Fix destruction issues relating to AllocationAdapter.

bug 13170046

Change-Id: I922b19c086b675949c6fae66c6dcb4c8af3b715f
This commit is contained in:
Jason Sams
2014-03-10 13:31:51 -07:00
parent 6d9ed0c353
commit ff7256e757
2 changed files with 41 additions and 13 deletions

View File

@@ -16,7 +16,7 @@
package android.renderscript;
import android.util.Log;
import java.util.concurrent.locks.ReentrantReadWriteLock;
/**
* BaseObj is the base class for all RenderScript objects owned by a RS context.
@@ -109,17 +109,30 @@ public class BaseObj {
return mName;
}
protected void finalize() throws Throwable {
if (!mDestroyed) {
if(mID != 0 && mRS.isAlive()) {
private void helpDestroy() {
boolean shouldDestroy = false;
synchronized(this) {
if (!mDestroyed) {
shouldDestroy = true;
mDestroyed = true;
}
}
if (shouldDestroy) {
// must include nObjDestroy in the critical section
ReentrantReadWriteLock.ReadLock rlock = mRS.mRWLock.readLock();
rlock.lock();
if(mRS.isAlive()) {
mRS.nObjDestroy(mID);
}
rlock.unlock();
mRS = null;
mID = 0;
mDestroyed = true;
//Log.v(RenderScript.LOG_TAG, getClass() +
// " auto finalizing object without having released the RS reference.");
}
}
protected void finalize() throws Throwable {
helpDestroy();
super.finalize();
}
@@ -128,12 +141,11 @@ public class BaseObj {
* primary use is to force immediate cleanup of resources when it is
* believed the GC will not respond quickly enough.
*/
synchronized public void destroy() {
public void destroy() {
if(mDestroyed) {
throw new RSInvalidStateException("Object already destroyed.");
}
mDestroyed = true;
mRS.nObjDestroy(mID);
helpDestroy();
}
/**

View File

@@ -19,6 +19,7 @@ package android.renderscript;
import java.io.File;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import android.content.Context;
import android.content.pm.ApplicationInfo;
@@ -151,6 +152,7 @@ public class RenderScript {
}
ContextType mContextType;
ReentrantReadWriteLock mRWLock;
// Methods below are wrapped to protect the non-threadsafe
// lockless fifo.
@@ -178,7 +180,18 @@ public class RenderScript {
native void rsnContextDestroy(int con);
synchronized void nContextDestroy() {
validate();
rsnContextDestroy(mContext);
// take teardown lock
// teardown lock can only be taken when no objects are being destroyed
ReentrantReadWriteLock.WriteLock wlock = mRWLock.writeLock();
wlock.lock();
int curCon = mContext;
// context is considered dead as of this point
mContext = 0;
wlock.unlock();
rsnContextDestroy(curCon);
}
native void rsnContextSetSurface(int con, int w, int h, Surface sur);
synchronized void nContextSetSurface(int w, int h, Surface sur) {
@@ -263,8 +276,9 @@ public class RenderScript {
validate();
return rsnGetName(mContext, obj);
}
// nObjDestroy is explicitly _not_ synchronous to prevent crashes in finalizers
native void rsnObjDestroy(int con, int id);
synchronized void nObjDestroy(int id) {
void nObjDestroy(int id) {
// There is a race condition here. The calling code may be run
// by the gc while teardown is occuring. This protects againts
// deleting dead objects.
@@ -1136,6 +1150,7 @@ public class RenderScript {
if (ctx != null) {
mApplicationContext = ctx.getApplicationContext();
}
mRWLock = new ReentrantReadWriteLock();
}
/**
@@ -1230,6 +1245,8 @@ public class RenderScript {
*/
public void destroy() {
validate();
nContextFinish();
nContextDeinitToClient(mContext);
mMessageThread.mRun = false;
try {
@@ -1238,7 +1255,6 @@ public class RenderScript {
}
nContextDestroy();
mContext = 0;
nDeviceDestroy(mDev);
mDev = 0;