version supported by a particular Android release.
Bug: 26583896
Change-Id: Ia3e6be496abf631cb677eb838d632d3c7b4dd24b
Ignored! Removed! A non-broadcast!
Any attempt to send these will be silently (except a log)
ignored.
Change-Id: Ia19357d4c90fdcd18e45f2b41c57e654ef94edb1
All depth formats are considered as non-high-res. Also compare depth
minimum frame durations instead of regular minimum frame durations
for depth formats.
Bug: 26687093
Change-Id: I65b691fe450077b0e3ace15f6ac0289b41caf42f
This is a safe refactoring that changes nothing.
In order to improve the keyboard dismissal lags [1][2], we have used
IMMS#windowGainedFocus() as a combined event to do startInput() in
certain situations.
To make the intent of those CLs clear, this CL renames
IMMS#windowGainedFocus() to IMMS#startInputOrWindowGainedFocus(). Note
that these are @hide internal IPC protocols. Hence this change is never
observable to application developers.
[1] I8494cbd6e19e2ab6db03f2463d9906680dda058b
a82ba54b0b
[2] Icb58bef75ef4bf9979f3e2ba88cea20db2e2c3fb
7663d80f6b
Bug: 25373872
Change-Id: I56934f18e30d90fcdf77bcbb0c35a92a5feb1b82
See thread: "key presses & Ambient"
Bluetooth media button presses and Stem buttons were being rejected in ambient. This change allows those keys while disabling touch events while in ambient.
BUG: 25964771
BUG: 26524301
Change-Id: I914edd447c38678a06d27677be4597c0ee384635
(cherry picked from commit 7528f57c4d)
[start, min(end, DRAG_SHADOW_MAX_TEXT_LENGTH)) was used to make drag
shadow. It ignores grapheme cluster, so unexpected shadow was created for
characters that contain multiple code units.
Bug: 23097276
Change-Id: Ic7d34ec02ea04a3f17337e4253babac87ef3b03c
It is no longer true that we always forward the intent to personal side
after the introcution of work dialer.
Change-Id: I07b247c15d366278a07afab76b23c9d8847b01ef
There are instances where an int calculation would result
in a loss of precision and rounding error. Fixed by
using a float instead.
Change-Id: I595872f00552a7fd717a1754c1d8f5a50d776621