TimedAudioTrack: Fix continuity threshold handling.
DO NOT MERGE this change must be hand-merged into master due to directory restructuring. Fix issues with continuity threshold handling; notably + If the steady-state continuity threshold is exceeded, be sure to clear the on-time flag. Failure to do this will result in the system picking a new mix point which simply satisfies the steady-state continuity threshold instead of the startup threshold. Since we are putting a discontinuity in presentation anyway, we really want to pick a perfect point, not just an OK point. + Tighten the steady-state continuity threshold. It was currently set to 100mSec which is enormous. 4mSec (the new setting) is much more appropriate. On systems with a VCXO (like tungsten) this should never be wrong by more than a sample. If TimedAudioTracks are ever to be used on VCXO-less systems, this threshold should probably be a a parameter configurable by applications on a track by track basis so they can make the tradeoff between allowed error and frequency of disruptive corrections. + Reset the on-time flag if the mixer provides no PTS during a mix operation. This makes for a convenient way for the HAL to reset timed tracks when it makes changes for delay compensation across multiple outputs. Change-Id: I2cb23de5a3d1f75618abc1c8ab903db883837aa8 Signed-off-by: John Grossman <johngro@google.com>
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@@ -4053,6 +4053,7 @@ status_t AudioFlinger::PlaybackThread::TimedTrack::getNextBuffer(
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if (pts == AudioBufferProvider::kInvalidPTS) {
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buffer->raw = 0;
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buffer->frameCount = 0;
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mTimedAudioOutputOnTime = false;
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return INVALID_OPERATION;
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}
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@@ -4151,21 +4152,28 @@ status_t AudioFlinger::PlaybackThread::TimedTrack::getNextBuffer(
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// the current output position is within this threshold, then we will
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// concatenate the next input samples to the previous output
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const int64_t kSampleContinuityThreshold =
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(static_cast<int64_t>(sampleRate()) << 32) / 10;
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(static_cast<int64_t>(sampleRate()) << 32) / 250;
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// if this is the first buffer of audio that we're emitting from this track
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// then it should be almost exactly on time.
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const int64_t kSampleStartupThreshold = 1LL << 32;
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if ((mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleContinuityThreshold) ||
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(!mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleStartupThreshold)) {
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(!mTimedAudioOutputOnTime && llabs(sampleDelta) <= kSampleStartupThreshold)) {
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// the next input is close enough to being on time, so concatenate it
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// with the last output
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timedYieldSamples_l(buffer);
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LOGVV("*** on time: head.pos=%d frameCount=%u", head.position(), buffer->frameCount);
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LOGVV("*** on time: head.pos=%d frameCount=%u",
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head.position(), buffer->frameCount);
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return NO_ERROR;
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} else if (sampleDelta > 0) {
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}
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// Looks like our output is not on time. Reset our on timed status.
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// Next time we mix samples from our input queue, then should be within
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// the StartupThreshold.
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mTimedAudioOutputOnTime = false;
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if (sampleDelta > 0) {
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// the gap between the current output position and the proper start of
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// the next input sample is too big, so fill it with silence
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uint32_t framesUntilNextInput = (sampleDelta + 0x80000000) >> 32;
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