Adding anisotropic filtering and related samples.
Change-Id: Idb173274417feb5e25bfd64c5e9fa2492a23a17e
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@@ -388,6 +388,10 @@ public class RenderScript {
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synchronized void nSamplerSet(int param, int value) {
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rsnSamplerSet(mContext, param, value);
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}
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native void rsnSamplerSet2(int con, int param, float value);
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synchronized void nSamplerSet2(int param, float value) {
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rsnSamplerSet2(mContext, param, value);
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}
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native int rsnSamplerCreate(int con);
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synchronized int nSamplerCreate() {
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return rsnSamplerCreate(mContext);
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