Merge "camera2: Fix LEGACY YUV production and orientation." into lmp-mr1-dev
This commit is contained in:
@@ -58,6 +58,11 @@ public class SurfaceTextureRenderer {
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private static final int GLES_VERSION = 2;
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private static final int GLES_VERSION = 2;
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private static final int PBUFFER_PIXEL_BYTES = 4;
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private static final int PBUFFER_PIXEL_BYTES = 4;
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private static final int FLIP_TYPE_NONE = 0;
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private static final int FLIP_TYPE_HORIZONTAL = 1;
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private static final int FLIP_TYPE_VERTICAL = 2;
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private static final int FLIP_TYPE_BOTH = FLIP_TYPE_HORIZONTAL | FLIP_TYPE_VERTICAL;
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private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY;
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private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY;
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private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT;
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private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT;
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private EGLConfig mConfigs;
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private EGLConfig mConfigs;
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@@ -82,8 +87,8 @@ public class SurfaceTextureRenderer {
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private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
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private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
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private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
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private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
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// Sampling is mirrored across the vertical axis to undo horizontal flip from the front camera
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// Sampling is mirrored across the horizontal axis
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private static final float[] sFrontCameraTriangleVertices = {
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private static final float[] sHorizontalFlipTriangleVertices = {
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// X, Y, Z, U, V
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// X, Y, Z, U, V
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-1.0f, -1.0f, 0, 1.f, 0.f,
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-1.0f, -1.0f, 0, 1.f, 0.f,
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1.0f, -1.0f, 0, 0.f, 0.f,
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1.0f, -1.0f, 0, 0.f, 0.f,
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@@ -91,8 +96,26 @@ public class SurfaceTextureRenderer {
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1.0f, 1.0f, 0, 0.f, 1.f,
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1.0f, 1.0f, 0, 0.f, 1.f,
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};
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};
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// Sampling is mirrored across the vertical axis
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private static final float[] sVerticalFlipTriangleVertices = {
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// X, Y, Z, U, V
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-1.0f, -1.0f, 0, 0.f, 1.f,
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1.0f, -1.0f, 0, 1.f, 1.f,
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-1.0f, 1.0f, 0, 0.f, 0.f,
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1.0f, 1.0f, 0, 1.f, 0.f,
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};
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// Sampling is mirrored across the both axes
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private static final float[] sBothFlipTriangleVertices = {
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// X, Y, Z, U, V
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-1.0f, -1.0f, 0, 1.f, 1.f,
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1.0f, -1.0f, 0, 0.f, 1.f,
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-1.0f, 1.0f, 0, 1.f, 0.f,
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1.0f, 1.0f, 0, 0.f, 0.f,
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};
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// Sampling is 1:1 for a straight copy for the back camera
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// Sampling is 1:1 for a straight copy for the back camera
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private static final float[] sBackCameraTriangleVertices = {
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private static final float[] sRegularTriangleVertices = {
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// X, Y, Z, U, V
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// X, Y, Z, U, V
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-1.0f, -1.0f, 0, 0.f, 0.f,
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-1.0f, -1.0f, 0, 0.f, 0.f,
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1.0f, -1.0f, 0, 1.f, 0.f,
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1.0f, -1.0f, 0, 1.f, 0.f,
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@@ -100,7 +123,11 @@ public class SurfaceTextureRenderer {
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1.0f, 1.0f, 0, 1.f, 1.f,
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1.0f, 1.0f, 0, 1.f, 1.f,
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};
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};
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private FloatBuffer mTriangleVertices;
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private FloatBuffer mRegularTriangleVertices;
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private FloatBuffer mHorizontalFlipTriangleVertices;
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private FloatBuffer mVerticalFlipTriangleVertices;
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private FloatBuffer mBothFlipTriangleVertices;
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private final int mFacing;
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/**
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/**
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* As used in this file, this vertex shader maps a unit square to the view, and
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* As used in this file, this vertex shader maps a unit square to the view, and
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@@ -148,15 +175,27 @@ public class SurfaceTextureRenderer {
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private static final String LEGACY_PERF_PROPERTY = "persist.camera.legacy_perf";
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private static final String LEGACY_PERF_PROPERTY = "persist.camera.legacy_perf";
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public SurfaceTextureRenderer(int facing) {
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public SurfaceTextureRenderer(int facing) {
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if (facing == CameraCharacteristics.LENS_FACING_BACK) {
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mFacing = facing;
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mTriangleVertices = ByteBuffer.allocateDirect(sBackCameraTriangleVertices.length *
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FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mRegularTriangleVertices = ByteBuffer.allocateDirect(sRegularTriangleVertices.length *
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mTriangleVertices.put(sBackCameraTriangleVertices).position(0);
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FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
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} else {
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mRegularTriangleVertices.put(sRegularTriangleVertices).position(0);
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mTriangleVertices = ByteBuffer.allocateDirect(sFrontCameraTriangleVertices.length *
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FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
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mHorizontalFlipTriangleVertices = ByteBuffer.allocateDirect(
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mTriangleVertices.put(sFrontCameraTriangleVertices).position(0);
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sHorizontalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
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}
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order(ByteOrder.nativeOrder()).asFloatBuffer();
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mHorizontalFlipTriangleVertices.put(sHorizontalFlipTriangleVertices).position(0);
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mVerticalFlipTriangleVertices = ByteBuffer.allocateDirect(
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sVerticalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
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order(ByteOrder.nativeOrder()).asFloatBuffer();
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mVerticalFlipTriangleVertices.put(sVerticalFlipTriangleVertices).position(0);
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mBothFlipTriangleVertices = ByteBuffer.allocateDirect(
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sBothFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
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order(ByteOrder.nativeOrder()).asFloatBuffer();
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mBothFlipTriangleVertices.put(sBothFlipTriangleVertices).position(0);
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Matrix.setIdentityM(mSTMatrix, 0);
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Matrix.setIdentityM(mSTMatrix, 0);
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}
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}
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@@ -209,7 +248,7 @@ public class SurfaceTextureRenderer {
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return program;
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return program;
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}
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}
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private void drawFrame(SurfaceTexture st, int width, int height) {
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private void drawFrame(SurfaceTexture st, int width, int height, int flipType) {
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checkGlError("onDrawFrame start");
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checkGlError("onDrawFrame start");
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st.getTransformMatrix(mSTMatrix);
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st.getTransformMatrix(mSTMatrix);
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@@ -266,16 +305,32 @@ public class SurfaceTextureRenderer {
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
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GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
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mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
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FloatBuffer triangleVertices;
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switch(flipType) {
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case FLIP_TYPE_HORIZONTAL:
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triangleVertices = mHorizontalFlipTriangleVertices;
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break;
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case FLIP_TYPE_VERTICAL:
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triangleVertices = mVerticalFlipTriangleVertices;
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break;
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case FLIP_TYPE_BOTH:
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triangleVertices = mBothFlipTriangleVertices;
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break;
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default:
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triangleVertices = mRegularTriangleVertices;
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break;
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}
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triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
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GLES20.glVertexAttribPointer(maPositionHandle, VERTEX_POS_SIZE, GLES20.GL_FLOAT,
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GLES20.glVertexAttribPointer(maPositionHandle, VERTEX_POS_SIZE, GLES20.GL_FLOAT,
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/*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
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/*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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checkGlError("glVertexAttribPointer maPosition");
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checkGlError("glVertexAttribPointer maPosition");
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GLES20.glEnableVertexAttribArray(maPositionHandle);
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GLES20.glEnableVertexAttribArray(maPositionHandle);
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checkGlError("glEnableVertexAttribArray maPositionHandle");
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checkGlError("glEnableVertexAttribArray maPositionHandle");
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mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
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triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
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GLES20.glVertexAttribPointer(maTextureHandle, VERTEX_UV_SIZE, GLES20.GL_FLOAT,
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GLES20.glVertexAttribPointer(maTextureHandle, VERTEX_UV_SIZE, GLES20.GL_FLOAT,
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/*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
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/*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
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checkGlError("glVertexAttribPointer maTextureHandle");
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checkGlError("glVertexAttribPointer maTextureHandle");
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GLES20.glEnableVertexAttribArray(maTextureHandle);
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GLES20.glEnableVertexAttribArray(maTextureHandle);
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checkGlError("glEnableVertexAttribArray maTextureHandle");
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checkGlError("glEnableVertexAttribArray maTextureHandle");
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@@ -666,7 +721,9 @@ public class SurfaceTextureRenderer {
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makeCurrent(holder.eglSurface);
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makeCurrent(holder.eglSurface);
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LegacyCameraDevice.setNextTimestamp(holder.surface, captureHolder.second);
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LegacyCameraDevice.setNextTimestamp(holder.surface, captureHolder.second);
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drawFrame(mSurfaceTexture, holder.width, holder.height);
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drawFrame(mSurfaceTexture, holder.width, holder.height,
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(mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
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FLIP_TYPE_HORIZONTAL : FLIP_TYPE_NONE);
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swapBuffers(holder.eglSurface);
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swapBuffers(holder.eglSurface);
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} catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
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} catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
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Log.w(TAG, "Surface abandoned, dropping frame. ", e);
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Log.w(TAG, "Surface abandoned, dropping frame. ", e);
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@@ -676,7 +733,10 @@ public class SurfaceTextureRenderer {
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for (EGLSurfaceHolder holder : mConversionSurfaces) {
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for (EGLSurfaceHolder holder : mConversionSurfaces) {
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if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
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if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
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makeCurrent(holder.eglSurface);
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makeCurrent(holder.eglSurface);
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drawFrame(mSurfaceTexture, holder.width, holder.height);
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// glReadPixels reads from the bottom of the buffer, so add an extra vertical flip
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drawFrame(mSurfaceTexture, holder.width, holder.height,
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(mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
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FLIP_TYPE_BOTH : FLIP_TYPE_VERTICAL);
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mPBufferPixels.clear();
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mPBufferPixels.clear();
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GLES20.glReadPixels(/*x*/ 0, /*y*/ 0, holder.width, holder.height,
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GLES20.glReadPixels(/*x*/ 0, /*y*/ 0, holder.width, holder.height,
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GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPBufferPixels);
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GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPBufferPixels);
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@@ -49,36 +49,35 @@ using namespace android;
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#define ALIGN(x, mask) ( ((x) + (mask) - 1) & ~((mask) - 1) )
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#define ALIGN(x, mask) ( ((x) + (mask) - 1) & ~((mask) - 1) )
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/**
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/**
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* Convert from RGB 888 to Y'CbCr using the conversion specified in ITU-R BT.601 for
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* Convert from RGB 888 to Y'CbCr using the conversion specified in JFIF v1.02
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* digital RGB with K_b = 0.114, and K_r = 0.299.
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*/
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*/
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static void rgbToYuv420(uint8_t* rgbBuf, size_t width, size_t height, uint8_t* yPlane,
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static void rgbToYuv420(uint8_t* rgbBuf, size_t width, size_t height, uint8_t* yPlane,
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uint8_t* uPlane, uint8_t* vPlane, size_t chromaStep, size_t yStride, size_t chromaStride) {
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uint8_t* uPlane, uint8_t* vPlane, size_t chromaStep, size_t yStride, size_t chromaStride) {
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uint8_t R, G, B;
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uint8_t R, G, B;
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size_t index = 0;
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size_t index = 0;
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size_t cStrideDiff = chromaStride - width;
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for (size_t j = 0; j < height; j++) {
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for (size_t j = 0; j < height; j++) {
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uint8_t* u = uPlane;
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uint8_t* v = vPlane;
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uint8_t* y = yPlane;
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bool jEven = (j & 1) == 0;
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for (size_t i = 0; i < width; i++) {
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for (size_t i = 0; i < width; i++) {
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R = rgbBuf[index++];
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R = rgbBuf[index++];
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G = rgbBuf[index++];
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G = rgbBuf[index++];
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B = rgbBuf[index++];
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B = rgbBuf[index++];
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*(yPlane + i) = ((66 * R + 129 * G + 25 * B + 128) >> 8) + 16;
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*y++ = (77 * R + 150 * G + 29 * B) >> 8;
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if (jEven && (i & 1) == 0) {
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if (j % 2 == 0 && i % 2 == 0){
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*v = (( -43 * R - 85 * G + 128 * B) >> 8) + 128;
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*uPlane = (( -38 * R - 74 * G + 112 * B + 128) >> 8) + 128;
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*u = (( 128 * R - 107 * G - 21 * B) >> 8) + 128;
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*vPlane = (( 112 * R - 94 * G - 18 * B + 128) >> 8) + 128;
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u += chromaStep;
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uPlane += chromaStep;
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v += chromaStep;
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vPlane += chromaStep;
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}
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}
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// Skip alpha
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// Skip alpha
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index++;
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index++;
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}
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}
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yPlane += yStride;
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yPlane += yStride;
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if (j % 2 == 0) {
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if (jEven) {
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uPlane += cStrideDiff;
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uPlane += chromaStride;
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vPlane += cStrideDiff;
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vPlane += chromaStride;
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}
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}
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}
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}
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}
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}
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@@ -87,8 +86,10 @@ static void rgbToYuv420(uint8_t* rgbBuf, size_t width, size_t height, android_yc
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size_t cStep = ycbcr->chroma_step;
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size_t cStep = ycbcr->chroma_step;
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size_t cStride = ycbcr->cstride;
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size_t cStride = ycbcr->cstride;
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size_t yStride = ycbcr->ystride;
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size_t yStride = ycbcr->ystride;
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ALOGV("%s: yStride is: %zu, cStride is: %zu, cStep is: %zu", __FUNCTION__, yStride, cStride,
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cStep);
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rgbToYuv420(rgbBuf, width, height, reinterpret_cast<uint8_t*>(ycbcr->y),
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rgbToYuv420(rgbBuf, width, height, reinterpret_cast<uint8_t*>(ycbcr->y),
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reinterpret_cast<uint8_t*>(ycbcr->cb), reinterpret_cast<uint8_t*>(ycbcr->cr),
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reinterpret_cast<uint8_t*>(ycbcr->cr), reinterpret_cast<uint8_t*>(ycbcr->cb),
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cStep, yStride, cStride);
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cStep, yStride, cStride);
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}
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}
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@@ -231,6 +232,7 @@ static status_t produceFrame(const sp<ANativeWindow>& anw,
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size_t totalSizeBytes = tmpSize;
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size_t totalSizeBytes = tmpSize;
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ALOGV("%s: Pixel format chosen: %x", __FUNCTION__, pixelFmt);
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switch(pixelFmt) {
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switch(pixelFmt) {
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case HAL_PIXEL_FORMAT_YCrCb_420_SP: {
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case HAL_PIXEL_FORMAT_YCrCb_420_SP: {
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if (bufferLength < totalSizeBytes) {
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if (bufferLength < totalSizeBytes) {
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@@ -276,6 +278,7 @@ static status_t produceFrame(const sp<ANativeWindow>& anw,
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}
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}
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uint32_t stride = buf->getStride();
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uint32_t stride = buf->getStride();
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ALOGV("%s: stride is: %" PRIu32, __FUNCTION__, stride);
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LOG_ALWAYS_FATAL_IF(stride % 16, "Stride is not 16 pixel aligned %d", stride);
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LOG_ALWAYS_FATAL_IF(stride % 16, "Stride is not 16 pixel aligned %d", stride);
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uint32_t cStride = ALIGN(stride / 2, 16);
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uint32_t cStride = ALIGN(stride / 2, 16);
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