Merge "Reduce gradients textures size whenever possible" into jb-mr1-dev
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@@ -18,6 +18,7 @@
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#include <utils/threads.h>
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#include "Caches.h"
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#include "Debug.h"
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#include "GradientCache.h"
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#include "Properties.h"
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@@ -128,9 +129,13 @@ void GradientCache::clear() {
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void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
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GradientInfo& info) {
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uint32_t width = 1 << (31 - __builtin_clz(256 * (count - 1)));
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bool hasAlpha = false;
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uint32_t width = 256 * (count - 1);
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if (!Caches::getInstance().extensions.hasNPot()) {
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width = 1 << (31 - __builtin_clz(width));
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}
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bool hasAlpha = false;
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for (int i = 0; i < count; i++) {
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if (((colors[i] >> 24) & 0xff) < 255) {
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hasAlpha = true;
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@@ -69,12 +69,10 @@ const char* gVS_Header_Varyings_HasBitmap =
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"varying highp vec2 outBitmapTexCoords;\n";
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const char* gVS_Header_Varyings_PointHasBitmap =
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"varying highp vec2 outPointBitmapTexCoords;\n";
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// TODO: These values are used to sample from textures,
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// they may need to be highp
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const char* gVS_Header_Varyings_HasGradient[6] = {
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// Linear
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"varying highp vec2 linear;\n",
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"varying highp float linear;\n",
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"varying float linear;\n",
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// Circular
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"varying highp vec2 circular;\n",
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@@ -268,21 +266,21 @@ const char* gFS_Main_FetchA8Texture[2] = {
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};
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const char* gFS_Main_FetchGradient[6] = {
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// Linear
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" highp vec4 gradientColor = texture2D(gradientSampler, linear);\n",
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" vec4 gradientColor = texture2D(gradientSampler, linear);\n",
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" highp vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
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" vec4 gradientColor = mix(startColor, endColor, clamp(linear, 0.0, 1.0));\n",
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// Circular
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" highp vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
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" vec4 gradientColor = texture2D(gradientSampler, vec2(length(circular), 0.5));\n",
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" highp vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
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" vec4 gradientColor = mix(startColor, endColor, clamp(length(circular), 0.0, 1.0));\n",
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// Sweep
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" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
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" highp vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
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" vec4 gradientColor = texture2D(gradientSampler, vec2(index - floor(index), 0.5));\n",
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" highp float index = atan(sweep.y, sweep.x) * 0.15915494309; // inv(2 * PI)\n"
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" highp vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
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" vec4 gradientColor = mix(startColor, endColor, clamp(index - floor(index), 0.0, 1.0));\n"
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};
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const char* gFS_Main_FetchBitmap =
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" vec4 bitmapColor = texture2D(bitmapSampler, outBitmapTexCoords);\n";
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@@ -32,6 +32,15 @@
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<meta-data android:name="android.graphics.renderThread" android:value="true" />
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<activity
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android:name="TextPathActivity"
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android:label="_TextPath">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="GradientStopsActivity"
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android:label="_GradientStops">
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@@ -0,0 +1,77 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.test.hwui;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Path;
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import android.os.Bundle;
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import android.view.View;
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import android.widget.ScrollView;
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@SuppressWarnings({"UnusedDeclaration"})
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public class TextPathActivity extends Activity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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ScrollView scroller = new ScrollView(this);
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scroller.addView(new CustomTextView(this));
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setContentView(scroller);
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}
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static class CustomTextView extends View {
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private final Paint mHugePaint;
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CustomTextView(Context c) {
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super(c);
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mHugePaint = new Paint();
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mHugePaint.setAntiAlias(true);
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mHugePaint.setColor(0xff000000);
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mHugePaint.setTextSize(300f);
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}
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@Override
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protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
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setMeasuredDimension(MeasureSpec.getSize(widthMeasureSpec), 3000);
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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canvas.drawRGB(255, 255, 255);
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Path path = new Path();
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canvas.translate(100.0f, 300.0f);
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drawTextAsPath(canvas, "Hello", path);
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canvas.translate(0.0f, 400.0f);
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drawTextAsPath(canvas, "OpenGL", path);
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}
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private void drawTextAsPath(Canvas canvas, String text, Path path) {
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int count = text.length();
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mHugePaint.getTextPath(text, 0, count, 0, 0, path);
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path.close();
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canvas.drawPath(path, mHugePaint);
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}
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}
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}
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