From 9147cd4ac56d53dec6da1ef13dd04ba1eec1a7df Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Thu, 6 Sep 2012 16:44:51 -0700 Subject: [PATCH] Fix m11 to be Y scale instead of X bug:7114630 Fixes different X and Y values resulting in blurry lines/rects. Change-Id: I3eb244e0cf769efa6b38d08741cf37d0bf62b786 --- libs/hwui/OpenGLRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index a1bb6a23f8980..b66c89854c08e 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -1760,7 +1760,7 @@ void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; - float m11 = mat->data[Matrix4::kScaleX]; + float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrt(m00 * m00 + m01 * m01); float scaleY = sqrt(m10 * m10 + m11 * m11); inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0; @@ -1896,7 +1896,7 @@ status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) { float m00 = mat->data[Matrix4::kScaleX]; float m01 = mat->data[Matrix4::kSkewY]; float m10 = mat->data[Matrix4::kSkewX]; - float m11 = mat->data[Matrix4::kScaleX]; + float m11 = mat->data[Matrix4::kScaleY]; float scaleX = sqrtf(m00 * m00 + m01 * m01); float scaleY = sqrtf(m10 * m10 + m11 * m11);