From f278dab83eba9891ae1017e8bcd0ae4fddd44912 Mon Sep 17 00:00:00 2001 From: Joe Fernandez Date: Sun, 6 Mar 2016 19:14:25 -0800 Subject: [PATCH] docs: N Preview 1 - Behavior Changes b/27498028 Change-Id: Icb5daafa950359849c8c07548ee4f6e1eb71ca0d --- docs/html/preview/behavior-changes.jd | 455 +++++++++++++++++++++++++- 1 file changed, 451 insertions(+), 4 deletions(-) diff --git a/docs/html/preview/behavior-changes.jd b/docs/html/preview/behavior-changes.jd index 52c108912ab8f..643fe551d5ed9 100644 --- a/docs/html/preview/behavior-changes.jd +++ b/docs/html/preview/behavior-changes.jd @@ -5,8 +5,455 @@ page.tags="preview", "developer preview" page.image=images/cards/card-n-changes_2x.png @jd:body + +
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-This page is under construction. For now, -this -doc contains information on upcoming behavior changes. -

\ No newline at end of file + Along with new features and capabilities, the Android N Developer Preview + includes a variety of system and API behavior changes. This document + highlights some of the key changes that you should understand and account for + in your apps. +

+ +

+ If you have previously published an app for Android, be aware that your app + might be affected by these changes in the platform. +

+ + +

Battery Performance

+ +

+ The Preview contains system behavior changes aimed at improving the battery + life of devices. These changes can impact the availability of system + resources and system notifications to your app. You should review these + changes and evaluate how your app may need to adjust to them. +

+ +

Doze

+ +

+ Introduced in Android 6.0 (API level 23), Doze improves battery life by + deferring CPU and network activities when a user leaves a device unplugged, + stationary, and with the screen turned off. This Preview brings further + enhancements to Doze by applying a subset of CPU and network restrictions + while the device is unplugged with the screen turned off, but not necessarily + stationary, for example, when a handset is traveling in a user’s pocket. +

+ + +

+ Figure 1. Illustration of how Doze applies a first level of + system activity restrictions to improve battery life. +

+ +

+ When a device is on battery power, and the screen has been off for a certain + time, the device enters Doze and applies the first subset of restrictions: It + shuts off app network access, and defers jobs and syncs. After some more time + elapses, the system applies the rest of the Doze restrictions to {@link + android.os.PowerManager.WakeLock}, {@link android.app.AlarmManager} alarms, + GPS, and Wi-Fi scans.. Regardless of whether some or all Doze restrictions + are being applied, the system wakes the device for brief maintenance windows, + during which applications are allowed network access and can execute any + deferred jobs/syncs. +

+ + + +

+ Figure 1. Illustration of how Doze applies a second level of + system activity restrictions to further improve battery life. +

+ +

+ Note that activating the screen on or plugging in the device exits Doze and + removes these processing restrictions. The additional behavior does not + affect recommendations and best practices in adapting your app to the prior + version of Doze introduced in Android 6.0 (API level 23). You should still + follow those recommendations, such as using Google Cloud Messaging (GCM) to + send and receive messages, and start planning updates for the additional Doze + behavior. +

+ + +

Background Optimizations

+ +

+ The Preview removes three implicit broadcasts in order to help optimize both + memory use and power consumption. This change is necessary because implicit + broadcasts frequently start apps that have registered to listen for them in + the background. Removing these broadcasts can substantially benefit device + performance and user experience. +

+ +

+ Mobile devices experience frequent connectivity changes, such as when moving + between Wi-Fi and mobile data. Currently, apps can monitor for changes in + connectivity by registering a receiver for the implicit {@link + android.net.ConnectivityManager#CONNECTIVITY_ACTION} broadcast in their + manifest. Since many apps register to receive this broadcast, a single + network switch can cause them all to wake up and process the broadcast at + once. +

+ +

+ Similarly, apps can register to receive implicit {@code NEW_PICTURE} and + {@code NEW_VIDEO} broadcasts from other apps, such as Camera. When a user + takes a picture with the Camera app, these apps wake up to process the + broadcast. +

+ +

+ To alleviate these issues, the Preview applies the following + optimizations: +

+ + + +

+ Future releases of Android may deprecate additional implicit broadcasts, as + well as unbound background services. For this reason, you should avoid or + remove dependencies on manifest-declared receivers for implicit broadcasts, + as well as on background services. +

+ +

+ The Android framework provides several solutions to mitigate the need for + these implicit broadcasts or background services. For example, the {@link + android.app.job.JobScheduler} API provides a robust mechanism to schedule + network operations when specified conditions, such as connection to an + unmetered network, are met. You can even use {@link + android.app.job.JobScheduler} to react to changes to content providers. +

+ +

+ For more information about this behavior change and how to adapt your app, + see Background + Optimizations. +

+ + +

Permissions Changes

+ +

+ The Preview includes changes to permissions that may affect your app, + including user accounts permissions and a new permission for writing to + external storage. Here is a summary of the permissions that have changed in + the preview: +

+ + + + + +

Accessibility Improvements

+ +

+ This Preview includes changes intended to improve the usability of the + platform for users with low or impaired vision. These changes should + generally not require code changes in your app, however you should review + these feature and test them with your app to assess potential impacts to user + experience. +

+ + +

Screen Zoom

+ +

+ The Preview enables users to set Display sizewhich magnifies + or shrinks all elements on the screen, thereby improving device accessibility + for users with low vision. Users cannot zoom the screen past a minimum screen + width of + sw320dp, which is the width of a Nexus 4, a common medium-sized phone. +

+ + + +

+ Figure 1. The screen on the right shows the effect of + increasing the Display size of a device running an N Preview system image. +

+ +

+ When the device density changes, the system notifies running apps in the + following ways: +

+ + + +

+ Most apps do not need to make any changes to support this feature, provided + the apps follow Android best practices. You should verify that your app + behaves properly under Screen Zoom. +

+ + +

Vision Settings in Setup Wizard

+ +

+ The Preview includes Vision Settings on the Welcome screen, where users can + set up the following accessibility settings on a new device: + Magnification gesture, Font size, + Display size and TalkBack. This change + increases the visibility of bugs related to different screen settings. To + assess the impact of this feature, you should test your apps with these + settings enabled. You can find the settings under Settings > + Accessibility. +

+ + +

Platform Migration toward OpenJDK 8

+ +

+ The Preview moves Android’s Java language libraries to an OpenJDK-based + approach, creating a common code base for developers to build apps and + services. If your app depends on a private implementation of Java or + unspecified behavior, you should be aware of these known issues: +

+ + + + +

Android for Work

+

+ The Preview contains changes for apps that target Android for Work, including + changes to certificate installation, password resetting, secondary user + management, and access to device identifiers. If you are building apps for + Android for Work environments, you should review these changes and modify + your app accordingly. +

+ + + + +

NDK Apps Linking to Platform Libraries

+ +

+ In the Preview, an application built with the NDK and targeting the N Preview + API cannot link against the platform libraries shipped with the NDK. This + change affects both the dlopen(3) and DT_NEEDED entries in your {@code .so} + files. +

+ +

+ If your app depends on platform libraries, see the NDK documentation for + typical fixes for replacing common private APIs with public API equivalents. + You may also be linking to platform libraries without realizing it, + especially if your app uses a library that is part of the platform (such as + libpng), but is not part of the NDK. In that case, ensure that + your APK contains all the .so files you intended to link against. +

+ +

+ Apps should not depend on or use native libraries that are not included in + the NDK, because they may change, or be removed from one Android release to + another. The switch from OpenSSL to BoringSSL is an example of such a change. + Also, different devices may offer different levels of compatibility, because + there are no compatibility requirements for platform libraries not included + in the NDK. If you must access non-NDK libraries on older devices, make the + loading dependent on the Android API level. +

+ +

+ To help you diagnose these types problems here are some example Java and NDK + errors you might encounter when attempting to build your app with the N + Developer Preview: +

+ +

Example Java error:

+
+java.lang.UnsatisfiedLinkError: dlopen failed: library "/system/lib/libcutils.so"
+    is not accessible for the namespace "classloader-namespace"
+
+ +

Example NDK error:

+
+dlopen failed: cannot locate symbol "__system_property_get" referenced by ...
+
+ + +

+ Here are some typical fixes for apps encountering these types of errors: +

+ +