Merge "Fix rendering issue with paths when the stroke width is 0"
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@@ -537,15 +537,16 @@ PathTexture* ShapeCache<Entry>::addTexture(const Entry& entry, const SkPath *pat
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const float pathWidth = fmax(bounds.width(), 1.0f);
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const float pathHeight = fmax(bounds.height(), 1.0f);
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if (pathWidth > mMaxTextureSize || pathHeight > mMaxTextureSize) {
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const float offset = fmax(paint->getStrokeWidth(), 1.0f) * 1.5f;
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const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
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const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
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if (width > mMaxTextureSize || height > mMaxTextureSize) {
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LOGW("Shape %s too large to be rendered into a texture", mName);
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return NULL;
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}
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const float offset = paint->getStrokeWidth() * 1.5f;
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const uint32_t width = uint32_t(pathWidth + offset * 2.0 + 0.5);
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const uint32_t height = uint32_t(pathHeight + offset * 2.0 + 0.5);
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const uint32_t size = width * height;
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// Don't even try to cache a bitmap that's bigger than the cache
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if (size < mMaxSize) {
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