We previously didn't allow home activities to be resizeable due to not fully
understanding how the UX would work. We now have a better idea of how the UX will
work. However, since this is a behavior change for home activities we require them
to explicitly say they want to be resizeable vs. the framework assuming they can
be resizeable based on their target sdk.
Bug: 30982291
Test: cts/hostsidetests/services/activityandwindowmanager/util/run-test android.server.cts
Change-Id: I41aefc8c3b3da4c2cf66be81835222196df3ef26
To support resizeable home activities we need to make the home activity
resizeable only when the app explicitly says it is resizeable. To be able
to do that we need to track if we are allowing the app to be resizeable
due to the sdk version it is targetting separately from it explicitly
setting it so that activity manager and window manager can make the right
choices in a follow-up CL.
Bug: 30982291
Test: cts/hostsidetests/services/activityandwindowmanager/util/run-test android.server.cts
Change-Id: I10f53ee9e57a41a3edece91cf68c5e8ef4bf4489
The 2-finger gesture feature which this code is used for never
shipped and was removed from the code base.
Test: Existing tests pass.
Change-Id: I1540c8729fe87fef8e39b41747438557a8da2fa6
To a notification listener, snoozing will appear as a cancel
(with reason snoozed) followed by a post (when the snooze period
ends).
Apps can repost a snoozed notification, but the updates will not be shown
to the user until the snooze period ends.
Snoozing is canceled if the posting app or a notification listener
cancels the notification.
Any notification listener can snooze a notification. Technically apps
can snooze their own notifications also, though that's not public.
In this iteration snoozed notifications will be lost on device reboot.
Test: included. Also, various post, snooze, update, cancel tests with
a listener.
Bug: 30997603
Change-Id: I568a6448196f0992a17d20a4dac296321ec5092b
Ignore every filesystem entity that is not a regular file or directory.
In particular, we now ignore not only symlinks but also sockets, pipes,
et cetera.
Bug 32143362
Change-Id: If51b54df1f7a643af145eb15bf12d389d19f8780
Internal version of UMS maintains a self-locking data-structure of user
states that is pushed from ActivityManager. Previously there could
be discrepancies between UMS.isUserUnlockingOrUnlocked and
UM.isUserUnlockingOrUnlocked, which is calling a blocking version
in ActivityManager.
Test: manual + UserManagerTests
Bug: 31995235
Bug: 31833240
Change-Id: Ibafe403f57cd32d9052bb55fe7273a861be1d037
The classes there add a way for the platform to write out
protocol buffers that doesn't require lots of small objects,
generate code, and extra copying.
Includes the plugin for protoc to generate the constants.
Test: proto cts tests
Change-Id: I6385c198cecda9ac6fa533151609e3ace341af01
The copy constructor of Notification.Action.Builder did not copy
the mAllowGeneratedReplies field.
Change-Id: I40fbe8950ee2232e2589ab3930a32bfbebe9fc89
Fixes: 31766718
Test: runtest --path $T/cts/tests/app/src/android/app/cts/NotificationTest.java
Although currently not used, the parameter is expected to be in microseconds,
not milliseconds. Hopefully this will avoid issues if the time is used in the
future.
Test: ...make sure it builds locally
Change-Id: Ie131370d3e8c8105623fc60375054f4b22cec110
NOTE: Linear blending is currently disabled in this CL as the
feature is still a work in progress
Android currently performs all blending (any kind of linear math
on colors really) on gamma-encoded colors. Since Android assumes
that the default color space is sRGB, all bitmaps and colors
are encoded with the sRGB Opto-Electronic Conversion Function
(OECF, which can be approximated with a power function). Since
the power curve is not linear, our linear math is incorrect.
The result is that we generate colors that tend to be too dark;
this affects blending but also anti-aliasing, gradients, blurs,
etc.
The solution is to convert gamma-encoded colors back to linear
space before doing any math on them, using the sRGB Electo-Optical
Conversion Function (EOCF). This is achieved in different
ways in different parts of the pipeline:
- Using hardware conversions when sampling from OpenGL textures
or writing into OpenGL frame buffers
- Using software conversion functions, to translate app-supplied
colors to and from sRGB
- Using Skia's color spaces
Any type of processing on colors must roughly ollow these steps:
[sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output]
For the sRGB color space, the conversion functions are defined as
follows:
OECF(linear) :=
linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055
EOCF(srgb) :=
srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4)
The EOCF is simply the reciprocal of the OECF.
While it is highly recommended to use the exact sRGB conversion
functions everywhere possible, it is sometimes useful or beneficial
to rely on approximations:
- pow(x,2.2) and pow(x,1/2.2)
- x^2 and sqrt(x)
The latter is particularly useful in fragment shaders (for instance
to apply dithering in sRGB space), especially if the sqrt() can be
replaced with an inversesqrt().
Here is a fairly exhaustive list of modifications implemented
in this CL:
- Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk
to disable linear blending. This is only for GLES 2.0 GPUs
with no hardware sRGB support. This flag is currently assumed
to be false (see note above)
- sRGB writes are disabled when entering a functor (WebView).
This will need to be fixed at some point
- Skia bitmaps are created with the sRGB color space
- Bitmaps using a 565 config are expanded to 888
- Linear blending is disabled when entering a functor
- External textures are not properly sampled (see below)
- Gradients are interpolated in linear space
- Texture-based dithering was replaced with analytical dithering
- Dithering is done in the quantization color space, which is
why we must do EOCF(OECF(color)+dither)
- Text is now gamma corrected differently depending on the luminance
of the source pixel. The asumption is that a bright pixel will be
blended on a dark background and the other way around. The source
alpha is gamma corrected to thicken dark on bright and thin
bright on dark to match the intended design of fonts. This also
matches the behavior of popular design/drawing applications
- Removed the asset atlas. It did not contain anything useful and
could not be sampled in sRGB without a yet-to-be-defined GL
extension
- The last column of color matrices is converted to linear space
because its value are added to linear colors
Missing features:
- Resource qualifier?
- Regeneration of goldeng images for automated tests
- Handle alpha8/grey8 properly
- Disable sRGB write for layers with external textures
Test: Manual testing while work in progress
Bug: 29940137
Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b