* commit '93492d1a478770783abab764855c8d47e0264f71': Revert overdraw avoidance visualization change
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@@ -524,7 +524,7 @@ void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
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deferInfo.mergeable &= !recordingComplexClip();
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deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
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if (mBatches.size() &&
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if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
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state->mClipSideFlags != kClipSide_ConservativeFull &&
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deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
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// avoid overdraw by resetting drawing state + discarding drawing ops
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@@ -676,12 +676,13 @@ status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
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DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
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renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
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for (unsigned int i = 1; i < mBatches.size(); i++) {
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if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
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discardDrawingBatches(i - 1);
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if (CC_LIKELY(mAvoidOverdraw)) {
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for (unsigned int i = 1; i < mBatches.size(); i++) {
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if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
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discardDrawingBatches(i - 1);
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}
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}
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}
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// NOTE: depth of the save stack at this point, before playback, should be reflected in
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// FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
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status |= replayBatchList(mBatches, renderer, dirty);
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@@ -81,8 +81,8 @@ public:
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class DeferredDisplayList {
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friend struct DeferStateStruct; // used to give access to allocator
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public:
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DeferredDisplayList(const Rect& bounds) :
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mBounds(bounds) {
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DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) :
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mBounds(bounds), mAvoidOverdraw(avoidOverdraw) {
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clear();
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}
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~DeferredDisplayList() { clear(); }
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@@ -150,6 +150,7 @@ private:
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// layer space bounds of rendering
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Rect mBounds;
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const bool mAvoidOverdraw;
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/**
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* At defer time, stores the *defer time* savecount of save/saveLayer ops that were deferred, so
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@@ -1917,7 +1917,10 @@ status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int
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return status | replayStruct.mDrawGlStatus;
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}
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DeferredDisplayList deferredList(*currentClipRect());
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// Don't avoid overdraw when visualizing, since that makes it harder to
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// debug where it's coming from, and when the problem occurs.
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bool avoidOverdraw = !mCaches.debugOverdraw;
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DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
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DeferStateStruct deferStruct(deferredList, *this, replayFlags);
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renderNode->defer(deferStruct, 0);
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