Merge "[RenderScript] Add API to map Allocation mallocptr to Java ByteBuffer"

This commit is contained in:
Miao Wang
2016-01-26 01:11:41 +00:00
committed by Gerrit Code Review
3 changed files with 107 additions and 5 deletions

View File

@@ -18,17 +18,18 @@ package android.renderscript;
import java.io.File;
import java.lang.reflect.Method;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import android.graphics.SurfaceTexture;
import android.util.Log;
import android.view.Surface;
import android.os.SystemProperties;
import android.os.Trace;
import java.util.ArrayList;
import android.util.Log;
import android.view.Surface;
// TODO: Clean up the whitespace that separates methods in this class.
@@ -489,6 +490,13 @@ public class RenderScript {
validate();
rsnAllocationSyncAll(mContext, alloc, src);
}
native ByteBuffer rsnAllocationGetByteBuffer(long con, long alloc, long[] stride, int xBytesSize, int dimY, int dimZ);
synchronized ByteBuffer nAllocationGetByteBuffer(long alloc, long[] stride, int xBytesSize, int dimY, int dimZ) {
validate();
return rsnAllocationGetByteBuffer(mContext, alloc, stride, xBytesSize, dimY, dimZ);
}
native Surface rsnAllocationGetSurface(long con, long alloc);
synchronized Surface nAllocationGetSurface(long alloc) {
validate();