Adding quaternion functions to math library.

Change-Id: I692214648892120943ca7d3b00034e27d1c330cf
This commit is contained in:
Alex Sakhartchouk
2010-08-10 17:34:39 -07:00
parent fce21b5a33
commit facd6fc4be
3 changed files with 242 additions and 3 deletions

View File

@@ -179,6 +179,76 @@ public class Matrix4f {
tmp.loadTranslate(x, y, z);
multiply(tmp);
}
private float computeCofactor(int i, int j) {
int c0 = (i+1) % 4;
int c1 = (i+2) % 4;
int c2 = (i+3) % 4;
int r0 = (j+1) % 4;
int r1 = (j+2) % 4;
int r2 = (j+3) % 4;
float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] -
mMat[c1 + 4*r2] * mMat[c2 + 4*r1]))
- (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] -
mMat[c1 + 4*r2] * mMat[c2 + 4*r0]))
+ (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] -
mMat[c1 + 4*r1] * mMat[c2 + 4*r0]));
float cofactor = ((i+j) & 1) != 0 ? -minor : minor;
return cofactor;
}
public boolean inverse() {
Matrix4f result = new Matrix4f();
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
result.mMat[4*i + j] = computeCofactor(i, j);
}
}
// Dot product of 0th column of source and 0th row of result
float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] +
mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3];
if (Math.abs(det) < 1e-6) {
return false;
}
det = 1.0f / det;
for (int i = 0; i < 16; ++i) {
mMat[i] = result.mMat[i] * det;
}
return true;
}
public boolean inverseTranspose() {
Matrix4f result = new Matrix4f();
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
result.mMat[4*j + i] = computeCofactor(i, j);
}
}
float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] +
mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12];
if (Math.abs(det) < 1e-6) {
return false;
}
det = 1.0f / det;
for (int i = 0; i < 16; ++i) {
mMat[i] = result.mMat[i] * det;
}
return true;
}
public void transpose() {
for(int i = 0; i < 3; ++i) {
for(int j = i + 1; j < 4; ++j) {