From 475e3f0e887cd23d3107acc06d29d440c60fbecf Mon Sep 17 00:00:00 2001
From: Wonsik Kim
Date: Mon, 17 Mar 2014 11:17:47 +0000
Subject: [PATCH] Revert "VideoPlaneView initial implementation"
This reverts commit 5f8aa4142919b3001fd2621f7acd5f609a5129a5.
Change-Id: I161748f365512c5e24acba2c3d9ebd9405fa8e3f
---
core/java/android/view/SurfaceControl.java | 7 -
core/java/android/view/SurfaceView.java | 5 +-
core/java/android/view/VideoPlaneView.java | 53 -----
core/java/android/view/WindowManager.java | 223 +++++++++---------
.../server/wm/WindowStateAnimator.java | 5 -
5 files changed, 110 insertions(+), 183 deletions(-)
delete mode 100644 core/java/android/view/VideoPlaneView.java
diff --git a/core/java/android/view/SurfaceControl.java b/core/java/android/view/SurfaceControl.java
index e693b9ed8e8d9..5a8d2c8381c52 100644
--- a/core/java/android/view/SurfaceControl.java
+++ b/core/java/android/view/SurfaceControl.java
@@ -166,13 +166,6 @@ public class SurfaceControl {
*/
public static final int FX_SURFACE_DIM = 0x00020000;
- /**
- * Surface creation flag: Creates a video plane Surface.
- * This surface is backed by a hardware video plane. It is an error to lock
- * a video plane surface, since it doesn't have a backing store.
- */
- public static final int FX_SURFACE_VIDEO_PLANE = 0x00040000;
-
/**
* Mask used for FX values above.
*
diff --git a/core/java/android/view/SurfaceView.java b/core/java/android/view/SurfaceView.java
index 9b23b35279681..65d3f6d064134 100644
--- a/core/java/android/view/SurfaceView.java
+++ b/core/java/android/view/SurfaceView.java
@@ -421,10 +421,7 @@ public class SurfaceView extends View {
mWindowType = type;
}
- /**
- * @hide
- */
- protected void updateWindow(boolean force, boolean redrawNeeded) {
+ private void updateWindow(boolean force, boolean redrawNeeded) {
if (!mHaveFrame) {
return;
}
diff --git a/core/java/android/view/VideoPlaneView.java b/core/java/android/view/VideoPlaneView.java
deleted file mode 100644
index 81dcf9dd31944..0000000000000
--- a/core/java/android/view/VideoPlaneView.java
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * Copyright (C) 2014 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package android.view;
-
-import android.content.Context;
-import android.util.AttributeSet;
-
-/**
- * Provides a dedicated surface embedded inside of a view hierarchy much like a
- * {@link SurfaceView}, but the surface is actually backed by a hardware video
- * plane.
- *
- * TODO: Eventually this should be separate from SurfaceView.
- *
- * @hide
- */
-public class VideoPlaneView extends SurfaceView {
- public VideoPlaneView(Context context) {
- super(context);
- }
-
- public VideoPlaneView(Context context, AttributeSet attrs) {
- super(context, attrs);
- }
-
- public VideoPlaneView(Context context, AttributeSet attrs, int defStyleAttr) {
- super(context, attrs, defStyleAttr);
- }
-
- public VideoPlaneView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
- super(context, attrs, defStyleAttr, defStyleRes);
- }
-
- @Override
- protected void updateWindow(boolean force, boolean redrawNeeded) {
- mLayout.privateFlags |= WindowManager.LayoutParams.PRIVATE_FLAG_VIDEO_PLANE;
- super.updateWindow(force, redrawNeeded);
- }
-}
diff --git a/core/java/android/view/WindowManager.java b/core/java/android/view/WindowManager.java
index 55956bf5efcde..53a4c0d0df511 100644
--- a/core/java/android/view/WindowManager.java
+++ b/core/java/android/view/WindowManager.java
@@ -98,7 +98,7 @@ public interface WindowManager extends ViewManager {
* the given view hierarchy's {@link View#onDetachedFromWindow()
* View.onDetachedFromWindow()} methods before returning. This is not
* for normal applications; using it correctly requires great care.
- *
+ *
* @param view The view to be removed.
*/
public void removeViewImmediate(View view);
@@ -112,7 +112,7 @@ public interface WindowManager extends ViewManager {
*/
@ViewDebug.ExportedProperty
public int x;
-
+
/**
* Y position for this window. With the default gravity it is ignored.
* When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
@@ -161,7 +161,7 @@ public interface WindowManager extends ViewManager {
* be used by applications, and a special permission is required
* to use them.
*
- *
+ *
* @see #TYPE_BASE_APPLICATION
* @see #TYPE_APPLICATION
* @see #TYPE_APPLICATION_STARTING
@@ -223,12 +223,12 @@ public interface WindowManager extends ViewManager {
@ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION")
})
public int type;
-
+
/**
* Start of window types that represent normal application windows.
*/
public static final int FIRST_APPLICATION_WINDOW = 1;
-
+
/**
* Window type: an application window that serves as the "base" window
* of the overall application; all other application windows will
@@ -236,14 +236,14 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_BASE_APPLICATION = 1;
-
+
/**
* Window type: a normal application window. The {@link #token} must be
* an Activity token identifying who the window belongs to.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_APPLICATION = 2;
-
+
/**
* Window type: special application window that is displayed while the
* application is starting. Not for use by applications themselves;
@@ -252,12 +252,12 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_APPLICATION_STARTING = 3;
-
+
/**
* End of types of application windows.
*/
public static final int LAST_APPLICATION_WINDOW = 99;
-
+
/**
* Start of types of sub-windows. The {@link #token} of these windows
* must be set to the window they are attached to. These types of
@@ -265,19 +265,19 @@ public interface WindowManager extends ViewManager {
* coordinate space is relative to their attached window.
*/
public static final int FIRST_SUB_WINDOW = 1000;
-
+
/**
* Window type: a panel on top of an application window. These windows
* appear on top of their attached window.
*/
public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW;
-
+
/**
* Window type: window for showing media (such as video). These windows
* are displayed behind their attached window.
*/
public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1;
-
+
/**
* Window type: a sub-panel on top of an application window. These
* windows are displayed on top their attached window and any
@@ -290,7 +290,7 @@ public interface WindowManager extends ViewManager {
* as a child of its container.
*/
public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
-
+
/**
* Window type: window for showing overlays on top of media windows.
* These windows are displayed between TYPE_APPLICATION_MEDIA and the
@@ -299,18 +299,18 @@ public interface WindowManager extends ViewManager {
* @hide
*/
public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4;
-
+
/**
* End of types of sub-windows.
*/
public static final int LAST_SUB_WINDOW = 1999;
-
+
/**
* Start of system-specific window types. These are not normally
* created by applications.
*/
public static final int FIRST_SYSTEM_WINDOW = 2000;
-
+
/**
* Window type: the status bar. There can be only one status bar
* window; it is placed at the top of the screen, and all other
@@ -318,14 +318,14 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW;
-
+
/**
* Window type: the search bar. There can be only one search bar
* window; it is placed at the top of the screen.
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1;
-
+
/**
* Window type: phone. These are non-application windows providing
* user interaction with the phone (in particular incoming calls).
@@ -334,26 +334,26 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2;
-
+
/**
* Window type: system window, such as low power alert. These windows
* are always on top of application windows.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3;
-
+
/**
* Window type: keyguard window.
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4;
-
+
/**
* Window type: transient notifications.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5;
-
+
/**
* Window type: system overlay windows, which need to be displayed
* on top of everything else. These windows must not take input
@@ -361,7 +361,7 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6;
-
+
/**
* Window type: priority phone UI, which needs to be displayed even if
* the keyguard is active. These windows must not take input
@@ -369,26 +369,26 @@ public interface WindowManager extends ViewManager {
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7;
-
+
/**
* Window type: panel that slides out from the status bar
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8;
-
+
/**
* Window type: dialogs that the keyguard shows
* In multiuser systems shows on all users' windows.
*/
public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9;
-
+
/**
* Window type: internal system error windows, appear on top of
* everything they can.
* In multiuser systems shows only on the owning user's window.
*/
public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10;
-
+
/**
* Window type: internal input methods windows, which appear above
* the normal UI. Application windows may be resized or panned to keep
@@ -559,16 +559,16 @@ public interface WindowManager extends ViewManager {
/** @deprecated this is ignored, this value is set automatically when needed. */
@Deprecated
public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
-
+
/**
* @deprecated this is ignored
*/
@Deprecated
public int memoryType;
-
+
/** Window flag: as long as this window is visible to the user, allow
- * the lock screen to activate while the screen is on.
- * This can be used independently, or in combination with
+ * the lock screen to activate while the screen is on.
+ * This can be used independently, or in combination with
* {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001;
@@ -586,47 +586,47 @@ public interface WindowManager extends ViewManager {
* instead go to whatever focusable window is behind it. This flag
* will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
* is explicitly set.
- *
+ *
* Setting this flag also implies that the window will not need to
* interact with
- * a soft input method, so it will be Z-ordered and positioned
+ * a soft input method, so it will be Z-ordered and positioned
* independently of any active input method (typically this means it
* gets Z-ordered on top of the input method, so it can use the full
* screen for its content and cover the input method if needed. You
* can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
public static final int FLAG_NOT_FOCUSABLE = 0x00000008;
-
+
/** Window flag: this window can never receive touch events. */
public static final int FLAG_NOT_TOUCHABLE = 0x00000010;
-
+
/** Window flag: even when this window is focusable (its
* {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
* outside of the window to be sent to the windows behind it. Otherwise
* it will consume all pointer events itself, regardless of whether they
* are inside of the window. */
public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020;
-
+
/** Window flag: when set, if the device is asleep when the touch
* screen is pressed, you will receive this first touch event. Usually
* the first touch event is consumed by the system since the user can
* not see what they are pressing on.
*/
public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
-
+
/** Window flag: as long as this window is visible to the user, keep
* the device's screen turned on and bright. */
public static final int FLAG_KEEP_SCREEN_ON = 0x00000080;
-
+
/** Window flag: place the window within the entire screen, ignoring
* decorations around the border (such as the status bar). The
* window must correctly position its contents to take the screen
* decoration into account. This flag is normally set for you
* by Window as described in {@link Window#setFlags}. */
public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100;
-
+
/** Window flag: allow window to extend outside of the screen. */
public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200;
-
+
/**
* Window flag: hide all screen decorations (such as the status bar) while
* this window is displayed. This allows the window to use the entire
@@ -648,17 +648,17 @@ public interface WindowManager extends ViewManager {
* {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.
*/
public static final int FLAG_FULLSCREEN = 0x00000400;
-
+
/** Window flag: override {@link #FLAG_FULLSCREEN} and force the
* screen decorations (such as the status bar) to be shown. */
public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800;
-
+
/** Window flag: turn on dithering when compositing this window to
* the screen.
* @deprecated This flag is no longer used. */
@Deprecated
public static final int FLAG_DITHER = 0x00001000;
-
+
/** Window flag: treat the content of the window as secure, preventing
* it from appearing in screenshots or from being viewed on non-secure
* displays.
@@ -667,21 +667,21 @@ public interface WindowManager extends ViewManager {
* secure surfaces and secure displays.
*/
public static final int FLAG_SECURE = 0x00002000;
-
+
/** Window flag: a special mode where the layout parameters are used
* to perform scaling of the surface when it is composited to the
* screen. */
public static final int FLAG_SCALED = 0x00004000;
-
+
/** Window flag: intended for windows that will often be used when the user is
* holding the screen against their face, it will aggressively filter the event
* stream to prevent unintended presses in this situation that may not be
- * desired for a particular window, when such an event stream is detected, the
+ * desired for a particular window, when such an event stream is detected, the
* application will receive a CANCEL motion event to indicate this so applications
- * can handle this accordingly by taking no action on the event
+ * can handle this accordingly by taking no action on the event
* until the finger is released. */
public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000;
-
+
/** Window flag: a special option only for use in combination with
* {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the
* screen your window may appear on top of or behind screen decorations
@@ -690,7 +690,7 @@ public interface WindowManager extends ViewManager {
* content is not covered by screen decorations. This flag is normally
* set for you by Window as described in {@link Window#setFlags}.*/
public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
-
+
/** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
* respect to how this window interacts with the current method. That
* is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
@@ -701,7 +701,7 @@ public interface WindowManager extends ViewManager {
* to use more space and cover the input method.
*/
public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
-
+
/** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
* can set this flag to receive a single special MotionEvent with
* the action
@@ -711,7 +711,7 @@ public interface WindowManager extends ViewManager {
* first down as an ACTION_OUTSIDE.
*/
public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
-
+
/** Window flag: special flag to let windows be shown when the screen
* is locked. This will let application windows take precedence over
* key guard or any other lock screens. Can be used with
@@ -741,13 +741,13 @@ public interface WindowManager extends ViewManager {
* {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.
*/
public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
-
+
/** Window flag: when set as a window is being added or made
* visible, once the window has been shown then the system will
* poke the power manager's user activity (as if the user had woken
* up the device) to turn the screen on. */
public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
-
+
/** Window flag: when set the window will cause the keyguard to
* be dismissed, only if it is not a secure lock keyguard. Because such
* a keyguard is not needed for security, it will never re-appear if
@@ -761,7 +761,7 @@ public interface WindowManager extends ViewManager {
* also been set.
*/
public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
-
+
/** Window flag: when set the window will accept for touch events
* outside of its bounds to be sent to other windows that also
* support split touch. When this flag is not set, the first pointer
@@ -773,7 +773,7 @@ public interface WindowManager extends ViewManager {
* to be split across multiple windows.
*/
public static final int FLAG_SPLIT_TOUCH = 0x00800000;
-
+
/**
* Indicates whether this window should be hardware accelerated.
* Requesting hardware acceleration does not guarantee it will happen.
@@ -916,7 +916,7 @@ public interface WindowManager extends ViewManager {
/**
* Various behavioral options/flags. Default is none.
- *
+ *
* @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
* @see #FLAG_DIM_BEHIND
* @see #FLAG_NOT_FOCUSABLE
@@ -1014,10 +1014,10 @@ public interface WindowManager extends ViewManager {
* as if it was.
* Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
* that need hardware acceleration (e.g. LockScreen), where hardware acceleration
- * is generally disabled. This flag must be specified in addition to
+ * is generally disabled. This flag must be specified in addition to
* {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
* windows.
- *
+ *
* @hide
*/
public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
@@ -1028,7 +1028,7 @@ public interface WindowManager extends ViewManager {
* If certain parts of the UI that really do want to use hardware
* acceleration, this flag can be set to force it. This is basically
* for the lock screen. Anyone else using it, you are probably wrong.
- *
+ *
* @hide
*/
public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
@@ -1086,11 +1086,6 @@ public interface WindowManager extends ViewManager {
* {@hide} */
public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
- /** Window flag: the window is backed by a video plane, instead of a
- * regular surface.
- * {@hide} */
- public static final int PRIVATE_FLAG_VIDEO_PLANE = 0x00000400;
-
/**
* Control flags that are private to the platform.
* @hide
@@ -1105,9 +1100,9 @@ public interface WindowManager extends ViewManager {
* flags and returns true if the combination of the two corresponds
* to a window that needs to be behind the input method so that the
* user can type into it.
- *
+ *
* @param flags The current window manager flags.
- *
+ *
* @return Returns true if such a window should be behind/interact
* with an input method, false if not.
*/
@@ -1119,63 +1114,63 @@ public interface WindowManager extends ViewManager {
}
return false;
}
-
+
/**
* Mask for {@link #softInputMode} of the bits that determine the
* desired visibility state of the soft input area for this window.
*/
public static final int SOFT_INPUT_MASK_STATE = 0x0f;
-
+
/**
* Visibility state for {@link #softInputMode}: no state has been specified.
*/
public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
-
+
/**
* Visibility state for {@link #softInputMode}: please don't change the state of
* the soft input area.
*/
public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
-
+
/**
* Visibility state for {@link #softInputMode}: please hide any soft input
* area when normally appropriate (when the user is navigating
* forward to your window).
*/
public static final int SOFT_INPUT_STATE_HIDDEN = 2;
-
+
/**
* Visibility state for {@link #softInputMode}: please always hide any
* soft input area when this window receives focus.
*/
public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
-
+
/**
* Visibility state for {@link #softInputMode}: please show the soft
* input area when normally appropriate (when the user is navigating
* forward to your window).
*/
public static final int SOFT_INPUT_STATE_VISIBLE = 4;
-
+
/**
* Visibility state for {@link #softInputMode}: please always make the
* soft input area visible when this window receives input focus.
*/
public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
-
+
/**
* Mask for {@link #softInputMode} of the bits that determine the
* way that the window should be adjusted to accommodate the soft
* input window.
*/
public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
-
+
/** Adjustment option for {@link #softInputMode}: nothing specified.
* The system will try to pick one or
* the other depending on the contents of the window.
*/
public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
-
+
/** Adjustment option for {@link #softInputMode}: set to allow the
* window to be resized when an input
* method is shown, so that its contents are not covered by the input
@@ -1188,7 +1183,7 @@ public interface WindowManager extends ViewManager {
* not resize, but will stay fullscreen.
*/
public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
-
+
/** Adjustment option for {@link #softInputMode}: set to have a window
* pan when an input method is
* shown, so it doesn't need to deal with resizing but just panned
@@ -1198,7 +1193,7 @@ public interface WindowManager extends ViewManager {
* the other depending on the contents of the window.
*/
public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
-
+
/** Adjustment option for {@link #softInputMode}: set to have a window
* not adjust for a shown input method. The window will not be resized,
* and it will not be panned to make its focus visible.
@@ -1217,7 +1212,7 @@ public interface WindowManager extends ViewManager {
/**
* Desired operating mode for any soft input area. May be any combination
* of:
- *
+ *
*
* - One of the visibility states
* {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
@@ -1234,7 +1229,7 @@ public interface WindowManager extends ViewManager {
* {@link android.R.attr#windowSoftInputMode} attribute.
*/
public int softInputMode;
-
+
/**
* Placement of window within the screen as per {@link Gravity}. Both
* {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
@@ -1251,7 +1246,7 @@ public interface WindowManager extends ViewManager {
* @see Gravity
*/
public int gravity;
-
+
/**
* The horizontal margin, as a percentage of the container's width,
* between the container and the widget. See
@@ -1260,7 +1255,7 @@ public interface WindowManager extends ViewManager {
* field is added with {@link #x} to supply the xAdj parameter.
*/
public float horizontalMargin;
-
+
/**
* The vertical margin, as a percentage of the container's height,
* between the container and the widget. See
@@ -1269,26 +1264,26 @@ public interface WindowManager extends ViewManager {
* field is added with {@link #y} to supply the yAdj parameter.
*/
public float verticalMargin;
-
+
/**
* The desired bitmap format. May be one of the constants in
* {@link android.graphics.PixelFormat}. Default is OPAQUE.
*/
public int format;
-
+
/**
* A style resource defining the animations to use for this window.
* This must be a system resource; it can not be an application resource
* because the window manager does not have access to applications.
*/
public int windowAnimations;
-
+
/**
* An alpha value to apply to this entire window.
* An alpha of 1.0 means fully opaque and 0.0 means fully transparent
*/
public float alpha = 1.0f;
-
+
/**
* When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
* to apply. Range is from 1.0 for completely opaque to 0.0 for no
@@ -1316,7 +1311,7 @@ public interface WindowManager extends ViewManager {
* to the hightest value when this window is in front.
*/
public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
-
+
/**
* This can be used to override the user's preferred brightness of
* the screen. A value of less than 0, the default, means to use the
@@ -1324,7 +1319,7 @@ public interface WindowManager extends ViewManager {
* dark to full bright.
*/
public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
-
+
/**
* This can be used to override the standard behavior of the button and
* keyboard backlights. A value of less than 0, the default, means to
@@ -1358,7 +1353,7 @@ public interface WindowManager extends ViewManager {
* opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
* by other windows. All other situations default to the
* {@link #ROTATION_ANIMATION_ROTATE} behavior.
- *
+ *
* @see #ROTATION_ANIMATION_ROTATE
* @see #ROTATION_ANIMATION_CROSSFADE
* @see #ROTATION_ANIMATION_JUMPCUT
@@ -1370,18 +1365,18 @@ public interface WindowManager extends ViewManager {
* you.
*/
public IBinder token = null;
-
+
/**
* Name of the package owning this window.
*/
public String packageName = null;
-
+
/**
* Specific orientation value for a window.
* May be any of the same values allowed
- * for {@link android.content.pm.ActivityInfo#screenOrientation}.
- * If not set, a default value of
- * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
+ * for {@link android.content.pm.ActivityInfo#screenOrientation}.
+ * If not set, a default value of
+ * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
* will be used.
*/
public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
@@ -1403,7 +1398,7 @@ public interface WindowManager extends ViewManager {
/**
* Get callbacks about the system ui visibility changing.
- *
+ *
* TODO: Maybe there should be a bitfield of optional callbacks that we need.
*
* @hide
@@ -1469,34 +1464,34 @@ public interface WindowManager extends ViewManager {
type = TYPE_APPLICATION;
format = PixelFormat.OPAQUE;
}
-
+
public LayoutParams(int _type) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
format = PixelFormat.OPAQUE;
}
-
+
public LayoutParams(int _type, int _flags) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
flags = _flags;
format = PixelFormat.OPAQUE;
}
-
+
public LayoutParams(int _type, int _flags, int _format) {
super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
type = _type;
flags = _flags;
format = _format;
}
-
+
public LayoutParams(int w, int h, int _type, int _flags, int _format) {
super(w, h);
type = _type;
flags = _flags;
format = _format;
}
-
+
public LayoutParams(int w, int h, int xpos, int ypos, int _type,
int _flags, int _format) {
super(w, h);
@@ -1506,18 +1501,18 @@ public interface WindowManager extends ViewManager {
flags = _flags;
format = _format;
}
-
+
public final void setTitle(CharSequence title) {
if (null == title)
title = "";
-
+
mTitle = TextUtils.stringOrSpannedString(title);
}
-
+
public final CharSequence getTitle() {
return mTitle;
}
-
+
public int describeContents() {
return 0;
}
@@ -1551,19 +1546,19 @@ public interface WindowManager extends ViewManager {
out.writeInt(inputFeatures);
out.writeLong(userActivityTimeout);
}
-
+
public static final Parcelable.Creator CREATOR
= new Parcelable.Creator() {
public LayoutParams createFromParcel(Parcel in) {
return new LayoutParams(in);
}
-
+
public LayoutParams[] newArray(int size) {
return new LayoutParams[size];
}
};
-
-
+
+
public LayoutParams(Parcel in) {
width = in.readInt();
height = in.readInt();
@@ -1593,7 +1588,7 @@ public interface WindowManager extends ViewManager {
inputFeatures = in.readInt();
userActivityTimeout = in.readLong();
}
-
+
@SuppressWarnings({"PointlessBitwiseExpression"})
public static final int LAYOUT_CHANGED = 1<<0;
public static final int TYPE_CHANGED = 1<<1;
@@ -1627,10 +1622,10 @@ public interface WindowManager extends ViewManager {
// internal buffer to backup/restore parameters under compatibility mode.
private int[] mCompatibilityParamsBackup = null;
-
+
public final int copyFrom(LayoutParams o) {
int changes = 0;
-
+
if (width != o.width) {
width = o.width;
changes |= LAYOUT_CHANGED;
@@ -1729,7 +1724,7 @@ public interface WindowManager extends ViewManager {
rotationAnimation = o.rotationAnimation;
changes |= ROTATION_ANIMATION_CHANGED;
}
-
+
if (screenOrientation != o.screenOrientation) {
screenOrientation = o.screenOrientation;
changes |= SCREEN_ORIENTATION_CHANGED;
@@ -1759,7 +1754,7 @@ public interface WindowManager extends ViewManager {
return changes;
}
-
+
@Override
public String debug(String output) {
output += "Contents of " + this + ":";
@@ -1770,7 +1765,7 @@ public interface WindowManager extends ViewManager {
Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
return "";
}
-
+
@Override
public String toString() {
StringBuilder sb = new StringBuilder(256);
diff --git a/services/core/java/com/android/server/wm/WindowStateAnimator.java b/services/core/java/com/android/server/wm/WindowStateAnimator.java
index a2dc9132d37a7..f98b724d339be 100644
--- a/services/core/java/com/android/server/wm/WindowStateAnimator.java
+++ b/services/core/java/com/android/server/wm/WindowStateAnimator.java
@@ -670,15 +670,10 @@ class WindowStateAnimator {
int flags = SurfaceControl.HIDDEN;
final WindowManager.LayoutParams attrs = mWin.mAttrs;
- final boolean isVideoPlane =
- (attrs.privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_VIDEO_PLANE) != 0;
if ((attrs.flags&WindowManager.LayoutParams.FLAG_SECURE) != 0) {
flags |= SurfaceControl.SECURE;
}
- if (isVideoPlane) {
- flags |= SurfaceControl.FX_SURFACE_VIDEO_PLANE;
- }
if (DEBUG_VISIBILITY) Slog.v(
TAG, "Creating surface in session "
+ mSession.mSurfaceSession + " window " + this