From a8c7d840137175d5bef60125dcd863c59c20880f Mon Sep 17 00:00:00 2001 From: Robert Berry Date: Tue, 18 Feb 2020 17:37:30 -0500 Subject: [PATCH] Increase granularity of gesture dispatch to 60fps This is essential if AccessibilityService instances want to animate the gestures being dispatched (e.g., displaying an overlay showing where the virtual "finger" is moving). Test: manual Bug: 149753602 Change-Id: Ic508c6bd8b4cefa052be9adcac749859c382147a --- .../java/android/accessibilityservice/AccessibilityService.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/java/android/accessibilityservice/AccessibilityService.java b/core/java/android/accessibilityservice/AccessibilityService.java index b7a35f7548c76..ef0b508f4510f 100644 --- a/core/java/android/accessibilityservice/AccessibilityService.java +++ b/core/java/android/accessibilityservice/AccessibilityService.java @@ -960,7 +960,7 @@ public abstract class AccessibilityService extends Service { return false; } List steps = - MotionEventGenerator.getGestureStepsFromGestureDescription(gesture, 100); + MotionEventGenerator.getGestureStepsFromGestureDescription(gesture, 16); try { synchronized (mLock) { mGestureStatusCallbackSequence++;