From 0d5ac954a111d19270d6e618ee051a8d6419e1a5 Mon Sep 17 00:00:00 2001 From: Chris Craik Date: Tue, 15 Jul 2014 13:01:02 -0700 Subject: [PATCH] Fix translated VertexBuffer layer damage calculation b/15986851 Change-Id: Id6be412e693c5233326164723a0a96e3802d9426 --- libs/hwui/OpenGLRenderer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index c9f541bd3883b..7fa1975e04d41 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -2351,7 +2351,8 @@ status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, return DrawGlInfo::kStatusDone; } - const Rect& bounds = vertexBuffer.getBounds(); + Rect bounds(vertexBuffer.getBounds()); + bounds.translate(translateX, translateY); dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); int color = paint->getColor();