Build the BitmapShader if it hasn't been built yet.
This was causing a bug in the InCall UI where the background would be stretched. Change-Id: Ie25a7d09f4779f166e267b2f921d40441ce361d2
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@@ -271,7 +271,8 @@ public class BitmapDrawable extends Drawable {
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public void setTileModeXY(Shader.TileMode xmode, Shader.TileMode ymode) {
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final BitmapState state = mBitmapState;
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if (state.mTileModeX != xmode || state.mTileModeY != ymode) {
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if (state.mPaint.getShader() == null ||
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state.mTileModeX != xmode || state.mTileModeY != ymode) {
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state.mTileModeX = xmode;
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state.mTileModeY = ymode;
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mRebuildShader = true;
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