diff --git a/packages/SystemUI/res/raw/image_wallpaper_fragment_shader.glsl b/packages/SystemUI/res/raw/image_wallpaper_fragment_shader.glsl index e9c838999dda6..7aca9f8440fc5 100644 --- a/packages/SystemUI/res/raw/image_wallpaper_fragment_shader.glsl +++ b/packages/SystemUI/res/raw/image_wallpaper_fragment_shader.glsl @@ -46,7 +46,7 @@ void main() { // Transform it using the S curve created by the smoothstep. This will increase the contrast. lum = smoothstep(0., 1., lum) + 0.001; - lum = relativeExposureCompensation(lum, mix(-15., 10., uExposure)); + lum = relativeExposureCompensation(lum, mix(-5., 10., uExposure)); lum = mix(clamp(lum, 0.0, 1.0), 1.0, normalizedRange(uExposure, 0.55, 1.0)); color.rgb *= lum;