EditorInfo:
Add a flag to tell the InputMethodService to never go into fullscreen
mode.
InputMethodService:
When the new flag is set, onEvaluateFullscreenMode always returns
false.
WebTextView:
Use the new flag, along with IME_FLAG_NO_EXTRACT_UI. Fixes
http://b/issue?id=2358360
This change fixes the context menu trigger behavior while
the user is selecting via touch. How if a user is selecting
text via dragging their finger, to trigger the context menu
they will have to lift their finger up, then issue a
longpress. This is consistent with the behavior of selecting
via the trackball.
Cached views would, in some situations, not update if they contained an
animating child. This was caused by clearing the dirty cache flag too
early in View.buildDrawingCache().
Approved by Dr. No mcleron.
Change-Id: I8c5f2fc3e6605657e0da625d60d50b55bb133666
Merge commit '678c2e35768a5426b4ad8f67c836008e7751a353' into eclair-mr2
* commit '678c2e35768a5426b4ad8f67c836008e7751a353':
Add WindowManagerPolicy.OFF_BECAUSE_OF_PROX_SENSOR to indicate screen was turned off by the proximity sensor.
Part of a fix for bug b/2300622 (Proximity sensor always blows up the lock screen while in call)
Change-Id: I9ef888638b19540a78a34507d52ff522f505102f
Signed-off-by: Mike Lockwood <lockwood@android.com>
Merge commit '55896f3c5121e73e3f657ed14e7ee8937ad72449' into eclair-mr2
* commit '55896f3c5121e73e3f657ed14e7ee8937ad72449':
Fix 2283089 - ERD47B: Force Close of Launcher2 process when hitting Search button to invoke QSB
In this case, as opposed to what was happening in 1977685, the focused view wasn't the one that was
directly removed, it was a child of the removed view.
The new backlightBrightness field works similarly as the existing WindowManager.LayoutParams.screenBrightness field
Needed for bugs:
b/2233655 (under low ambient light the touch keys remain illuminated during video playback and never timeout)
b/2221079 (Backlight for home/search/back/etc buttons should turn off when in dock in night mode)
Change-Id: I60dfecdc7bb653b0db38094464de651220b3d438
Merge commit '11cff8cd30f03b5adb137e985532543da5e960c4' into eclair-mr2
* commit '11cff8cd30f03b5adb137e985532543da5e960c4':
Add a way for wallpapers to know the delta between virtual screens.
Merge commit '131564d26ac5b7f963c60802089b9fe1472659f7' into eclair-mr2
* commit '131564d26ac5b7f963c60802089b9fe1472659f7':
Remove unused field and add new API to control the children drawing order.
Merge commit '7580493b014a2c7ea883cd291255798dc72ebbff' into eclair-mr2
* commit '7580493b014a2c7ea883cd291255798dc72ebbff':
Implement feature #2117336: Create event communication APIs for live wallpaper
The ViewRoot is responsible for calculating the current view's surface's
transparent region and reporting this to the window server, which in
turn notifies Surface Flinger.
To minimize cross-process traffic, ViewRoot keeps track of the
most recent transparent region that it has reported to the window
server, and only sends updates when the region shape changes.
ViewRoot is effectively shadowing the internal state of the window
server, and usually this works fine, because ViewRoot is usually the
only thing that changes this value.
But when the surface is recreated, the window server resets the
transparent region to empty. So in order to properly update the window
server we need to reset our copy of its state to empty too.
Fixes issue #2133090: GL Gears runs at half speed in some cases
The ViewRoot is responsible for calculating the current view's surface's
transparent region and reporting this to the window server, which in
turn notifies Surface Flinger.
To minimize cross-process traffic, ViewRoot keeps track of the
most recent transparent region that it has reported to the window
server, and only sends updates when the region shape changes.
ViewRoot is effectively shadowing the internal state of the window
server, and usually this works fine, because ViewRoot is usually the
only thing that changes this value.
But when the surface is recreated, the window server resets the
transparent region to empty. So in order to properly update the window
server we need to reset our copy of its state to empty too.
Fixes issue #2133090: GL Gears runs at half speed in some cases
There was another way we could ignore the application windows flags
while the lock screen was displayed. This is the infrastructure to
deal with that.
Change-Id: Id8c9cb2f7081df6757ccb797a7cde618e82f7b38
The APIs for checking whether keys are held down now also look
at virtual keys.
However it turns out there is less than a second between the time we
start the input thread and check for safe mode, so there is not enough
time to actually open all of the devices and get the data from them
about the finger being down to determine if a virtual key is down.
So now you can also hold DPAD center, trackball center, or s to
enter safe mode. Also give some vibrator feedback.
Change-Id: I55edce63bc0c375813bd3751766b8070beeb0153
- The lock screen now fades in and out.
- Fixed a bug where we would accidentally freeze the screen when switching
to an activity with a different orientation than the current (but
the screen itself is in the current orientation). This would mess up
the animations on the car dock.
- New API to force a particular animation for an activity transition
(untested).
- New wallpaper animations.
- Resources now uses the next API version when in a development build,
to help applications being developed against such builds.
Change-Id: I2d9998f8400967ff09a04d693dc4ce55f0dbef5b
Lot of infrastructure for more things to go away when "clear system dialogs"
happens, and now do this when we turn on the lock screen.
Change-Id: I567130296fe47ce82df065ed58ef21b37416ceaf