Commit Graph

2 Commits

Author SHA1 Message Date
Stan Iliev
3310fb1b24 Cache VectorDrawables in an atlas
Optimize VectorDrawables for Skia pipeline: draw small VectorDrawables
in a GPU atlas instead of seprate offscreen buffers.
This implementation is using CacheManger and allows for the atlas to
be released if there is a memory pressure.

Test: A new unit test for VectorDrawableAtlas is passing. Systrace shows
0.5ms faster DrawFrame for fling in Settings app main screen.
Change-Id: Ide3884eefae777e1547f1dfdb67b807185839fb4
2017-07-18 19:00:15 -04:00
Derek Sollenberger
f9e45d1d81 Implement CacheManager for the Skia pipelines.
The core of the implementation is complete and provides heuristic
cache sizing based on the size of the surface being used. This CL
will also be used to add the following features in the future...

1) Support Vulkan pipeline reporting on the size of the surface.
2) Complete the VectorDrawableAtlas stub code
3) Automatic purging of stale resources for low memory devices.

Test: hwui_unit_tests (new test added) and CtsUiRendering
Bug: 62260637
Change-Id: Ib85159cca28b646fe249f2190b07f1b7e0f50d8f
2017-06-06 14:19:37 -04:00