Use System.nanoTime(), avoid desyncing frame times am: 7ab7a81845
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/18322679 Change-Id: I6c21c5783d30f1c19961582b66000cb4f49ebc26 Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
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@@ -395,7 +395,7 @@ public class ScrollCaptureViewSupport<V extends View> implements ScrollCaptureCa
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@SyncAndDrawResult
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@SyncAndDrawResult
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public int renderView(View view, Rect sourceRect) {
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public int renderView(View view, Rect sourceRect) {
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HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
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HardwareRenderer.FrameRenderRequest request = mRenderer.createRenderRequest();
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request.setVsyncTime(SystemClock.elapsedRealtimeNanos());
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request.setVsyncTime(System.nanoTime());
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if (updateForView(view)) {
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if (updateForView(view)) {
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setupLighting(view);
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setupLighting(view);
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}
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}
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