* commit 'd5358874e2cc90be3d7d3370ef7342c96c212451': Coalesce input events that arrive faster than 333Hz. (DO NOT MERGE)
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@@ -27,8 +27,14 @@
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namespace android {
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#define ROUND_UP(value, boundary) (((value) + (boundary) - 1) & ~((boundary) - 1))
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#define MIN_HISTORY_DEPTH 20
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// Must be at least sizeof(InputMessage) + sufficient space for pointer data
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static const int DEFAULT_MESSAGE_BUFFER_SIZE = 16384;
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static const int DEFAULT_MESSAGE_BUFFER_SIZE = ROUND_UP(
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sizeof(InputMessage) + MIN_HISTORY_DEPTH
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* (sizeof(InputMessage::SampleData) + MAX_POINTERS * sizeof(PointerCoords)),
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4096);
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// Signal sent by the producer to the consumer to inform it that a new message is
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// available to be consumed in the shared memory buffer.
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@@ -539,7 +539,24 @@ size_t EventHub::getEvents(int timeoutMillis, RawEvent* buffer, size_t bufferSiz
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(int) iev.time.tv_sec, (int) iev.time.tv_usec,
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iev.type, iev.code, iev.value);
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#ifdef HAVE_POSIX_CLOCKS
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// Use the time specified in the event instead of the current time
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// so that downstream code can get more accurate estimates of
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// event dispatch latency from the time the event is enqueued onto
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// the evdev client buffer.
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//
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// The event's timestamp fortuitously uses the same monotonic clock
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// time base as the rest of Android. The kernel event device driver
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// (drivers/input/evdev.c) obtains timestamps using ktime_get_ts().
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// The systemTime(SYSTEM_TIME_MONOTONIC) function we use everywhere
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// calls clock_gettime(CLOCK_MONOTONIC) which is implemented as a
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// system call that also queries ktime_get_ts().
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event->when = nsecs_t(iev.time.tv_sec) * 1000000000LL
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+ nsecs_t(iev.time.tv_usec) * 1000LL;
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LOGV("event time %lld, now %lld", event->when, now);
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#else
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event->when = now;
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#endif
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event->deviceId = deviceId;
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event->type = iev.type;
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event->scanCode = iev.code;
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@@ -76,6 +76,22 @@ const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
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// before considering it stale and dropping it.
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const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
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// Motion samples that are received within this amount of time are simply coalesced
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// when batched instead of being appended. This is done because some drivers update
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// the location of pointers one at a time instead of all at once.
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// For example, when there are 10 fingers down, the input dispatcher may receive 10
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// samples in quick succession with only one finger's location changed in each sample.
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//
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// This value effectively imposes an upper bound on the touch sampling rate.
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// Touch sensors typically have a 50Hz - 200Hz sampling rate, so we expect distinct
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// samples to become available 5-20ms apart but individual finger reports can trickle
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// in over a period of 2-4ms or so.
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//
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// Empirical testing shows that a 2ms coalescing interval (500Hz) is not enough,
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// a 3ms coalescing interval (333Hz) works well most of the time and doesn't introduce
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// significant quantization noise on current hardware.
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const nsecs_t MOTION_SAMPLE_COALESCE_INTERVAL = 3 * 1000000LL; // 3ms, 333Hz
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static inline nsecs_t now() {
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return systemTime(SYSTEM_TIME_MONOTONIC);
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@@ -2385,21 +2401,15 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t
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continue;
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}
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if (motionEntry->action != action
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|| motionEntry->pointerCount != pointerCount
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|| motionEntry->isInjected()) {
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if (!motionEntry->canAppendSamples(action, pointerCount, pointerIds)) {
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// Last motion event in the queue for this device and source is
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// not compatible for appending new samples. Stop here.
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goto NoBatchingOrStreaming;
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}
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// The last motion event is a move and is compatible for appending.
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// Do the batching magic.
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mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
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#if DEBUG_BATCHING
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LOGD("Appended motion sample onto batch for most recent "
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"motion event for this device in the inbound queue.");
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#endif
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batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
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"most recent motion event for this device and source in the inbound queue");
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return; // done!
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}
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@@ -2413,19 +2423,15 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t
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&& mPendingEvent->type == EventEntry::TYPE_MOTION) {
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MotionEntry* motionEntry = static_cast<MotionEntry*>(mPendingEvent);
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if (motionEntry->deviceId == deviceId && motionEntry->source == source) {
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if (motionEntry->action != action
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|| motionEntry->pointerCount != pointerCount
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|| motionEntry->isInjected()) {
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// Pending event is not compatible for appending new samples. Stop here.
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if (!motionEntry->canAppendSamples(action, pointerCount, pointerIds)) {
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// Pending motion event is for this device and source but it is
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// not compatible for appending new samples. Stop here.
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goto NoBatchingOrStreaming;
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}
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// The pending motion event is a move and is compatible for appending.
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// Do the batching magic.
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mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
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#if DEBUG_BATCHING
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LOGD("Appended motion sample onto batch for the pending motion event.");
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#endif
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batchMotionLocked(motionEntry, eventTime, metaState, pointerCoords,
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"pending motion event");
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mLock.unlock();
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return; // done!
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}
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@@ -2485,7 +2491,7 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, uint32_t
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mAllocator.appendMotionSample(motionEntry, eventTime, pointerCoords);
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#if DEBUG_BATCHING
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LOGD("Appended motion sample onto batch for most recently dispatched "
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"motion event for this device in the outbound queues. "
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"motion event for this device and source in the outbound queues. "
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"Attempting to stream the motion sample.");
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#endif
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nsecs_t currentTime = now();
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@@ -2514,6 +2520,36 @@ NoBatchingOrStreaming:;
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}
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}
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void InputDispatcher::batchMotionLocked(MotionEntry* entry, nsecs_t eventTime,
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int32_t metaState, const PointerCoords* pointerCoords, const char* eventDescription) {
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// Combine meta states.
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entry->metaState |= metaState;
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// Coalesce this sample if not enough time has elapsed since the last sample was
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// initially appended to the batch.
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MotionSample* lastSample = entry->lastSample;
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long interval = eventTime - lastSample->eventTimeBeforeCoalescing;
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if (interval <= MOTION_SAMPLE_COALESCE_INTERVAL) {
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uint32_t pointerCount = entry->pointerCount;
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for (uint32_t i = 0; i < pointerCount; i++) {
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lastSample->pointerCoords[i].copyFrom(pointerCoords[i]);
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}
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lastSample->eventTime = eventTime;
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#if DEBUG_BATCHING
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LOGD("Coalesced motion into last sample of batch for %s, events were %0.3f ms apart",
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eventDescription, interval * 0.000001f);
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#endif
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return;
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}
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// Append the sample.
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mAllocator.appendMotionSample(entry, eventTime, pointerCoords);
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#if DEBUG_BATCHING
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LOGD("Appended motion sample onto batch for %s, events were %0.3f ms apart",
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eventDescription, interval * 0.000001f);
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#endif
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}
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void InputDispatcher::notifySwitch(nsecs_t when, int32_t switchCode, int32_t switchValue,
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uint32_t policyFlags) {
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#if DEBUG_INBOUND_EVENT_DETAILS
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@@ -3572,6 +3608,7 @@ InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry(nsec
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entry->downTime = downTime;
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entry->pointerCount = pointerCount;
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entry->firstSample.eventTime = eventTime;
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entry->firstSample.eventTimeBeforeCoalescing = eventTime;
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entry->firstSample.next = NULL;
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entry->lastSample = & entry->firstSample;
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for (uint32_t i = 0; i < pointerCount; i++) {
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@@ -3678,6 +3715,7 @@ void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
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nsecs_t eventTime, const PointerCoords* pointerCoords) {
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MotionSample* sample = mMotionSamplePool.alloc();
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sample->eventTime = eventTime;
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sample->eventTimeBeforeCoalescing = eventTime;
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uint32_t pointerCount = motionEntry->pointerCount;
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for (uint32_t i = 0; i < pointerCount; i++) {
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sample->pointerCoords[i].copyFrom(pointerCoords[i]);
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@@ -3707,6 +3745,21 @@ uint32_t InputDispatcher::MotionEntry::countSamples() const {
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return count;
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}
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bool InputDispatcher::MotionEntry::canAppendSamples(int32_t action, uint32_t pointerCount,
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const int32_t* pointerIds) const {
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if (this->action != action
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|| this->pointerCount != pointerCount
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|| this->isInjected()) {
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return false;
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}
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for (uint32_t i = 0; i < pointerCount; i++) {
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if (this->pointerIds[i] != pointerIds[i]) {
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return false;
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}
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}
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return true;
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}
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// --- InputDispatcher::InputState ---
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@@ -375,7 +375,7 @@ private:
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bool dispatchInProgress; // initially false, set to true while dispatching
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inline bool isInjected() { return injectionState != NULL; }
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inline bool isInjected() const { return injectionState != NULL; }
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};
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struct ConfigurationChangedEntry : EventEntry {
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@@ -405,7 +405,8 @@ private:
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struct MotionSample {
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MotionSample* next;
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nsecs_t eventTime;
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nsecs_t eventTime; // may be updated during coalescing
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nsecs_t eventTimeBeforeCoalescing; // not updated during coalescing
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PointerCoords pointerCoords[MAX_POINTERS];
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};
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@@ -427,6 +428,10 @@ private:
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MotionSample* lastSample;
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uint32_t countSamples() const;
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// Checks whether we can append samples, assuming the device id and source are the same.
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bool canAppendSamples(int32_t action, uint32_t pointerCount,
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const int32_t* pointerIds) const;
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};
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// Tracks the progress of dispatching a particular event to a particular connection.
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@@ -767,6 +772,11 @@ private:
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void dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, nsecs_t keyRepeatDelay,
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nsecs_t* nextWakeupTime);
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// Batches a new sample onto a motion entry.
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// Assumes that the we have already checked that we can append samples.
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void batchMotionLocked(MotionEntry* entry, nsecs_t eventTime, int32_t metaState,
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const PointerCoords* pointerCoords, const char* eventDescription);
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// Enqueues an inbound event. Returns true if mLooper->wake() should be called.
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bool enqueueInboundEventLocked(EventEntry* entry);
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