TextView uses a sub-display list to 'cache' the rendering of its
text. This saves time when drawing an editable text, where the blinking
cursor forces a re-draw twice per second, which creates pauses during
scrolling.
Added a sub-display list invalidation when an appearance span is
modified/added/removed.
Also added an invalidation of the display list when selection range
is changed.
Change-Id: I41e8068a12902b8a745c5bb77de8c77def76a270
The documentation is now consistent with the current UI guidelines
for handling notifications, and includes complete sample code showing
the correct way to do this.
Change-Id: I68f0afc62c2af164c3205535e62093679e2a256a
The main theme of this change is encapsulation. This change
preserves all existing functionality but the implementation
is now much cleaner.
Instead of a "database lock", access to the database is treated
as a resource acquisition problem. If a thread's owns a database
connection, then it can access the database; otherwise, it must
acquire a database connection first, and potentially wait for other
threads to give up theirs. The SQLiteConnectionPool encapsulates
the details of how connections are created, configured, acquired,
released and disposed.
One new feature is that SQLiteConnectionPool can make scheduling
decisions about which thread should next acquire a database
connection when there is contention among threads. The factors
considered include wait queue ordering (fairness among peers),
whether the connection is needed for an interactive operation
(unfairness on behalf of the UI), and whether the primary connection
is needed or if any old connection will do. Thus one goal of the
new SQLiteConnectionPool is to improve the utilization of
database connections.
To emulate some quirks of the old "database lock," we introduce
the concept of the primary database connection. The primary
database connection is the one that is typically used to perform
write operations to the database. When a thread holds the primary
database connection, it effectively prevents other threads from
modifying the database (although they can still read). What's
more, those threads will block when they try to acquire the primary
connection, which provides the same kind of mutual exclusion
features that the old "database lock" had. (In truth, we
probably don't need to be requiring use of the primary database
connection in as many places as we do now, but we can seek to refine
that behavior in future patches.)
Another significant change is that native sqlite3_stmt objects
(prepared statements) are fully encapsulated by the SQLiteConnection
object that owns them. This ensures that the connection can
finalize (destroy) all extant statements that belong to a database
connection when the connection is closed. (In the original code,
this was very complicated because the sqlite3_stmt objects were
managed by SQLiteCompiledSql objects which had different lifetime
from the original SQLiteDatabase that created them. Worse, the
SQLiteCompiledSql finalizer method couldn't actually destroy the
sqlite3_stmt objects because it ran on the finalizer thread and
therefore could not guarantee that it could acquire the database
lock in order to do the work. This resulted in some rather
tortured logic involving a list of pending finalizable statements
and a high change of deadlocks or leaks.)
Because sqlite3_stmt objects never escape the confines of the
SQLiteConnection that owns them, we can also greatly simplify
the design of the SQLiteProgram, SQLiteQuery and SQLiteStatement
objects. They no longer have to wrangle a native sqlite3_stmt
object pointer and manage its lifecycle. So now all they do
is hold bind arguments and provide a fancy API.
All of the JNI glue related to managing database connections
and performing transactions is now bound to SQLiteConnection
(rather than being scattered everywhere). This makes sense because
SQLiteConnection owns the native sqlite3 object, so it is the
only class in the system that can interact with the native
SQLite database directly. Encapsulation for the win.
One particularly tricky part of this change is managing the
ownership of SQLiteConnection objects. At any given time,
a SQLiteConnection is either owned by a SQLiteConnectionPool
or by a SQLiteSession. SQLiteConnections should never be leaked,
but we handle that case too (and yell about it with CloseGuard).
A SQLiteSession object is responsible for acquiring and releasing
a SQLiteConnection object on behalf of a single thread as needed.
For example, the session acquires a connection when a transaction
begins and releases it when finished. If the session cannot
acquire a connection immediately, then the requested operation
blocks until a connection becomes available.
SQLiteSessions are thread-local. A SQLiteDatabase assigns a
distinct session to each thread that performs database operations.
This is very very important. First, it prevents two threads
from trying to use the same SQLiteConnection at the same time
(because two threads can't share the same session).
Second, it prevents a single thread from trying to acquire two
SQLiteConnections simultaneously from the same database (because
a single thread can't have two sessions for the same database which,
in addition to being greedy, could result in a deadlock).
There is strict layering between the various database objects,
objects at lower layers are not aware of objects at higher layers.
Moreover, objects at higher layers generally own objects at lower
layers and are responsible for ensuring they are properly disposed
when no longer needed (good for the environment).
API layer: SQLiteDatabase, SQLiteProgram, SQLiteQuery, SQLiteStatement.
Session layer: SQLiteSession.
Connection layer: SQLiteConnectionPool, SQLiteConnection.
Native layer: JNI glue.
By avoiding cyclic dependencies between layers, we make the
architecture much more intelligible, maintainable and robust.
Finally, this change adds a great deal of new debugging information.
It is now possible to view a list of the most recent database
operations including how long they took to run using
"adb shell dumpsys dbinfo". (Because most of the interesting
work happens in SQLiteConnection, it is easy to add debugging
instrumentation to track all database operations in one place.)
Change-Id: Iffb4ce72d8bcf20b4e087d911da6aa84d2f15297
Don't consider a window as a candidate for the top fullscreen window
if it is not going to be a candiate for layout.
Also don't consider windows a candidate for layout if their app token
is hidden. This fixes a transient state where we are preparing to
unhide the window but have not done so yet.
Change-Id: Ife5299ffa003c1df1a4f787b7a2809cbf614ec16
Currently, when airplane mode was on and BT was on, turning BT off
moved BT to hotoff state. This fix moves BT all the way to Poweroff
state to have better power performance.
bug 5854282
Change-Id: I7ba41797a46a81ddb3a576453f2a8303b5eed525
Bug: 4586251
Cherry picking from master for ics-mr1.
Current ssl cert logic makes callbacks to webkit from the
UI thread. This is not right. Move the callbacks to proper thread.
Change-Id: I59affba47eca01b74e2bc33d88ef83a5850d6ce9
Report non-monotonic NetworkStats through an observer interface
instead of throwing, since those events are still recoverable.
Change-Id: Ic0749f4634b0ac05dbe90e95ca490957ec8b2f23
Previously we save the state in Java side, but it is better to check with
native side since the exact state is already there.
This will help to get the updated state from javascript too.
bug:5765848
Webkit side change:
https://android-git.corp.google.com/g/#/c/157866/
Change-Id: Id0316b694c1597b50a1c3b123b31efc6b0fac706
This issue was found while investigating b/5328288.
After navigating to a page that specifies target-densitydpi in the
viewport meta tag, this density value wasn't reset to the default value
for a page that didn't.
Change-Id: I1a66dab769026367224ecf4cc28bc033ee97e475
For non-localized strings like the keywords in SQL statements, we shouldn't use
locale-specific case transformations.
(Cherry pick of 03f8f84c345e7c861a6de889d434b9d82cf04c8d.)
Bug: 4284951
Change-Id: If5b7154f70a7db22837d071d1c57e929729b7d35
This adds Resources.getDrawableForDensity() and
Resources.getValueForDensity(). These are needed for applications
to correctly retrieve larger icons such as in launcher when
running on a tablet. We had already exposed the APIs to tell the
application which density to use for app icons on the current
device, but didn't unhide these APIs that allowed you to
actually retrieve them.
This is safe to do without introducing a new API level (as long
as we do it soon) because we know these APIs already exist in
Android 4.0, and there is no reason for anyone to be removing
them when building a device.
Change-Id: I5138e5dc908197b66a98d20af73c5374cb5d41d3