Merge "Avoid starving RT anims"
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@@ -20,6 +20,7 @@
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#include "CanvasContext.h"
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#include "EglManager.h"
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#include "RenderProxy.h"
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#include "utils/FatVector.h"
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#include <gui/DisplayEventReceiver.h>
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#include <gui/ISurfaceComposer.h>
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@@ -282,10 +283,18 @@ bool RenderThread::threadLoop() {
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"RenderThread Looper POLL_ERROR!");
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nsecs_t nextWakeup;
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// Process our queue, if we have anything
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while (RenderTask* task = nextTask(&nextWakeup)) {
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task->run();
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// task may have deleted itself, do not reference it again
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{
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FatVector<RenderTask*, 10> workQueue;
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// Process our queue, if we have anything. By first acquiring
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// all the pending events then processing them we avoid vsync
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// starvation if more tasks are queued while we are processing tasks.
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while (RenderTask* task = nextTask(&nextWakeup)) {
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workQueue.push_back(task);
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}
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for (auto task : workQueue) {
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task->run();
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// task may have deleted itself, do not reference it again
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}
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}
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if (nextWakeup == LLONG_MAX) {
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timeoutMillis = -1;
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