Merge "Fix HWUI/Skia Gradients to premultiply the colors prior to interpolation" into oc-dev
This commit is contained in:
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Android (Google) Code Review
commit
f9340ca491
@@ -10,6 +10,14 @@
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using namespace android::uirenderer;
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/**
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* By default Skia gradients will interpolate their colors in unpremul space
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* and then premultiply each of the results. We must set this flag to preserve
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* backwards compatiblity by premultiplying the colors of the gradient first,
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* and then interpolating between them.
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*/
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static const uint32_t sGradientShaderFlags = SkGradientShader::kInterpolateColorsInPremul_Flag;
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static void ThrowIAE_IfNull(JNIEnv* env, void* ptr) {
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if (NULL == ptr) {
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doThrowIAE(env);
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@@ -89,7 +97,7 @@ static jlong LinearGradient_create1(JNIEnv* env, jobject o, jlong matrixPtr,
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SkShader* shader = SkGradientShader::MakeLinear(pts,
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reinterpret_cast<const SkColor*>(colorValues), pos, count,
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static_cast<SkShader::TileMode>(tileMode), /* flags */ 0, matrix).release();
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static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
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env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues), JNI_ABORT);
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ThrowIAE_IfNull(env, shader);
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@@ -109,7 +117,7 @@ static jlong LinearGradient_create2(JNIEnv* env, jobject o, jlong matrixPtr,
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colors[1] = color1;
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SkShader* s = SkGradientShader::MakeLinear(pts, colors, NULL, 2,
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(SkShader::TileMode)tileMode, /* flags */ 0, matrix).release();
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static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
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ThrowIAE_IfNull(env, s);
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return reinterpret_cast<jlong>(s);
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@@ -135,7 +143,7 @@ static jlong RadialGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloa
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SkShader* shader = SkGradientShader::MakeRadial(center, radius,
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reinterpret_cast<const SkColor*>(colorValues), pos, count,
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static_cast<SkShader::TileMode>(tileMode), /* flags */ 0, matrix).release();
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static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
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env->ReleaseIntArrayElements(colorArray, const_cast<jint*>(colorValues),
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JNI_ABORT);
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@@ -154,7 +162,7 @@ static jlong RadialGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloa
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colors[1] = color1;
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SkShader* s = SkGradientShader::MakeRadial(center, radius, colors, NULL, 2,
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(SkShader::TileMode)tileMode, /* flags */ 0, matrix).release();
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static_cast<SkShader::TileMode>(tileMode), sGradientShaderFlags, matrix).release();
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ThrowIAE_IfNull(env, s);
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return reinterpret_cast<jlong>(s);
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}
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@@ -174,8 +182,8 @@ static jlong SweepGradient_create1(JNIEnv* env, jobject, jlong matrixPtr, jfloat
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#error Need to convert float array to SkScalar array before calling the following function.
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#endif
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SkShader* shader = SkGradientShader::MakeSweep(x, y,
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reinterpret_cast<const SkColor*>(colors), pos, count, /* flags */ 0, matrix).release();
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SkShader* shader = SkGradientShader::MakeSweep(x, y, reinterpret_cast<const SkColor*>(colors),
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pos, count, sGradientShaderFlags, matrix).release();
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env->ReleaseIntArrayElements(jcolors, const_cast<jint*>(colors),
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JNI_ABORT);
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ThrowIAE_IfNull(env, shader);
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@@ -189,7 +197,7 @@ static jlong SweepGradient_create2(JNIEnv* env, jobject, jlong matrixPtr, jfloat
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colors[0] = color0;
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colors[1] = color1;
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SkShader* s = SkGradientShader::MakeSweep(x, y, colors, NULL, 2,
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/* flags */ 0, matrix).release();
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sGradientShaderFlags, matrix).release();
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ThrowIAE_IfNull(env, s);
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return reinterpret_cast<jlong>(s);
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}
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@@ -189,9 +189,9 @@ void GradientCache::mixBytes(const FloatColor& start, const FloatColor& end,
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float amount, uint8_t*& dst) const {
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float oppAmount = 1.0f - amount;
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float a = start.a * oppAmount + end.a * amount;
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*dst++ = uint8_t(a * OECF(start.r * oppAmount + end.r * amount) * 255.0f);
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*dst++ = uint8_t(a * OECF(start.g * oppAmount + end.g * amount) * 255.0f);
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*dst++ = uint8_t(a * OECF(start.b * oppAmount + end.b * amount) * 255.0f);
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*dst++ = uint8_t(OECF(start.r * oppAmount + end.r * amount) * 255.0f);
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*dst++ = uint8_t(OECF(start.g * oppAmount + end.g * amount) * 255.0f);
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*dst++ = uint8_t(OECF(start.b * oppAmount + end.b * amount) * 255.0f);
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*dst++ = uint8_t(a * 255.0f);
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}
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@@ -202,13 +202,13 @@ void GradientCache::mixFloats(const FloatColor& start, const FloatColor& end,
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float* d = (float*) dst;
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#ifdef ANDROID_ENABLE_LINEAR_BLENDING
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// We want to stay linear
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*d++ = a * (start.r * oppAmount + end.r * amount);
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*d++ = a * (start.g * oppAmount + end.g * amount);
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*d++ = a * (start.b * oppAmount + end.b * amount);
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*d++ = (start.r * oppAmount + end.r * amount);
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*d++ = (start.g * oppAmount + end.g * amount);
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*d++ = (start.b * oppAmount + end.b * amount);
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#else
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*d++ = a * OECF(start.r * oppAmount + end.r * amount);
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*d++ = a * OECF(start.g * oppAmount + end.g * amount);
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*d++ = a * OECF(start.b * oppAmount + end.b * amount);
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*d++ = OECF(start.r * oppAmount + end.r * amount);
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*d++ = OECF(start.g * oppAmount + end.g * amount);
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*d++ = OECF(start.b * oppAmount + end.b * amount);
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#endif
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*d++ = a;
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dst += 4 * sizeof(float);
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@@ -229,10 +229,10 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
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ChannelMixer mix = gMixers[mUseFloatTexture];
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FloatColor start;
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start.setUnPreMultiplied(colors[0]);
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start.set(colors[0]);
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FloatColor end;
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end.setUnPreMultiplied(colors[1]);
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end.set(colors[1]);
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int currentPos = 1;
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float startPos = positions[0];
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@@ -247,7 +247,7 @@ void GradientCache::generateTexture(uint32_t* colors, float* positions,
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currentPos++;
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end.setUnPreMultiplied(colors[currentPos]);
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end.set(colors[currentPos]);
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distance = positions[currentPos] - startPos;
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}
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@@ -295,10 +295,6 @@ const char* gFS_GradientPreamble[2] = {
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vec4 dither(const vec4 color) {
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return color + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);
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}
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vec4 gradientMix(const vec4 a, const vec4 b, float v) {
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vec4 c = mix(a, b, v);
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return vec4(c.rgb * c.a, c.a);
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}
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)__SHADER__",
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// sRGB framebuffer
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R"__SHADER__(
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@@ -306,10 +302,6 @@ const char* gFS_GradientPreamble[2] = {
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vec3 dithered = sqrt(color.rgb) + (triangleNoise(gl_FragCoord.xy * screenSize.xy) / 255.0);
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return vec4(dithered * dithered, color.a);
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}
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vec4 gradientMixMix(const vec4 a, const vec4 b, float v) {
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vec4 c = mix(a, b, v);
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return vec4(c.rgb * c.a, c.a);
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}
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)__SHADER__",
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};
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@@ -364,19 +356,19 @@ const char* gFS_Main_FetchGradient[6] = {
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// Linear
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" vec4 gradientColor = texture2D(gradientSampler, linear);\n",
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" vec4 gradientColor = gradientMix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
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" vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
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// Circular
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" vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
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" vec4 gradientColor = gradientMix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
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" vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
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// Sweep
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" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
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" vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
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" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
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" vec4 gradientColor = gradientMix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
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" vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
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};
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const char* gFS_Main_FetchBitmap =
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" vec4 bitmapColor = colorConvert(texture2D(bitmapSampler, outBitmapTexCoords));\n";
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@@ -173,8 +173,8 @@ bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 mode
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outData->gradientSampler = 0;
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outData->gradientTexture = nullptr;
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outData->startColor.setUnPreMultiplied(gradInfo.fColors[0]);
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outData->endColor.setUnPreMultiplied(gradInfo.fColors[1]);
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outData->startColor.set(gradInfo.fColors[0]);
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outData->endColor.set(gradInfo.fColors[1]);
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}
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return true;
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