From f13eac9f7e0231f3cfe52dafd4bb3e96893e9f9c Mon Sep 17 00:00:00 2001 From: Vishnu Nair Date: Fri, 30 Jul 2021 16:07:47 -0700 Subject: [PATCH] SurfaceView: Synchronize destframe updates with SurfaceView size changes This CL fixes one of the issues with SurfaceView parent frame and content syncing. With BLAST, we have two surface controls each setting a scale. The parent surface control sets a scale based on the requested surface size and the SurfaceView layout size. The BlastBufferQueue surface control scales the buffer to the requested buffer size if the buffer has the appropriate scale mode. The destination frame controls the second scaling and it must be applied with the parent surface scale changes. This cl fixes flickers where the requested fixed surface size changes without any view size changes. This cl allows the caller to pass in a transaction to BLASTBufferQueue#update which is updated with the destination frame changes. This transaction can then be applied with the parent surface changes. This also fixes an issue where destination Frame was being set on every buffer update and when we updated the BlastBufferQueue size. Since buffer transactions can be queued up on the server side, a stale value maybe applied for a few frames causing flickers. Fixes: 194458377 Test: bug repro steps Test: atest SurfaceViewSyncTest#testSurfaceViewSetFixedSize Change-Id: I118bd1c3942b389e3951c3fd7389403895fc7b31 --- core/java/android/view/SurfaceView.java | 2 +- core/jni/android_graphics_BLASTBufferQueue.cpp | 8 +++++--- graphics/java/android/graphics/BLASTBufferQueue.java | 10 ++++++++-- 3 files changed, 14 insertions(+), 6 deletions(-) diff --git a/core/java/android/view/SurfaceView.java b/core/java/android/view/SurfaceView.java index f21d855ddcf95..6c2d6a1c3f2e6 100644 --- a/core/java/android/view/SurfaceView.java +++ b/core/java/android/view/SurfaceView.java @@ -1242,7 +1242,7 @@ public class SurfaceView extends View implements ViewRootImpl.SurfaceChangedCall mBlastSurfaceControl.setTransformHint(mTransformHint); if (mBlastBufferQueue != null) { mBlastBufferQueue.update(mBlastSurfaceControl, mSurfaceWidth, mSurfaceHeight, - mFormat); + mFormat, transaction); } } else { transaction.setBufferSize(mSurfaceControl, mSurfaceWidth, mSurfaceHeight); diff --git a/core/jni/android_graphics_BLASTBufferQueue.cpp b/core/jni/android_graphics_BLASTBufferQueue.cpp index b46b5a23e3fb4..d4ae6d769cf70 100644 --- a/core/jni/android_graphics_BLASTBufferQueue.cpp +++ b/core/jni/android_graphics_BLASTBufferQueue.cpp @@ -105,9 +105,11 @@ static void nativeSetNextTransaction(JNIEnv* env, jclass clazz, jlong ptr, jlong } static void nativeUpdate(JNIEnv* env, jclass clazz, jlong ptr, jlong surfaceControl, jlong width, - jlong height, jint format) { + jlong height, jint format, jlong transactionPtr) { sp queue = reinterpret_cast(ptr); - queue->update(reinterpret_cast(surfaceControl), width, height, format); + auto transaction = reinterpret_cast(transactionPtr); + queue->update(reinterpret_cast(surfaceControl), width, height, format, + transaction); } static void nativeFlushShadowQueue(JNIEnv* env, jclass clazz, jlong ptr) { @@ -144,7 +146,7 @@ static const JNINativeMethod gMethods[] = { {"nativeGetSurface", "(JZ)Landroid/view/Surface;", (void*)nativeGetSurface}, {"nativeDestroy", "(J)V", (void*)nativeDestroy}, {"nativeSetNextTransaction", "(JJ)V", (void*)nativeSetNextTransaction}, - {"nativeUpdate", "(JJJJI)V", (void*)nativeUpdate}, + {"nativeUpdate", "(JJJJIJ)V", (void*)nativeUpdate}, {"nativeFlushShadowQueue", "(J)V", (void*)nativeFlushShadowQueue}, {"nativeMergeWithNextTransaction", "(JJJ)V", (void*)nativeMergeWithNextTransaction}, {"nativeSetTransactionCompleteCallback", diff --git a/graphics/java/android/graphics/BLASTBufferQueue.java b/graphics/java/android/graphics/BLASTBufferQueue.java index 6c1c2ee1ee575..36215ecc14031 100644 --- a/graphics/java/android/graphics/BLASTBufferQueue.java +++ b/graphics/java/android/graphics/BLASTBufferQueue.java @@ -33,7 +33,7 @@ public final class BLASTBufferQueue { private static native Surface nativeGetSurface(long ptr, boolean includeSurfaceControlHandle); private static native void nativeSetNextTransaction(long ptr, long transactionPtr); private static native void nativeUpdate(long ptr, long surfaceControl, long width, long height, - int format); + int format, long transactionPtr); private static native void nativeFlushShadowQueue(long ptr); private static native void nativeMergeWithNextTransaction(long ptr, long transactionPtr, long frameNumber); @@ -92,9 +92,15 @@ public final class BLASTBufferQueue { * @param width The new width for the buffer. * @param height The new height for the buffer. * @param format The new format for the buffer. + * @param t Adds destination frame changes to the passed in transaction. */ + public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format, + SurfaceControl.Transaction t) { + nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, t.mNativeObject); + } + public void update(SurfaceControl sc, int width, int height, @PixelFormat.Format int format) { - nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format); + nativeUpdate(mNativeObject, sc.mNativeObject, width, height, format, 0); } /**