Merge "Fix graphical artifact in the fisheye effect"

am: 0b885b8096

Change-Id: I07a41a6a7e7cb7f145b3624bf58e4addeeb24547
This commit is contained in:
Hampus Wessman
2017-08-09 07:19:11 +00:00
committed by android-build-merger

View File

@@ -49,6 +49,8 @@ public class FisheyeFilter extends Filter {
private int mHeight = 0;
private int mTarget = FrameFormat.TARGET_UNSPECIFIED;
// The constant min_dist, below, is an arbitrary number that gives good enough precision in
// the center of the picture without affecting the fisheye effect noticeably.
private static final String mFisheyeShader =
"precision mediump float;\n" +
"uniform sampler2D tex_sampler_0;\n" +
@@ -59,8 +61,10 @@ public class FisheyeFilter extends Filter {
"varying vec2 v_texcoord;\n" +
"void main() {\n" +
" const float m_pi_2 = 1.570963;\n" +
" const float min_dist = 0.01;\n" +
" vec2 coord = v_texcoord - vec2(0.5, 0.5);\n" +
" float dist = length(coord * scale);\n" +
" dist = max(dist, min_dist);\n" +
" float radian = m_pi_2 - atan(alpha * sqrt(radius2 - dist * dist), dist);\n" +
" float scalar = radian * factor / dist;\n" +
" vec2 new_coord = coord * scalar + vec2(0.5, 0.5);\n" +