Merge "Move surface effects package to AnimationLib." into tm-qpr-dev am: 31c7f600e1

Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/20587929

Change-Id: If222a116b6ea98d58424cf96a8ce669e863ecf3d
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
This commit is contained in:
Yein Jo
2022-12-03 01:26:07 +00:00
committed by Automerger Merge Worker
13 changed files with 14 additions and 5 deletions

View File

@@ -34,7 +34,12 @@ android_library {
"res",
],
static_libs: ["androidx.core_core-animation-nodeps"],
static_libs: [
"PluginCoreLib",
"androidx.core_core-animation-nodeps",
"androidx.core_core-ktx",
"androidx.annotation_annotation",
],
manifest: "AndroidManifest.xml",
kotlincflags: ["-Xjvm-default=all"],

View File

@@ -22,6 +22,7 @@ import android.graphics.Paint
import android.util.AttributeSet
import android.util.Log
import android.view.View
import androidx.annotation.VisibleForTesting
/**
* A view that allows multiple ripples to play.
@@ -30,7 +31,8 @@ import android.view.View
*/
class MultiRippleView(context: Context?, attrs: AttributeSet?) : View(context, attrs) {
internal val ripples = ArrayList<RippleAnimation>()
@VisibleForTesting(otherwise = VisibleForTesting.PACKAGE_PRIVATE)
val ripples = ArrayList<RippleAnimation>()
private val listeners = ArrayList<RipplesFinishedListener>()
private val ripplePaint = Paint()
private var isWarningLogged = false

View File

@@ -19,11 +19,13 @@ package com.android.systemui.surfaceeffects.ripple
import android.animation.Animator
import android.animation.AnimatorListenerAdapter
import android.animation.ValueAnimator
import androidx.annotation.VisibleForTesting
import androidx.core.graphics.ColorUtils
/** A single ripple animation. */
class RippleAnimation(private val config: RippleAnimationConfig) {
internal val rippleShader: RippleShader = RippleShader(config.rippleShape)
@VisibleForTesting(otherwise = VisibleForTesting.PACKAGE_PRIVATE)
val rippleShader: RippleShader = RippleShader(config.rippleShape)
private val animator: ValueAnimator = ValueAnimator.ofFloat(0f, 1f)
init {

View File

@@ -32,7 +32,7 @@ import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
*
* Modeled after frameworks/base/graphics/java/android/graphics/drawable/RippleShader.java.
*/
class RippleShader internal constructor(rippleShape: RippleShape = RippleShape.CIRCLE) :
class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
RuntimeShader(buildShader(rippleShape)) {
/** Shapes that the [RippleShader] supports. */

View File

@@ -68,7 +68,7 @@ class TurbulenceNoiseView(context: Context?, attrs: AttributeSet?) : View(contex
canvas.drawPaint(paint)
}
internal fun play(config: TurbulenceNoiseAnimationConfig) {
fun play(config: TurbulenceNoiseAnimationConfig) {
if (isPlaying) {
return // Ignore if the animation is playing.
}