diff --git a/docs/html/preview/api-overview.jd b/docs/html/preview/api-overview.jd deleted file mode 100644 index 87185b12c7302..0000000000000 --- a/docs/html/preview/api-overview.jd +++ /dev/null @@ -1,931 +0,0 @@ -page.title=API Overview -excludeFromSuggestions=true -sdk.platform.apiLevel=20 -@jd:body - - -
The L Developer Preview gives you an advance look at the upcoming release -for the Android platform, which offers new features for users and app -developers. This document provides an introduction to the most notable APIs.
- -The L Developer Preview is intended for developer early -adopters and testers. If you are interested in -influencing the direction of the Android framework, -give the L Developer Preview a -try and send us your feedback!
- -Caution: Do not not publish apps -that use the L Developer Preview to the Google Play store.
- -Note: This document often refers to classes and -methods that do not yet have reference material available on developer.android.com. These API elements are -formatted in {@code code style} in this document (without hyperlinks). For the -preliminary API documentation for these elements, download the preview -reference.
- -If you have previously published an app for Android, be aware that your app - might be affected by changes in the upcoming release.
- -The 4.4 release introduced a new, experimental Android runtime, ART. Under -4.4, ART was optional, and the default runtime remained Dalvik. With the L -Developer Preview, ART is now the default runtime.
- -For an overview of ART's new features, see -Introducing -ART. Some of the major new features are:
- -Most Android apps should just work without change under ART. However, some -techniques that work on Dalvik do not work on ART. For information about the -most important issues, see -Verifying App -Behavior on the Android Runtime (ART). Pay particular attention if:
- -Notifications are drawn with dark text atop white (or very light) -backgrounds to match the new material design widgets. Make sure that all your -notifications look right with the new color scheme:
- -
- - Figure 1. Fullscreen activity showing a heads-up notification -
-If you are currently adding sounds and vibrations to your notifications by -using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer}, -or {@link android.os.Vibrator} classes, remove this code so that -the system can present notifications correctly in Do -not Disturb mode. Instead, use the {@link android.app.Notification.Builder} -methods instead to add sounds and vibration.
- -Notifications now appear in a small floating window -(also called a heads-up notification) when the device is active -(that is, the device is unlocked and its screen is on). These notifications -appear similar to the compact form of your notification, except that the -heads-up notification also shows action buttons. Users can act on, or dismiss, -a heads-up notification without leaving the current app.
- -Examples of conditions that may trigger heads-up notifications include:
- -If your app implements notifications under those scenarios, make sure that -heads-up notifications are presented correctly.
- -Lockscreens in the L Developer Preview do not show transport controls for -your {@link android.media.RemoteControlClient}. Instead, your app can provide -media playback control from the lockscreen through a notification. This -gives your app more control over the presentation of media buttons, while -providing a consistent experience for users across the lockscreen and -unlocked device.
- -The L Developer Preview introduces a new -{@code android.app.Notification.MediaStyle} template which is recommended for -this purpose. {@code MediaStyle} converts notification actions that you added -with -{@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence, - android.app.PendingIntent) -Notification.Builder.addAction()} into compact buttons embedded in your app's -media playback notifications.
- -If you are using the new -{@code android.media.session.MediaSession} class -(see Media Playback Control below), attach -your session token with {@code Notification.MediaStyle.setMediaToken()} to -inform the system that this notification controls an ongoing media session.
- -Call {@code -Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a -notification as safe to show atop any lockscreen (secure or otherwise). For more -information, see Lockscreen Notifications.
- -With the introduction of the new concurrent documents and activities -tasks feature in the upcoming release (see Concurrent -documents and activities in Recents screen below), -the {@link android.app.ActivityManager#getRecentTasks -ActivityManager.getRecentTasks()} method is now deprecated to improve user -privacy. For backward compatibility, this method still returns a small subset of -its data, including the calling application’s own tasks and possibly some other -non-sensitive tasks (such as Home). If your app is using this method to retrieve -its own tasks, use {@code android.app.ActivityManager.getAppTasks()} instead to -retrieve that information.
- -The L Developer Preview introduces support for 64-bit systems and other - preview NDK APIs. The 64-bit enhancement adds needed address space as Android - usage diversifies and increases performance while still supporting existing - 32-bit apps fully. Use of OpenSSL for cryptography in the platform is also - faster. In addition, this release introduces new native audio and media NDK - APIs and native OpenGL ES (GLES) 3.1 support.
- -To use this enhancement, download and install NDK Revision 10 from the -Android NDK page. Refer to the -Revision 10 release notes -for more information about important changes and bug fixes to the NDK.
- -If you are using the NDK and want to use the features provided in the L - Developer Preview, download the {@code android-ndk64-r10} package for your - target platform. Due to a - known issue, - you must still download the 64-bit package even if you only want to compile - apps for 32-bit systems. The package also includes - the {@code gcc-4.9} compiler for both 32- and 64-bit apps. The L Developer - Preview API library is located under the {@code platforms/android-L/} API directory.
- -The upcoming release adds support for Android's new material design -style. You can create apps with material design that are visually dynamic and -have UI element transitions that feel natural to users. This support includes:
- -To learn more about adding material design functionality to your app, see -Material Design.
- -Lockscreens in the L Developer Preview have the ability to present -notifications. Users can choose via Settings whether to allow -sensitive notification content to be shown over a secure lockscreen.
- -Your app can control the level of detail visible when its notifications are -displayed over the secure lockscreen. To control the visibility level, call -{@code android.app.Notification.Builder.setVisibility()} and specify one of these -values:
- -When {@code VISIBILITY_PRIVATE} is set, you can also provide a redacted -version of the notification content that hides personal details. For example, -an SMS app might display a notification that shows "You have 3 new text messages." -but hides the message content and senders. To provide this alternative -notification, first create the replacement notification using -{@link android.app.Notification.Builder}. When you create the private -notification object, attach the replacement notification to it through the -{@code Notification.Builder.setPublicVersion()} method.
- -The L Developer Preview uses metadata associated with your app notifications -to sort the notifications more intelligently. To set the metadata, call the -following methods in {@code android.app.Notification.Builder} when you -construct the notification:
- -In previous releases, the -Recents screen -could only display a single task for each app that the user interacted with -most recently. Now your app can open more tasks as -needed for additional concurrent activities for documents. -This feature facilitates multitasking by letting users quickly switch between -individual activities and documents from the Recents screen, with a consistent -switching experience across all apps. -Examples of such concurrent tasks might include open tabs in a web -browser app, documents in a productivity app, concurrent matches in -a game, or chats in a messaging app. Your app can manage its tasks -through the {@code android.app.ActivityManager.AppTask} class.
- -To insert a logical break so that the system treats your activity as a new -task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when -launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) -startActivity()}. You can also get this behavior by declaring the -<activity> -attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your -manifest.
- -You can also mark that a task should be removed from the Recents screen -when all its activities are closed. To do this, use {@code -android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the -root activity for -the task. You can also set this behavior for an activity by declaring the -<activity> -attribute {@code autoRemoveFromRecents=“true”} in your manifest.
- -To avoid cluttering the Recents screen, you can set the maximum number of -tasks from your app that can appear in that screen. To do this, set the -<application> -attribute {@code android:maxRecent}. The current maximum that can be specified -is 100 tasks per user.
- -The L Developer Preview updates the {@link android.webkit.WebView} -implementation to Chromium M36, bringing security and stability enhancements, -as well as bug fixes. The default user-agent string for a -{@link android.webkit.WebView} running on the L Developer Preview has -been updated to incorporate 36.0.0.0 as the version number.
- -Additionally, this release brings support for the -WebAudio, -WebGL, and -WebRTC open standards. To learn more about -the new features included in this release, see WebView for Android.
- -The L Developer Preview adds Java interfaces and native support for OpenGL -ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:
- -The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When -using OpenGL ES 3.1, be sure that you declare it in your manifest file with the -{@code <uses-feature>} -tag and the {@code android:glEsVersion} attribute. For example:
- --<manifest> - <uses-feature android:glEsVersion="0x00030001" /> - ... -</manifest> -- -
For more information about using OpenGL ES, including how to check the -device’s supported OpenGL ES version at runtime, see the -OpenGL ES API guide.
- -In addition to OpenGL ES 3.1, this release provides an extension pack with Java interfaces and -native support for advanced graphics functionality. These extensions are treated as a single -package by Android. (If the {@code ANDROID_extension_pack_es31} extension is present, your app can -assume all extensions in the package are present and enable the shading language features with -a single {@code #extension} statement.
-The extension pack supports:
-The Java interface for the extension pack is provided with {@code GLES31Ext}. -In your app manifest, you can declare that support for the extension pack is -required, with the -{@code <uses-feature>} -tag, but the precise syntax is not finalized in the L Developer Preview.
- -The L Developer Preview introduces the new {@code android.hardware.camera2} -API to facilitate fine-grain photo capture and image processing. You can now -programmatically access the camera devices available to the system with {@code -CameraManager.getCameraIdList()} and connect to a specific device with {@code -CameraManager.openCamera()}. To start capturing images, create a {@code -CameraCaptureSession} and specify the {@link android.view.Surface} objects for -the captured images. The {@code CameraCaptureSession} can be configured to take -single shots or multiple images in a burst.
- -To be notified when new images are captured, implement the -{@code CameraCaptureSession.CaptureListener()} interface and set it in your -capture request. Now when the system completes the image capture request, your -{@code CameraCaptureSession.CaptureListener()} receives a call to -{@code onCaptureCompleted()}, providing you with the image capture metadata in a -{@code CaptureResult}.
- -To see an example of how to use the updated Camera API, refer to the {@code Camera2Basic} -and {@code Camera2Video} implementation samples in this release.
- -This release includes the following changes to - {@link android.media.AudioTrack}:
-You can now build your own media controller app with the new -{@code android.media.session.MediaController} class, which provides -simplified transport controls APIs that replace those in -{@link android.media.RemoteControlClient}. The {@code MediaController} class -allows thread-safe control of playback from a non-UI process, making it easier -to control your media playback service from your app’s user interface. - -
You can also create multiple controllers to send playback commands, -media keys, and other events to the same ongoing -{@code android.media.session.MediaSession}. When you add a controller, you must -call {@code MediaSession.getSessionToken()} to request an access -token in order for your app to interact with the session.
- -You can now send transport commands such as "play", "stop", "skip", and -"set rating" by using {@code MediaController.TransportControls}. To handle -in-bound media transport commands from controllers attached to the session, -override the callback methods in -{@code MediaSession.TransportControlsCallback}.
- -You can also create rich notifications that allow playback control tied to a -media session with the new {@code android.app.Notification.MediaStyle} class. By -using the new notification and media APIs, you will ensure that the System UI -knows about your playback and can extract and show album art.
- -The L Developer Preview extends the Storage Access Framework to let users select an entire directory subtree, -giving apps read/write access to all contained documents without requiring user -confirmation for each item.
- -To select a directory subtree, build and send an -{@code android.intent.action.OPEN_DOCUMENT_TREE} {@link android.content.Intent}. -The system displays all -{@link android.provider.DocumentsProvider} instances that support subtree selection, -letting the user browse and select a directory. The returned URI represents access to the selected -subtree. You can then use {@code DocumentsContract.buildChildDocumentsUriUsingTree()} -and {@code DocumentsContract.buildDocumentUriUsingTree()} along with -{@code ContentResolver.query()} to explore the subtree.
- -The new {@code DocumentsContract.createDocument()} method lets you create -new documents or directories anywhere under the subtree. To manage -existing documents, use {@code DocumentsContract.renameDocument()} and -{@code DocumentsContract.deleteDocument()}. Check {@code DocumentsContract.Document.COLUMN_FLAGS} -to verify provider support for these calls before issuing them.
- -If you're implementing a {@link android.provider.DocumentsProvider} and want -to support subtree selection, implement {@code DocumentsProvider.isChildDocument()} -and include {@code Documents.Contract.FLAG_SUPPORTS_IS_CHILD} in your -{@code Root.COLUMN_FLAGS}.
- -The L Developer Preview also introduces new package-specific directories on -shared storage where your app can place media files for inclusion in -{@link android.provider.MediaStore}. The new -{@code android.content.Context.getExternalMediaDirs()} returns paths to these -directories on all shared storage devices. Similarly to -{@link android.content.Context#getExternalFilesDir(java.lang.String) Context.getExternalFilesDir()}, -no additional permissions are needed by your app to access the returned paths. The -platform periodically scans for new media in these directories, but you can also -use {@link android.media.MediaScannerConnection} to explicitly scan for new -content.
- -The L Developer Preview provides new multi-networking APIs. These let your app -dynamically scan for available networks with specific capabilities, and -establish a connection to them. This is useful when your app requires a -specialized network, such as an SUPL, MMS, or carrier-billing network, or if -you want to send data using a particular type of transport protocol.
- -To select and connect to a network dynamically from your app follow these -steps:
- -When the system detects a suitable network, it connects to the network and -invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use -the {@code android.net.Network} object from the callback to get additional -information about the network, or to direct traffic to use the selected -network.
- -Android 4.3 introduced platform support for - Bluetooth Low Energy -(BLE) in the central role. In the L Developer Preview, an Android device can now -act as a Bluetooth LE peripheral device. Apps can use this capability -to make their presence known to -nearby devices. For instance, you can build apps that allow a device to -function as a pedometer or health monitor and communicate its data with another -BLE device.
- -The new {@code android.bluetooth.le} APIs enable your apps to broadcast -advertisements, scan for responses, and form connections with nearby BLE devices. -You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your -manifest in order for your app to use the new advertising and scanning features. - -
To begin Bluetooth LE advertising so that other devices can discover -your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvertising()} -and pass in an implementation of the -{@code android.bluetooth.le.AdvertiseCallback} class. The callback object -receives a report of the success or failure of the advertising operation.
- -The L Developer Preview introduces the {@code -android.bluetooth.le.ScanFilter} class so that your app can scan for only the -specific types of devices it is interested in. To begin scanning for Bluetooth -LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and -pass in a list of filters. In the method call, you must also provide an -implementation of {@code android.bluetooth.le.ScanCallback} to report if a -Bluetooth LE advertisement is found.
- -The L Developer Preview adds these enhancements to enable wider and more -flexible use of NFC:
- -The L Developer Preview provides a new {@code android.app.job.JobScheduler} -API that lets you optimize battery life by defining jobs for the system to run -asynchronously at a later time or under specified conditions (such as when the -device is charging). This is useful in such situations as:
-A unit of work is encapsulated by a {@code android.app.job.JobInfo} object. -This object provides an exact description of the criteria to be used for -scheduling.
- -Use the {@code android.app.job.JobInfo.Builder} to configure how the -scheduled task should run. You can schedule the task to run under specific -conditions, such as:
- -For example, you can add code like this to run your task on an -unmetered network:
- --JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent) - .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED) - .build(); - -JobScheduler jobScheduler = - (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE) -jobScheduler.schedule(uploadTask); -- -
To see an example of how to use the {@code JobScheduler} API, refer to the -{@code JobSchedulerSample} implementation sample in this release.
- -The L Developer Preview provides several new developer tools and APIs to help -you better measure and understand your app's power usage.
- -The {@code dumpsys batterystats} command allows you to generate interesting -statistical data about battery usage on a device, organized by unique user ID -(UID). The statistics generated by the tool include:
- -Use the {@code --help} option to learn about the various options for -tailoring the output. For example, to print battery usage -statistics for a given app package since the device was last charged, run this -command: -
-$ adb shell dumpsys batterystats --charged <package-name> --
The Battery Historian tool ({@code historian.par}) analyzes Android -bug reports from the L Developer Preview and creates an HTML visualization of -power-related events. It can -also visualize power consumption data from a power monitor, and attempts to -map power usage to the wake locks seen. You can find the Battery Historian tool -in {@code <sdk>/tools}.
- -
-- Figure 2.HTML visualization generated by the Battery - Historian tool. -
- -For best results, you should first enable full wake lock reporting, to allow -the Battery Historian tool to monitor uninterrupted over an extended period of -time:
--$ adb shell dumpsys batterystats --enable full-wake-history -- -
You should also reset battery statistics at the beginning of a -measurement:
--$ adb shell dumpsys batterystats --reset -- -
To generate an HTML visualization:
--$ historian.par [-p powerfile] bugreport.txt > out.html --
- - Figure 3. Launcher screen showing managed apps (marked with - a lock badge) -
-The L Developer Preview provides new functionality for running apps within -an enterprise environment. A -device administrator can -initiate a managed provisioning process to add a co-present but separate managed profile to a device, if the user has an existing personal account. -Apps that are associated with managed profiles will appear alongside -non-managed apps in the user’s Launcher, Recent apps screen, and notifications.
- -To start the managed provisioning process, send {@code -ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the -call is successful, the system triggers the {@code -android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback. -You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to -enable this managed profile.
- -If you are developing a Launcher app, you can use the new {@code -android.content.pm.LauncherApps} class to get a list of launchable activities -for the current user and any associated managed profiles. Your Launcher can make -the managed apps visually prominent by appending a “work” badge to the icon -drawable with {@code android.os.UserManager. getBadgeDrawableForUser()}.
- -To see an example of how to use the new functionality, refer to the -{@code BasicManagedProfile} implementation sample in this release.
- -The L Developer Preview introduces a new task locking API that -lets you temporarily restrict users from leaving your app or being interrupted -by notifications. This could be used, for example, if you are developing an -education app to support high stakes assessment requirements on Android. -Once your app activates this mode, users will not be able to see -notifications, access other apps, or return to the Home screen, until your -app exits the mode.
- -To prevent unauthorized usage, only authorized apps can activate task locking. -Furthermore, task locking authorization must be granted by a -specially-configured device owner app, through the {@code android.app.admin.DevicePolicyManager.setLockTaskComponents()} method.
- -To set up a device owner, follow these steps:
--$ adb root -$ adb shell stop -$ rm /tmp/device_owner.xml -$ echo "<?xml version='1.0' encoding='utf-8' standalone='yes' ?>" ->> /tmp/device_owner.xml -$ echo "<device-owner package=\"<your_device_owner_package>\" -name=\"*<your_organization_name>\" />" >> /tmp/device_owner.xml -$ adb push /tmp/device_owner.xml /data/system/device_owner.xml -$ adb reboot --
Before using the task locking API in your app, verify that your activity is -authorized by calling {@code DevicePolicyManager.isLockTaskPermitted()}.
- -To activate task locking, call -{@code android.app.Activity.startLockTask()} from your authorized activity.
- -When task locking is active, the following behavior takes effect:
- -You can now render PDF document pages into bitmap images for printing by -using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a -{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content -can be randomly accessed) on which the system writes the the printable content. -Your app can obtain a page for rendering with {@code openPage()}, then call -{@code render()} to turn the opened {@code PdfRenderer.Page} into a bitmap. You -can also set additional parameters if you only want to convert a portion of the -document into a bitmap image (for example, to implement -tiled rendering in -order to zoom in on the document).
- -The L Developer Preview adds the following support for testing and -accessibility:
- -Beginning in the L Developer Preview, users can more easily switch between -all input -method editors (IME) supported by the platform. Performing the designated -switching action (usually touching a Globe icon on the soft keyboard) will cycle -among all such IMEs. This change takes place in -{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod -InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.
- -In addition, the framework now checks whether the next IME includes a -switching mechanism at all (and, thus, whether that IME supports switching to -the IME after it). An -IME with a switching mechanism will not cycle to an IME without one. This -change takes place in -{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod -InputMethodManager.switchToNextInputMethod}. - -
To see an example of how to use the updated IME-switching APIs, refer to the -updated soft-keyboard implementation sample in this release.
- -The following values are now supported in the -{@code <uses-feature>} -element, so you can ensure that your app is installed only on devices that provide the features -your app needs.
- --<uses-feature android:name="android.software.leanback" - android:required="true" /> -- -
-<uses-feature android:name="android.software.webview" - android:required="true" /> --
For a detailed view of all API changes in the L Developer Preview, see the -API Differences Report.
diff --git a/docs/html/preview/reference.jd b/docs/html/preview/reference.jd deleted file mode 100644 index b70e4e5b4a304..0000000000000 --- a/docs/html/preview/reference.jd +++ /dev/null @@ -1,11 +0,0 @@ -page.title=Reference - -@jd:body - -The reference documentation and API difference report are available in this downloadable package. -
- - \ No newline at end of file diff --git a/docs/html/preview/samples.jd b/docs/html/preview/samples.jd deleted file mode 100644 index 155ae214ddd1c..0000000000000 --- a/docs/html/preview/samples.jd +++ /dev/null @@ -1,237 +0,0 @@ -page.title=Samples - -@jd:body - -The following code samples are provided for the L Developer Preview. You can -download them in the Android SDK Manager under the SDK Samples component -for the L Developer Preview.
- -- Note: At this time, the downloadable projects are designed - for use with Gradle and Android Studio. -
- - -
- - Figure 1. The BasicManagedProfile sample app. -
-This sample demonstrates how to create a managed profile. You can also:
-Note: There can be only one managed profile on - a device at a time.
- - - -This sample demonstrates the basic use of the Camera2 API. The sample code -demonstrates how you can display camera preview and take pictures.
- - - - -This sample demonstrates how to record video using the Camera2 API.
- - - -
- - Figure 2. The ActivitySceneTransitionBasic sample app. -
- This sample demonstrates how to the use {@link android.app.Activity} scene
-transitions when transitioning from one activity to another. Uses a combination
-of moveImage and changeBounds to nicely transition
-from a grid of images to an activity with a large image and detail text.
-This sample demonstrates two alternative ways to move a view in the z-axis:
- -setTranslationZ().This sample demonstrates a drag and drop action on different shapes. -Elevation and z-translation are used to render the shadows. The views are -clipped using different outlines.
- - - - --This sample demonstrates clipping on a {@link android.view.View}. -
- - - -
- - Figure 3. The JobSchedulerSample sample app. -
--This sample implements a multi-player game, demonstrating game controller input -handling. -
- - - - --This sample displays events received from a game controller shown on the screen. -
- - - --This sample demonstrates use of the Android TV Leanback Support Library. -
- - - --This sample app allows the user to schedule jobs through the UI, and shows -visual cues when the jobs are executed. -
- - - --This sample illustrates a common usage of the Android support library's -{@link android.support.v4.widget.DrawerLayout} widget. -
- - - diff --git a/docs/html/preview/setup-sdk.jd b/docs/html/preview/setup-sdk.jd deleted file mode 100644 index 46e4aa0cace14..0000000000000 --- a/docs/html/preview/setup-sdk.jd +++ /dev/null @@ -1,370 +0,0 @@ -page.title=Setting Up the Preview SDK -@jd:body - - - - - - - -The Preview SDK is available from the Android SDK Manager. -This document assumes that you are familiar with Android app development, such -as using the Android SDK Manager and creating projects. If you're new to -Android, see Building Your First -App training lesson first.
- -Note: The Eclipse ADT plug-in requires Java 7 -if your compilation target is the L developer preview.
- -The Android L developer preview provides you with 32-bit system images -to flash the following devices: -
- -In addition, you also get the emulator system images, which includes -experimental 64-bit system images along with standard 32-bit system images. -
- -Note: The 64-bit system images require the -Intel x86 Emulator Accelerator (HAXM) Rev.5 which can be downloaded from the -SDK Manager Extras -folder.
- - -Warning: This is a preview version of the Android -system image, and is subject to change. Your use of this system image is -governed by the Android SDK Preview License Agreement. The Android preview -system image is not a stable release, and may contain errors and defects that -can result in damage to your computer systems, devices, and data. The preview -Android system image is not subject to the same testing as the factory OS and -can cause your phone and installed services and applications to stop working. -
- - -| Device | -Download | -Checksum | -
|---|---|---|
| Nexus 5 (GSM/LTE) "hammerhead" |
- hammerhead-lpv79-preview-ac1d8a8e.tgz | -MD5: 5a6ae77217978cb7b958a240c2e80b57
- SHA-1: ac1d8a8e4f4a1dca5864dc733caa940bffc28616 |
-
| Nexus 7 (Wifi) "razor" |
- razor-lpv79-preview-d0ddf8ce.tgz | -MD5: b293a5d3a4e07beabebcc0be85ad68a2
- d0ddf8ce733ba2a34279cdff8827fd604762c2342d |
-
If you want to uninstall the L Preview and revert the device to factory -specifications, go to developers.google.com/android and download the image you want -to flash to for your device. Follow the instructions on that page to flash the -image to your device.
- -You can set up Android Virtual Devices -(AVD) and use the emulator to build and test apps with the L Preview.
- -To create an AVD with the AVD Manager:
- -Android Studio makes it easy to create a project for the L Developer Preview. Follow -the steps described in Creating a -Project. In the Form Factors screen:
- -On the development environment, open the build.gradle file for your module
-and make sure that:
compileSdkVersion is set to 'android-L'minSdkVersion is set to 'L'targetSdkVersion is set to 'L'To use the material theme, open the values/styles.xml in your project and make
-sure that you theme extends the material theme:
-<resources> - <style name="AppTheme" parent="android:Theme.Material"> - <!-- Customize your theme here --> - </style> -</resources> -- -
If you've encountered bugs or have feedback about the L Developer Preview, -create an issue on -our issue tracker.
- -For more support, -join -the L Developer Preview Google+ community to discuss your development experiences. - - -
June 25, 2014 - Initial Release of the L Developer Preview
- --CaptureRequest.Builder stillCaptureRequest = - mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE); - -stillCaptureRequest.set(CaptureRequest.STATISTICS_LENS_SHADING_MAP_MODE, - CaptureRequest.STATISTICS_LENS_SHADING_MAP_MODE_ON); -
If you are using the NDK to compile apps for 32- or 64-bit systems and -want to use the features provided in the L Developer Preview, download the -{@code android-ndk64-r10} package for your target platform from the -Android NDK page. The -{@code android-ndk64-r10} package contains the L Developer Preview API -library (located under the {@code platforms/android-L/} API directory) for both -32- and 64-bit systems. The package also includes the {@code gcc-4.9} compiler -for both 32- and 64-bit apps.