Explicitly allocate windows and nodes instead of obtain/recycle in
AccessibilityCache.
Bug: 117999988
Test: build and boot
Test: a11y CTS & unit tests
Change-Id: I269c6b9d8bc67568fd90f8690a7bfb7a782e7fe7
This reverts commit bf9d677afd.
Below is the original commit message:
Previously screenshot returns a GraphicBuffer without any other information
about how to interpret this buffer, especially color space. We could not take
any WCG screenshot, and the color space information is also lost by the time we
create bitmap from the GraphicBuffer. This patch adds a ScreenshotGraphicBuffer
as a wrapper around GraphicBuffer with more information, for example color
space. And make screenshot native method return ScreenshotGraphicBuffer.
BUG: 116112787
Test: Build, flash and boot. Verify with WCG Photos.
Change-Id: I4db6aeaf086a183a8be4f731d9f1a10205d3b8ae
This allows us to use the universal model when there is no model available for the
supported language.
Test: adb shell dumpsys textclassification. Observe that both en
and univerisal actions model are listed properly.
Test: Switch to traditional chinese, observe that url action is working.
BUG: 128312720
Change-Id: I38258c8859e8ce505535ccf1f650ccf9daf64f46
The workflow already handles the case where the service dies and the framework re-establishes
the binder connection, but that didn't work when it died because the package was being updated.
This CL fixes this scenario by gracefully pausing the existing sessions before the package is
updated, then resuming them afterwards.
Test: manual verification
Test: atest CtsContentCaptureServiceTestCases # sanity check minus flakiness
Bug: 126266412
Fixes: 129072171
Change-Id: Ibc6b723c7bc08b4f920436f365d6006bc8fac7b6
This reverts commit 42d5d0322a.
Below is the original commit message:
Previously screenshot returns a GraphicBuffer without any other information
about how to interpret this buffer, especially color space. We could not take
any WCG screenshot, and the color space information is also lost by the time we
create bitmap from the GraphicBuffer. This patch adds a ScreenshotGraphicBuffer
as a wrapper around GraphicBuffer with more information, for example color
space. And make screenshot native method return ScreenshotGraphicBuffer.
BUG: 116112787
Test: Build, flash and boot. Verify with WCG Photos.
Reason for revert: Break master build
Change-Id: I36efb7a1274bdcd31b6a7f1070a96d522c0f124a
Bug: 120904891
Test: make docs && look at the output
Remove instances of {@link ColorLong}. Although the link is supposed to
go to
https://developer.android.com/reference/android/annotation/ColorLong.html
my web browser redirects me to
https://developer.android.com/reference
Perhaps there's a bug somewhere in the generation (I am able to navigate
to
https://developer.android.com/reference/android/support/annotation/ColorLong?hl=en
by searching on developer.android.com - notice the addition of
"support"), but I still think it would make more sense to send users to
the page for android.graphics.Color directly.
Switch over to {@code ColorLong} (which does not generate a link) and a
reference to look at the {@link Color} class.
Update parameter named "c" to one named "color".
Unify various Canvas#drawColor APIs to say "to draw onto the canvas"
(previously some said this, while others said "to draw with").
Change-Id: I78eff5c35e350f763aac0416f6ec1ccf12f89418
It will be used to let activities from the ContentCapture service package to use
the ContentCaptureManager APIs (such as isContentCaptureFeatureEnabled()), without
triggering content capture per se.
Bug: 122958583
Test: manual verification
Test: atest CtsContentCaptureServiceTestCases # sanity check
Change-Id: I0305fa9f3adb68e6faff80afcb965ae4643f2992
The old implementation of the SurfaceView background didn't show
when the Surface was in front of the ViewRoot surface, and the new one does.
This is causing problems with apps that float invisible SurfaceViews on top
of themselves and with apps that don't implement draw notification. Here we restore
the old behavior.
Bug: 123920952
Bug: 115969839
Test: Manual
Change-Id: I12a6f3910551ba0fa2ab71a37475a9b78cf384b6
For packages:
android.companion
android.filterfw
android.hardware.camera2.utils
android.inputmethodservice
android.net.nsd
android.os
android.preference
android.security.keymaster
android.service.dreams
android.telecom
android.telephony.ims.compat.feature
android.telephony
android.util
android.view.accessibility
android.media.effect
This is an automatically generated CL. See go/UnsupportedAppUsage
for more details.
Exempted-From-Owner-Approval: Mechanical changes to the codebase
which have been approved by Android API council and announced on
android-eng@
Bug: 110868826
Test: m
Change-Id: I9c2f8347952f3cc65759472b0e1a2717b285e44e
A11yInteractionController would adjust A11yNodeInfo's visible when it
is outside of interactive region. Therefore, the top row characters
in pop-up of IME additional characters may be invisible to users. It
causes a11y services can't select these A11yNodeInfo.
Check if window type of ViewRootImpl should be bypassed adjustment.
Bug: 113531901
Test: A11y CTS & unit test
Test: Check if the top row characters in pop-up of IME additional
characters could be selected by Switch Access & Voice Access
Change-Id: If8d55720be69ea17090c26b12ce29ab64fdc5440
With Life Tiles in QuickSteps (b/111697218), launcher will
“punch a hole” for TaskView & the app window will be transformed
in it & keep the task is running.
To prevent launcher animates on TaskView without the real app surface
during task switching, launcher start RecentsAnimation to monitor
onStackOrderChanged without cancel animation when swiping to recents.
We use this as signal to screenshot the previous app window when next
app transtion start, make leash with screenshot surface to let it below
homeAnimationLayer, so that launcher can still control the leash,
and then callback onAnimationCanceled with screenshot parameter for
launcher to know if need to call IRecentsAnimation#cleanupScreenshot for
clean up screenshot, to make the next app transtion animation can work
smoothly without flickering.
Bug: 122593881
Test: manual
Test: atest RecentsAnimationControllerTest RecentsAnimationTest
Change-Id: I83504d578a17856623a53c04a7d3c54e5bcab5f4
Previously screenshot returns a GraphicBuffer without any other information
about how to interpret this buffer, especially color space. We could not take
any WCG screenshot, and the color space information is also lost by the time we
create bitmap from the GraphicBuffer. This patch adds a ScreenshotGraphicBuffer
as a wrapper around GraphicBuffer with more information, for example color
space. And make screenshot native method return ScreenshotGraphicBuffer.
BUG: 116112787
Test: Build, flash and boot. Verify with WCG Photos.
Change-Id: I03cc5ce76d13f165c1203ced0b7fefc570dd2096