Merge "Fix TextureLayer test" into nyc-dev
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@@ -42,17 +42,20 @@ SkColor TestUtils::interpolateColor(float fraction, SkColor start, SkColor end)
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sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
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renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
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std::function<void(Matrix4*)> transformSetupCallback) {
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const SkMatrix& transform) {
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Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
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sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
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layerUpdater->setSize(width, height);
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layerUpdater->setTransform(&transform);
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// updateLayer so it's ready to draw
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bool isOpaque = true;
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bool forceFilter = true;
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GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
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Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
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LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
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renderTarget, Matrix4::identity().data);
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transformSetupCallback(&(layer->getTransform()));
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renderTarget, Matrix4::identity().data);
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sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
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return layerUpdater;
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}
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@@ -122,7 +122,7 @@ public:
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static sp<DeferredLayerUpdater> createTextureLayerUpdater(
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renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
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std::function<void(Matrix4*)> transformSetupCallback);
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const SkMatrix& transform);
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template<class CanvasType>
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static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
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@@ -387,9 +387,7 @@ RENDERTHREAD_TEST(FrameBuilder, textureLayer) {
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};
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auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
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[](Matrix4* transform) {
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transform->loadTranslate(5, 5, 0);
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});
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SkMatrix::MakeTrans(5, 5));
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auto node = TestUtils::createNode(0, 0, 200, 200,
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[&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) {
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