Merge changes from topic "textureview_readback"
* changes: Improve integer aligned coordinate detection Improve logic when to use filtering in readback and TextureView
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@@ -33,21 +33,51 @@ void LayerDrawable::onDraw(SkCanvas* canvas) {
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}
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}
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// This is a less-strict matrix.isTranslate() that will still report being translate-only
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// on imperceptibly small scaleX & scaleY values.
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static bool isBasicallyTranslate(const SkMatrix& matrix) {
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if (!matrix.isScaleTranslate()) return false;
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return MathUtils::isOne(matrix.getScaleX()) && MathUtils::isOne(matrix.getScaleY());
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static inline SkScalar isIntegerAligned(SkScalar x) {
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return fabsf(roundf(x) - x) <= NON_ZERO_EPSILON;
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}
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static bool shouldFilter(const SkMatrix& matrix) {
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if (!matrix.isScaleTranslate()) return true;
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// We only care about meaningful scale here
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bool noScale = MathUtils::isOne(matrix.getScaleX()) && MathUtils::isOne(matrix.getScaleY());
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bool pixelAligned =
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SkScalarIsInt(matrix.getTranslateX()) && SkScalarIsInt(matrix.getTranslateY());
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return !(noScale && pixelAligned);
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// Disable filtering when there is no scaling in screen coordinates and the corners have the same
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// fraction (for translate) or zero fraction (for any other rect-to-rect transform).
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static bool shouldFilterRect(const SkMatrix& matrix, const SkRect& srcRect, const SkRect& dstRect) {
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if (!matrix.rectStaysRect()) return true;
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SkRect dstDevRect = matrix.mapRect(dstRect);
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float dstW, dstH;
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bool requiresIntegerTranslate = false;
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if (MathUtils::isZero(matrix.getScaleX()) && MathUtils::isZero(matrix.getScaleY())) {
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// Has a 90 or 270 degree rotation, although total matrix may also have scale factors
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// in m10 and m01. Those scalings are automatically handled by mapRect so comparing
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// dimensions is sufficient, but swap width and height comparison.
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dstW = dstDevRect.height();
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dstH = dstDevRect.width();
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requiresIntegerTranslate = true;
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} else {
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// Handle H/V flips or 180 rotation matrices. Axes may have been mirrored, but
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// dimensions are still safe to compare directly.
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dstW = dstDevRect.width();
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dstH = dstDevRect.height();
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requiresIntegerTranslate =
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matrix.getScaleX() < -NON_ZERO_EPSILON || matrix.getScaleY() < -NON_ZERO_EPSILON;
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}
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if (!(MathUtils::areEqual(dstW, srcRect.width()) &&
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MathUtils::areEqual(dstH, srcRect.height()))) {
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return true;
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}
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if (requiresIntegerTranslate) {
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// Device rect and source rect should be integer aligned to ensure there's no difference
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// in how nearest-neighbor sampling is resolved.
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return !(isIntegerAligned(srcRect.x()) &&
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isIntegerAligned(srcRect.y()) &&
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isIntegerAligned(dstDevRect.x()) &&
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isIntegerAligned(dstDevRect.y()));
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} else {
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// As long as src and device rects are translated by the same fractional amount,
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// filtering won't be needed
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return !(MathUtils::areEqual(SkScalarFraction(srcRect.x()),
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SkScalarFraction(dstDevRect.x())) &&
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MathUtils::areEqual(SkScalarFraction(srcRect.y()),
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SkScalarFraction(dstDevRect.y())));
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}
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}
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bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer,
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@@ -114,24 +144,21 @@ bool LayerDrawable::DrawLayer(GrContext* context, SkCanvas* canvas, Layer* layer
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skiaDestRect = SkRect::MakeIWH(layerWidth, layerHeight);
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}
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matrixInv.mapRect(&skiaDestRect);
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// If (matrix is identity or an integer translation) and (src/dst buffers size match),
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// If (matrix is a rect-to-rect transform)
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// and (src/dst buffers size match in screen coordinates)
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// and (src/dst corners align fractionally),
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// then use nearest neighbor, otherwise use bilerp sampling.
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// Integer translation is defined as when src rect and dst rect align fractionally.
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// Skia TextureOp has the above logic build-in, but not NonAAFillRectOp. TextureOp works
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// only for SrcOver blending and without color filter (readback uses Src blending).
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bool isIntegerTranslate =
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isBasicallyTranslate(totalMatrix) &&
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SkScalarFraction(skiaDestRect.fLeft + totalMatrix[SkMatrix::kMTransX]) ==
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SkScalarFraction(skiaSrcRect.fLeft) &&
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SkScalarFraction(skiaDestRect.fTop + totalMatrix[SkMatrix::kMTransY]) ==
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SkScalarFraction(skiaSrcRect.fTop);
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if (layer->getForceFilter() || !isIntegerTranslate) {
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if (layer->getForceFilter() ||
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shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) {
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paint.setFilterQuality(kLow_SkFilterQuality);
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}
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canvas->drawImageRect(layerImage.get(), skiaSrcRect, skiaDestRect, &paint,
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SkCanvas::kFast_SrcRectConstraint);
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} else {
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if (layer->getForceFilter() || shouldFilter(totalMatrix)) {
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SkRect imageRect = SkRect::MakeIWH(layerImage->width(), layerImage->height());
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if (layer->getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) {
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paint.setFilterQuality(kLow_SkFilterQuality);
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}
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canvas->drawImage(layerImage.get(), 0, 0, &paint);
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