Now that we have APIs to query all interactive windows and allow
an accessibility service to put accessibility focus in each of
them we have to guarantee that there is a single accessibility
focus. This is required for correct operation of the touch
explorer as on double tap in clicks in the center of the focused
area, hence having more that one focus is an issue. Also the
system is maintaining a single input focus so now accessibility
focus behaves consistently with that.
bug:13965563
Change-Id: I0b5c26dadfabbf80dbed8dc4602073aa575ac179
Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
Bug: 13914116
Fixes lifecycle issues around setEnabled where ThreadedRenderer
was reporting as being enabled before it had a Surface. This is
incorrect.
Also fix some EGL lifecycle issues
Change-Id: I12ebb279707f9b533a570b61d68735d858b560bf
Bug: 13902530
Don't try to set the RenderNode's displayListData to 0 in the finalizer.
The HardwareRenderer may have already been finalized and it's not valid
to make calls into HardwareRenderer from another thread anyway.
The fix is that now that RenderNode is a refcounted object, this step
can be skipped entirely. The RenderNode destructor handles deleting
its DisplayListData if it needs to.
Change-Id: Ieab75575b98c24678a531dd5aa41a2d0afde0eef
This CL introduces an API which allows IMEs to start/stop
receiving onUpdateCursor callback upon their request.
BUG: 13388665
Change-Id: I987326872def181dda5d9d701b762f088e0d9c39
This change dedupes the various properties that were represented both
in TransformationInfo, and RenderProperties on the native side.
RenderNode (and its associated properties) are now permanently
attached to a View in SW or HW. The native copy of these properties
are their sole representation.
Alpha to come in a later CL.
Also fixed issue with copying RenderNode's transform, and added
support of deleting RenderNodes in software rendering.
Change-Id: Ideb6e7f32b780e87aa1c32637c368356b3eee3a1
Now that there's a half dozen bugs to fix, switch back
to the stable renderer until the issues are addressed
Change-Id: I1513cf26717e8ab6b1a038e86ae9a40f5f1a3c50
* commit 'd020fd33d147c88a9cda4976d2fa559e55b4ab03':
Generate and respect ACTION_CANCEL for joystick fallbacks. DO NOT MERGE
Adds API for determining confirm and cancel keys.