Update rollo and support functions. Includes mockup of some new ui concepts.

This commit is contained in:
Jason Sams
2009-07-01 16:41:34 -07:00
parent 7c878f3a83
commit fdcc14e7a2
4 changed files with 124 additions and 13 deletions

View File

@@ -307,6 +307,60 @@ extern "C" void drawRect(int32_t x1, int32_t x2, int32_t y1, int32_t y2)
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
extern "C" void drawQuad(int32_t x1, int32_t y1, int32_t z1,
int32_t x2, int32_t y2, int32_t z2,
int32_t x3, int32_t y3, int32_t z3,
int32_t x4, int32_t y4, int32_t z4)
{
GET_TLS();
//x1 = (x1 << 16);
//x2 = (x2 << 16);
//y1 = (y1 << 16);
//y2 = (y2 << 16);
//LOGE("Quad");
//LOGE("0x%08x, 0x%08x, 0x%08x", x1, y1, z1);
//LOGE("0x%08x, 0x%08x, 0x%08x", x2, y2, z2);
//LOGE("0x%08x, 0x%08x, 0x%08x", x3, y3, z3);
//LOGE("0x%08x, 0x%08x, 0x%08x", x4, y4, z4);
int32_t vtx[] = {x1,y1,z1, x4,y4,z4, x3,y3,z3, x2,y2,z2};
static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
rsc->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(3, GL_FIXED, 0, vtx);
glTexCoordPointer(2, GL_FIXED, 0, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
extern "C" int32_t sinx(int32_t angle)
{
float a = ((float)angle) / 0x10000;
a *= 3.14f / 180.f;
float s = (float)sin(a);
return int32_t(s * 0x10000);
}
extern "C" int32_t cosx(int32_t angle)
{
float a = ((float)angle) / 0x10000;
a *= 3.14f / 180.f;
float s = (float)cos(a);
return int32_t(s * 0x10000);
}
extern "C" void pfBindTexture(RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
GET_TLS();