Commit Graph

27 Commits

Author SHA1 Message Date
John Reck
df1742ed47 Overhaul GraphicsStatsService
* LRU cache of recently-used is dead, replaced
  disk storage
* ASHMEM size is read from native by the system service,
  no longer requires keeping a sizeof() in sync with a
  constant in Java
* Supports dumping in proto format by passing --proto
* Rotates logs on a daily basis
* Keeps a history of the most recent 3 days

Bug: 33705836
Test: Manual. Verified log rotating works by setting it up to
rotate every minute instead of day. Confirmed /data/system/graphicsstats
only has the most recent 3 entries after several minutes

Change-Id: Ib84bafb26c58701cc86f123236de4fff01aaa4aa
2017-02-21 09:49:10 -08:00
Rubin Xu
3bf722a8d5 Add synthetic password to authentication flow
The user password is used to unlock a per-user synthetic password which
serves the purpose of what the user password previsouly achieves (protect
keystore, vold disk encryption, auth token generation).

Test: runtest frameworks-services -c com.android.server.SyntheticPasswordTests
Test: manual
    1. Start with fresh device, enable synthetic password with "adb shell cmd lock_settings sp 1"
        1.1 add device lock, reboot and verify (positive & negative); change device lock, reboot and verify.
        1.2 Inflate a work profile, reboot and verify device lock. check SID with "adb shell dumpsys lock_settings"
        1.3 Un-unify and add work challenge, reboot and verify work challenge and SID.
        1.4 Re-unify work challenge, reboot and verify.
        1.5 Clear device lock, reboot and verify lock and SID.

    2. Start with a fresh device, add a device lock and inflate a work profile.
        2.1 Enable synthetic password, note current SID
        2.2 Reboot and unlock device. Verify synthetic password is generated and SID remains.
        2.3 Clear device lock, reboot and verify (SID should be cleared)

    3. Start with a fresh device, inflate a work profile, add separate work challenge
        3.1 Enable synthetic password, not current SID
        3.2 Reboot and unlock device and profile. Verify synthetic password is generated.
        3.3 Clear device lock only, reboot and verify (work profile SID should remain)

    All steps tested on marlin (FBE) and bullhead (FDE)

Bug: 33126414
Change-Id: Idb9ebfc7bba2fe40670c5fee2189e873d9704540
2017-02-15 19:48:33 +00:00
Wyatt Riley
2e4e1a17e4 Treble GNSS - Removing FlpHardwareProvider
Removal of legacy FlpHardwareProvider jni,
and minimal java implementation.

Restoration of GNSS batching functionality,
with default implementation using
fused_location.h supporting libraries, would
continue in the Treble aligned GNSS HAL.

Bug: 31974439
Test: Ensured that system boots cleanly, and FLP HAL is not used
      and that GPS operation (GMaps & 3rd party test app)
      still looks fine.
Change-Id: I7b3834ddd4e754576af30cdbe2a92f53947d85a7
2017-01-12 12:11:51 -08:00
Ashutosh Joshi
420e45e9cb Move ContextHubService to a better location.
Move ContextHub service from system core to a more appropriate place
for a service.

Test: GTS tests pass.

Change-Id: Ie0f25414fc472a0214c0dd94e7ad4564cd38f842
2016-12-21 11:33:28 -08:00
Daichi Hirono
3ff1c01cae Add AppFuseBridge class to the system service.
Bug: 29970149
Test: None
Change-Id: I1d40d8e3aec1c57a31d5ae66b33305990dc86b67
2016-11-08 13:19:00 +09:00
Romain Guy
253f2c213f Linear blending, step 1
NOTE: Linear blending is currently disabled in this CL as the
      feature is still a work in progress

Android currently performs all blending (any kind of linear math
on colors really) on gamma-encoded colors. Since Android assumes
that the default color space is sRGB, all bitmaps and colors
are encoded with the sRGB Opto-Electronic Conversion Function
(OECF, which can be approximated with a power function). Since
the power curve is not linear, our linear math is incorrect.
The result is that we generate colors that tend to be too dark;
this affects blending but also anti-aliasing, gradients, blurs,
etc.

The solution is to convert gamma-encoded colors back to linear
space before doing any math on them, using the sRGB Electo-Optical
Conversion Function (EOCF). This is achieved in different
ways in different parts of the pipeline:

- Using hardware conversions when sampling from OpenGL textures
  or writing into OpenGL frame buffers
- Using software conversion functions, to translate app-supplied
  colors to and from sRGB
- Using Skia's color spaces

Any type of processing on colors must roughly ollow these steps:

[sRGB input]->EOCF->[linear data]->[processing]->OECF->[sRGB output]

For the sRGB color space, the conversion functions are defined as
follows:

OECF(linear) :=
linear <= 0.0031308 ? linear * 12.92 : (pow(linear, 1/2.4) * 1.055) - 0.055

EOCF(srgb) :=
srgb <= 0.04045 ? srgb / 12.92 : pow((srgb + 0.055) / 1.055, 2.4)

The EOCF is simply the reciprocal of the OECF.
While it is highly recommended to use the exact sRGB conversion
functions everywhere possible, it is sometimes useful or beneficial
to rely on approximations:

- pow(x,2.2) and pow(x,1/2.2)
- x^2 and sqrt(x)

The latter is particularly useful in fragment shaders (for instance
to apply dithering in sRGB space), especially if the sqrt() can be
replaced with an inversesqrt().

Here is a fairly exhaustive list of modifications implemented
in this CL:

- Set TARGET_ENABLE_LINEAR_BLENDING := false in BoardConfig.mk
  to disable linear blending. This is only for GLES 2.0 GPUs
  with no hardware sRGB support. This flag is currently assumed
  to be false (see note above)
- sRGB writes are disabled when entering a functor (WebView).
  This will need to be fixed at some point
- Skia bitmaps are created with the sRGB color space
- Bitmaps using a 565 config are expanded to 888
- Linear blending is disabled when entering a functor
- External textures are not properly sampled (see below)
- Gradients are interpolated in linear space
- Texture-based dithering was replaced with analytical dithering
- Dithering is done in the quantization color space, which is
  why we must do EOCF(OECF(color)+dither)
- Text is now gamma corrected differently depending on the luminance
  of the source pixel. The asumption is that a bright pixel will be
  blended on a dark background and the other way around. The source
  alpha is gamma corrected to thicken dark on bright and thin
  bright on dark to match the intended design of fonts. This also
  matches the behavior of popular design/drawing applications
- Removed the asset atlas. It did not contain anything useful and
  could not be sampled in sRGB without a yet-to-be-defined GL
  extension
- The last column of color matrices is converted to linear space
  because its value are added to linear colors

Missing features:
- Resource qualifier?
- Regeneration of goldeng images for automated tests
- Handle alpha8/grey8 properly
- Disable sRGB write for layers with external textures

Test: Manual testing while work in progress
Bug: 29940137

Change-Id: I6a07b15ab49b554377cd33a36b6d9971a15e9a0b
2016-10-11 17:47:58 -07:00
Todd Kjos
a712d4058f Revert "Enable migration to big cores for app launches."
This reverts commit a326a116f7.

Change-Id: I9f9497990fbf0697d05445f563ad46a28d6d6eeb
2016-09-06 18:17:11 -07:00
Sujith Ramakrishnan
b5b86c1100 Unbundle RemoteService on TV - part 3
- New service TVRemoteService triggered by SystemServer
- Provider service proxy and watcher for maintaining connections to unbundled
  services which have the BIND_TV_REMOTE_SERVICE permission.
- Shared library to facilitate connections between unbundled service and
  TVRemoteService.
- Unbundled service needs TV_VIRTUAL_REMOTE_CONTROLLER
  permission to be fully functional.

b/23792608

Change-Id: Ief5c6995883d1f7268a73bdd0c920c4c3f42cddb
2016-04-22 12:21:34 -07:00
Polina Bondarenko
f8754ac212 Added hardwareproperties SystemService
Add HardwarePropertiesManagerService which call native methods to
get CPU, GPU, battery temperatures, CPU usage info, fan speeds.
Restrict hardware properties retrieval only for device and profile
owners.

Bug: 26945055
Change-Id: I4d6b30b78e575532d5e9cfa59ef6cd81355439d4
2016-02-19 18:24:29 +01:00
Ruben Brunk
baa4b55b89 Connect VR HAL to VrManagerService.
- Implement lifecycle calls into HAL from VrManagerService.

Bug: 22855417
Change-Id: I7b8144621ffcd44470d0ed3e6b137fffb081a21a
2016-02-02 17:55:47 -08:00
Lifu Tang
30f95a7d67 Supported GNSS multi-constellation in frameworks
Change-Id: I82574afd3697c47e806d2cfaedc33756d0353b73
2016-01-25 15:15:14 -08:00
Tim Murray
a326a116f7 Enable migration to big cores for app launches.
Uses cpusets to move all foreground tasks to the big cores in order
to improve overall app launch latency. Big cores will be used for
three seconds, and then the cpuset assignment is reset, allowing
foreground tasks to fall back to the little cores as appropriate.

Associated system/core and device/* changes in order to enable
the boost cpuset and configure it per-device.

bug 21915482

Change-Id: Id8a0efcb31950c1988f20273ac01c89c8c948eaf
2015-08-28 10:43:40 -07:00
Jim Miller
be67542182 Move from native FingerprintService implementation to fingerprintd
This adds a new service, fingerprintd, that manages fingerprint
hardware from a separate process.  It provides a binder interface that
FingerprintManager uses to talk to the fingerprint HAL.

Change-Id: I84d8e407c1f1a7d1a396e246c382459ad38810ae
2015-05-20 14:56:06 -07:00
Mike Lockwood
10024b3dc1 MidiManager updates:
MIDI ports are now implemented as file descriptors directly between the sender
and receiver, so the MidiService is no longer in the message path.

To facilitate the above, each port has its own file descriptor, rather than multiplexing
all ports on a device through a single socket.

Added a new class MidiDeviceServer, which is used by implementors of MIDI devices.
This replaces the MidiVirtualDevice class (which only was included in changes that were reviewed but never submitted).

The USB MIDI implementation has moved from the MIDI service to the USB service.
The USB MIDI implementation uses MidiDeviceServer as its interface, so we now have a common
interface for all MIDI device implementations.

Change-Id: I8effd1583f344beb6c940c3a24dbf20b477a6436
2015-01-14 16:51:54 -08:00
Andreas Gampe
184e3ed0f0 resolved conflicts for merge of 6290c048 to lmp-mr1-dev-plus-aosp
Change-Id: I2551a233079c2be562ba37dc7413d59ce4e7bf83
2014-09-29 15:10:23 -07:00
Jinsuk Kim
781041239f CEC: Stub MHL Controller
Replace MHL Controller with a stub impl

Bug: 17259897

Change-Id: Id57bac363441f72b3da3f30d31c68c6d3b502237
2014-09-09 07:23:32 +09:00
Narayan Kamath
29564cd245 Remove system_server classes from the boot image.
We set the system_server classpath in the environment
(like we do with BOOTCLASSPATH). After the zygote forks
the system_server, we dexopt the classpath (if needed)
and then launch the system server with the correct
PathClassLoader. This needed several small / medium
refactorings :

- The logic for connecting to installd is now in a separate
  class and belongs in the system_server.
- SystemService / SystemServiceManager have now moved to
  classes.jar. They are only used from there, and since they
  use Class.forName, we want them to be loaded by the
  system_server classloader, and not the bootclassloader.
- BootReceiver now moves to frameworks.jar, because it is
  used by ActivityThread and friends.

bug: 16555230

Change-Id: Ic84f0b2baf611eeedff6d123cb7191bb0259e600
2014-08-15 13:37:03 +01:00
Jeff Brown
0f208eb707 Remove DozeHardware since it will not be used.
Bug: 16516536
Change-Id: I14597d3c9470c94e3bc5b8cff500d2fe6b2fd977
2014-07-26 15:41:21 -07:00
Andres Morales
68d4acd205 Service for reading and writing blocks to PST partition
Permits apps with permission
android.permission.ACCESS_PERSISTENT_PARTITION to obtain
a read and write data blocks to the PST partition.

Only one block ever exists at one time in PST. When
a client writes another block, the previous one is
overwritten.

This permits storing a block of data that will live
across factory resets.

Change-Id: I8f23df3531f3c0512118eb4b7530eff8a8e81c83
2014-07-09 16:27:17 -07:00
Jinsuk Kim
3f48068d78 Remove HdmiCecService
The service is replaced with HdmiControlService. Removing all the related
classes and the initialization of the service.

Change-Id: Ic7baaddffb9873613ddd1096e874f226da983939
2014-06-09 07:55:47 +09:00
Wonsik Kim
c22dbb6919 Revert "Revert "Add physical TV input handling to TvInputManagerService""
This reverts commit 1940e197a8de186df5edf0b78e0907ae539bd215.

Bug: 14118245, Bug: 15197740
Change-Id: Ia308f16d2ed8ec55112a4d21c180ccb97e8d7c6a
2014-05-27 01:33:50 +00:00
Jungshik Jang
0792d37385 Implement skeleton of new HDMI Control Service.
HdmiCecService is a system service handling HDMI-CEC features
and command. Recently we found out that industry has more
requirements to support HDMI-CEC. Also, MHL is another
standard should be in our pocket. Basically, MHL is
a standard to support communication between mobile device
and TV or Av device. As CEC is a control standard over HDMI
cable, MHL has control channel for peer device.
There behavior is very similiar. Both have commands that
can change Tv's current input and can send/receive key
to other device to control other deivce or TV.

In order to cover both CEC and MHL, current HdmiCecService
implementation has limitation. We had several
session of discussion and decided to refactor
HdmiCecService into HdmiControlService.
For each standard it will have separate controller instance
like HdmiCecController and HdmiMhlController.

In this change I didn't touch original HdmiCecService
because some component, like cast receiver, uses HdmiCecService.
For a while we will keep HdmiCecService until HdmiControlService
accomodates all features of HdmiCecService.

Change-Id: I5485280ab803dbf071d898bfbe34be0b11ce7958
2014-04-25 08:37:51 +09:00
Colin Cross
a42cb8b0e2 resolved conflicts for merge of a67e34c8 to master
Change-Id: I597525886260884c9b2dfc7945e01eb8138a58c2
2014-03-21 13:11:02 -07:00
Jinsuk Kim
4f512fb451 Add HDMI-CEC service
This CL adds a system service handling HDMI-CEC protocol. The service
is equipped with the capability sending/receiving HDMI-CEC messages

Not all the messages are in place. Currently it has messages to support
a few features only, as follows:

- One touch play
- System information
- Routing control (partially - active source status maintenance only)
- Device OSD transfer
- Power status

It will be extended to cover the wider usages in the follow up CLs.

The CEC standard version referenced in the implementation is 1.3a.

Change-Id: Ifed0b02f52ebf098eddb3bd0987efbf353b7e8fe
2014-03-20 16:40:22 +09:00
Dianne Hackborn
c51cf03cf2 Start recording wakeup reasons in battery history.
Depends on a modification to libsuspend so that we can get
a callback each time the device wakes up, to read the current
wakeup reasons from the kernel.  These are then stuffed in
to a new field in the battery history.

Also add new dump options --history-start and --charged
to better control what is dumped.

Finally the alarm manager uses a "*walarm*" tag for history
item wake locks that are coming from a wakeup alarm.

Change-Id: I457571973d5b2b5fdc4e4b63ab16275db20d7edd
2014-03-07 15:18:45 -08:00
Jeff Brown
2687550272 Add a new "doze mode" based on Dream components.
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off.  The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended.  The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.

Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state.  This is a requirement to enable the application processor
and other components to be suspended while dozing.  Most devices
do not support these features today.

Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic.  The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream.  This state is now tracked in the mSandmanSummoned field.

Added a new DOZING state which is analoguous to DREAMING.  The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.

While in the doze state, the screen remains on.  However, we actually
tell the rest of the system that the screen is off.  This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off.  In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming).  We will probably need to add
some more precise externally visible states at some point.

The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing.  If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.

Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself.  We actually just
want to let the process crash.  Cleanup will happen automatically if
needed.  Catching these exceptions results in mysterious undefined
behavior and broken dreams.

Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b
2014-02-20 13:39:13 -08:00
Amith Yamasani
9158825f9c Move some system services to separate directories
Refactored the directory structure so that services can be optionally
excluded. This is step 1. Will be followed by another change that makes
it possible to remove services from the build.

Change-Id: Ideacedfd34b5e213217ad3ff4ebb21c4a8e73f85
2013-12-19 15:25:37 -08:00