Commit Graph

24 Commits

Author SHA1 Message Date
Leon Scroggins III
85a13eee5e Remove Shader#copy()
Test: make

This is a hidden, protected API that is not called anywhere on the
system. Remove it.

Change-Id: I6d908945826be6f0cf19278d3d3d8d653faf8ebe
2019-01-30 16:01:36 -05:00
Mathew Inwood
0d649f291a Add @UnsupportedAppUsage annotations
For packages:
  android.graphics
  android.graphics.drawable
  android.graphics.drawable.shapes
  android.graphics.fonts
  android.graphics.pdf

This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.

Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@

Bug: 110868826
Test: m
Change-Id: I7fc1162d2c63df8751a4660607e8ce72070efed8
2018-07-31 14:29:22 +01:00
Chris Craik
8a6ad4a89d Re-hide shader mutation, remove colorfilter mutation
Bug: 36025103
Bug: 37327129
Test: boots, CtsGraphicsTestCases passes

Change-Id: I937f8ae26ed47b4811dc033ed91c257670fc3a39
2017-04-18 12:57:59 -07:00
Chris Craik
b581e6704f Support for shader mutation
Bug: 36025103

Test: cts-tradefed run singleCommand cts-dev --module CtsGraphicsTestCases
Test: cts-tradefed run singleCommand cts-dev --module CtsUiRenderingTestCases
Test: manually inspected for leaks via SK_TRACK_SHADER_LIFETIME and forcing a GC after ComposeShaderTest

Change-Id: Ib5d33a80d2f9f468705806b05832e753508143cc
2017-03-09 15:19:46 -08:00
Chris Craik
b786bbdd11 Workaround shader crash
bug:21706035

Change-Id: Ia1cd4824c742b2d6fc0feb2861ccfde0b6ac2189
2015-06-10 16:58:50 -07:00
John Reck
3731dc220e A bunch more cleanups
Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
2015-04-30 14:34:55 -07:00
John Reck
9d4efdf280 Revert "A bunch more cleanups"
This reverts commit c294d128d0.

Change-Id: Id1ebb236950f7c36c6d86e1dd95566d3a200748d
2015-04-17 20:47:27 +00:00
John Reck
c294d128d0 A bunch more cleanups
Switch a few places to using android::canvas
instead of SkCanvas as well which eliminated
some JNI

Change-Id: I8f98b56442a06362b82b984cd1bd3a92398d8dbc
2015-04-14 15:38:22 -07:00
John Reck
f4faeac352 Cleanup Bitmap JNI attempt #2
Original version missed a spot

This reverts commit c02977e3bb.

Change-Id: I56244ce10d709fcdef42a001fe4c6ba7b6bbb04d
2015-03-05 13:56:16 -08:00
Chad Jones
c02977e3bb Revert "Cleanup Bitmap JNI"
This reverts commit b2915245b7.

Change-Id: Idd7d7f33eec4ea5024c83de6b10d3d1a6ab2b17a
2015-03-05 19:34:26 +00:00
John Reck
b2915245b7 Cleanup Bitmap JNI
Fix a bunch of places where mNativeBitmap was being
poked at directly, switch them either to the NDK API
or to GraphicsJNI where it made sense

Change-Id: I6b3df3712d6497cba828c2d3012e725cb4ebb64d
2015-03-05 09:55:02 -08:00
Leon Scroggins III
866cf65cc3 Make updateLocalMatrix replace the current Matrix.
Fixes a bug introduced in I3c3316377874e89fccc85afb864bc038b0ef3890.

CreateLocalMatrixShader combines the existing matrix with the new
matrix, which is not what we want. Keep track of the original
SkShader at all times, and always create the local matrix shader
with the original. Store the SkShader with a local matrix as
Shader.native_with_local_matrix.

Make Shader.native_instance private. Instead of allowing direct
access, add an init() method which sets it, and getNativeInstance(),
which returns either native_instance or native_with_local_matrix,
as appropriate.

Make Shader subclasses call init(), instead of setting native_instance
directly.

Pass native_with_local_matrix pointer to nativeSetLocalMatrix and
nativeDestructor, which unrefs it (if not null).

Since nativeSetLocalMatrix no longer replaces the original, do not
unref it.

Add a comment to Shader.updateLocalMatrix that it does not affect
ComposeShaders created with this Shader. (This should have been a
part of I3c3316377874e89fccc85afb864bc038b0ef3890.)

BUG:16293121
Change-Id: Ieb31c7e1fe99081f6b81493178f4a18d3c5df643
2014-07-24 09:30:23 -04:00
Leon Scroggins III
d1ad5e62fd Inspect SkShader to determine hw shader.
Instead of duplicating internal info about SkShader, inspect the
SkShader installed on the SkPaint.

core/java/android/view/GLES20Canvas.java:
Remove setupModifiers, nResetModifiers, and nSetupShader.

core/jni/android/graphics/Shader.cpp:
Remove calls to create/destroy the (previously) attached SkiaShader.

core/jni/android_view_GLES20Canvas.cpp:
Remove native code for setupShader and resetModifiers.

graphics/java/android/graphics/BitmapShader.java:
graphics/java/android/graphics/ComposeShader.java:
graphics/java/android/graphics/LinearGradient.java:
graphics/java/android/graphics/RadialGradient.java:
graphics/java/android/graphics/Shader.java:
graphics/java/android/graphics/SweepGradient.java:
Remove code keeping track of native SkiaShader.

libs/hwui/Caches.h:
Include Extensions.h.

libs/hwui/DeferredDisplayList.cpp:
Compare shaders on the paint, instead of on DrawModifiers.

libs/hwui/DisplayList.cpp:
libs/hwui/DisplayList.h:
Remove vector of SkiaShaders.

libs/hwui/DisplayListOp.h:
Access the SkShader on mPaint.
Remove SetupShaderOp and ResetShaderOp.

libs/hwui/DisplayListRenderer.cpp:
libs/hwui/DisplayListRenderer.h:
Remove resetShader, setupShader, refShader, and mShaderMap.

libs/hwui/FontRenderer.cpp:
Pass SkShader to setupDrawShader and setupDrawShaderUniforms.

libs/hwui/OpenGLRenderer.cpp:
libs/hwui/OpenGLRenderer.h:
Add LayerShader, a class inheriting from SkShader, to mimic the
behavior of SkiaLayerShader. Unlike SkiaLayerShader, it can be set on
the SkPaint so it can be inspected later.
Set a LayerShader instead of a SkiaLayerShader.
setupDrawShader and setupDrawShaderUniforms now inspect an SkShader
passed in.
Inspect SkShader instead of mDrawModifiers.mShader.
Remove resetShader and setupShader.
setupDrawColorUniforms now takes a boolean indicating whether there is
a shader.
Add an inline function for accessing the SkShader on an SkPaint.
In setupDrawBlending(Layer*, bool), do not check the shader (which will
never be set), but do check whether the color filter may change the
alpha (newly fixed behavior).
In setupDrawBlending(SkPaint, ...), check the SkShader and whether the
color filter affects alpha (the latter is new behavior).

libs/hwui/Renderer.h:
Remove pure virtual functions setupShader and resetShader.

libs/hwui/ResourceCache.cpp:
libs/hwui/ResourceCache.h:
Remove functions for refing/unrefing shaders.

libs/hwui/SkiaShader.cpp:
libs/hwui/SkiaShader.h:
Much of this code was redundant and has been removed.
Convert structs into class with nothing but static functions for
calling describe/setupProgram.

libs/hwui/TextureCache.cpp:
libs/hwui/TextureCache.h:
Use the SkPixelRef as the key to the bitmap Lru cache, since shader
inspection will provide a different SkBitmap pointer (though it will
hold the correct SkPixelRef with the correct generation ID).

tests/CanvasCompare/src/com/android/test/hwuicompare/DisplayModifier.java:
tests/CanvasCompare/src/com/android/test/hwuicompare/ResourceModifiers.java:
Update manual test to have more shaders: radial, sweep, compose,
invalid compose.

BUG:10650594

Change-Id: Iaa7189178bda1c55f96da044d2a9fa602ba36034
2014-05-22 14:46:59 -04:00
Ashok Bhat
36bef0bf30 AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Id5793fa0ebc17ee8b1eecf4b3f327977fdccff71
2014-01-28 10:02:43 +00:00
Narayan Kamath
7023df08f1 Revert "AArch64: Make graphics classes 64-bit compatible"
This reverts commit 18b4cbeede.

Change-Id: I0c52983a3ab1ace3ff743de546a43eca28e5cb0e
2014-01-27 14:22:45 +00:00
Ashok Bhat
18b4cbeede AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:

ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com

Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.

Commit messages below:

================================================
AArch64: Make graphics classes 64-bit compatible

Changes in this patch include

[x] Long is used to store native pointers as they can
    be 64-bit.

[x] Some minor changes have been done to conform with
    standard JNI practice (e.g. use of jint instead of int
    in JNI function prototypes)

[x] AssetAtlasManager is not completely 64-bit compatible
    yet. Specifically mAtlasMap member has to be converted
    to hold native pointer using long. Added a TODO to
    AssetAtlasManager.java to indicate the change required.

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

==================================================================

AArch64: Use long for pointers in graphics/Camera

For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.

In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)

Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>

===================================================================

Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
2014-01-27 13:28:16 +00:00
Fabrice Di Meglio
e3c526f4f6 Fix Paint Shader copy
- Paint.setClassVariablesFrom(Paint paint) was using the same Shader
for the copy as the initial Paint. Make sure that we are using a copy.
- implement a copy() API for shaders

See bug #7034321 Need Drawable RTL support

Change-Id: I4b9cee386edc72ad670723266333b85f4d2b0ab8
2013-08-01 14:33:22 -07:00
Patrick Dubroy
f890fab5a6 Ensure bitmaps aren't freed while referenced from a display list
Also removes the reference queue finalizers. They aren't necessary
anymore now that Bitmaps are allocated in the heap.
2010-12-20 17:02:15 -08:00
Romain Guy
0ba681bce1 Fix GC issue, fix local shader transformations.
Change-Id: I208bdf89815dcd18dcadd43df932a77362918435
2010-08-12 15:37:00 -07:00
Romain Guy
06f96e2652 Refactor Skia shaders handling.
With this change, Skia shaders can easily be applied to any mesh. This change also
supports ComposeShader. For instance, this can be used to blend a gradient and a
bitmap togehter and paint a string of text with the result.

Change-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea
2010-07-30 19:18:16 -07:00
Romain Guy
6926c72e25 Correctly support pre-multiplied alpha, optimizations, more stuff.
Add support for the following drawing functions:
- drawBitmap(int[]...)
- drawPaint()

Optimizes shader state changes by enabling/disabling attribute arrays
only when needed.

Adds quick rejects when drawing trivial shapes to avoid unnecessary
OpenGL operations.

Change-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9
2010-07-12 20:20:03 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00