Merge "HelloWorld graphics sample for Renderscript." into honeycomb
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Android (Google) Code Review
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30
libs/rs/java/HelloWorld/Android.mk
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30
libs/rs/java/HelloWorld/Android.mk
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#
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# Copyright (C) 2011 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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ifneq ($(TARGET_SIMULATOR),true)
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE_TAGS := optional
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LOCAL_SRC_FILES := $(call all-java-files-under, src) $(call all-renderscript-files-under, src)
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LOCAL_PACKAGE_NAME := HelloWorld
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include $(BUILD_PACKAGE)
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endif
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31
libs/rs/java/HelloWorld/AndroidManifest.xml
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libs/rs/java/HelloWorld/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Copyright (C) 2011 The Android Open Source Project
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.android.rs.helloworld">
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<uses-sdk android:minSdkVersion="11" />
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<application android:label="HelloWorld"
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android:icon="@drawable/test_pattern">
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<activity android:name="HelloWorld"
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android:label="HelloWorld"
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android:theme="@android:style/Theme.Black.NoTitleBar">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
libs/rs/java/HelloWorld/res/drawable/test_pattern.png
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BIN
libs/rs/java/HelloWorld/res/drawable/test_pattern.png
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Binary file not shown.
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.rs.helloworld;
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import android.app.Activity;
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import android.os.Bundle;
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// Renderscript activity
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public class HelloWorld extends Activity {
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// Custom view to use with RenderScript
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private HelloWorldView mView;
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@Override
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public void onCreate(Bundle icicle) {
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super.onCreate(icicle);
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// Create our view and set it as the content of our Activity
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mView = new HelloWorldView(this);
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setContentView(mView);
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}
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@Override
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protected void onResume() {
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// Ideally an app should implement onResume() and onPause()
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// to take appropriate action when the activity loses focus
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super.onResume();
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mView.resume();
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}
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@Override
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protected void onPause() {
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// Ideally an app should implement onResume() and onPause()
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// to take appropriate action when the activity loses focus
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super.onPause();
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mView.pause();
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.rs.helloworld;
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import android.content.res.Resources;
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import android.renderscript.*;
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// This is the renderer for the HelloWorldView
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public class HelloWorldRS {
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private Resources mRes;
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private RenderScriptGL mRS;
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private ScriptC_helloworld mScript;
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public HelloWorldRS() {
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}
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// This provides us with the renderscript context and resources that
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// allow us to create the script that does rendering
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public void init(RenderScriptGL rs, Resources res) {
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mRS = rs;
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mRes = res;
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initRS();
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}
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public void onActionDown(int x, int y) {
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mScript.set_gTouchX(x);
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mScript.set_gTouchY(y);
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}
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private void initRS() {
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mScript = new ScriptC_helloworld(mRS, mRes, R.raw.helloworld);
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mRS.bindRootScript(mScript);
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}
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}
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.android.rs.helloworld;
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import android.renderscript.RSSurfaceView;
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import android.renderscript.RenderScriptGL;
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import android.content.Context;
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import android.view.MotionEvent;
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public class HelloWorldView extends RSSurfaceView {
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// Renderscipt context
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private RenderScriptGL mRS;
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// Script that does the rendering
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private HelloWorldRS mRender;
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public HelloWorldView(Context context) {
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super(context);
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ensureRenderScript();
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}
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private void ensureRenderScript() {
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if (mRS == null) {
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// Initialize renderscript with desired surface characteristics.
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// In this case, just use the defaults
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RenderScriptGL.SurfaceConfig sc = new RenderScriptGL.SurfaceConfig();
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mRS = createRenderScriptGL(sc);
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// Create an instance of the script that does the rendering
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mRender = new HelloWorldRS();
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mRender.init(mRS, getResources());
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}
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}
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@Override
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protected void onAttachedToWindow() {
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super.onAttachedToWindow();
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ensureRenderScript();
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}
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@Override
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protected void onDetachedFromWindow() {
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// Handle the system event and clean up
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mRender = null;
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if (mRS != null) {
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mRS = null;
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destroyRenderScriptGL();
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}
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}
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@Override
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public boolean onTouchEvent(MotionEvent ev) {
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// Pass touch events from the system to the rendering script
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if (ev.getAction() == MotionEvent.ACTION_DOWN) {
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mRender.onActionDown((int)ev.getX(), (int)ev.getY());
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return true;
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}
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return false;
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}
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}
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// Copyright (C) 2011 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma version(1)
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// Tell which java package name the reflected files should belong to
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#pragma rs java_package_name(com.android.rs.helloworld)
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// Built-in header with graphics API's
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#include "rs_graphics.rsh"
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// gTouchX and gTouchY are variables that will be reflected for use
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// by the java API. We can use them to notify the script of touch events.
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int gTouchX;
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int gTouchY;
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// This is invoked automatically when the script is created
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void init() {
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gTouchX = 50.0f;
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gTouchY = 50.0f;
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}
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int root(int launchID) {
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// Clear the background color
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rsgClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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// Tell the runtime what the font color should be
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rsgFontColor(1.0f, 1.0f, 1.0f, 1.0f);
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// Introuduce ourselves to the world by drawing a greeting
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// at the position user touched on the screen
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rsgDrawText("Hello World!", gTouchX, gTouchY);
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// Return value tells RS roughly how often to redraw
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// in this case 20 ms
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return 20;
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}
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