Use System.nanoTime(), avoid desyncing frame times am: 7ab7a81845

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/18322679

Change-Id: I6c21c5783d30f1c19961582b66000cb4f49ebc26
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Mark Renouf
2022-05-12 21:22:01 +00:00
committed by Automerger Merge Worker

View File

@@ -395,7 +395,7 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
@SyncAndDrawResult @SyncAndDrawResult
public int renderView(View view, Rect sourceRect) { public int renderView(View view, Rect sourceRect) {
HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest(); HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
request.setVsyncTime(SystemClock.elapsedRealtimeNanos()); request.setVsyncTime(System.nanoTime());
if (updateForView(view)) { if (updateForView(view)) {
setupLighting(view); setupLighting(view);
} }