From c154e1935775c31b5d376847565d8102ab63bcd2 Mon Sep 17 00:00:00 2001 From: Bruno Martins Date: Sat, 17 Mar 2018 13:55:42 +0000 Subject: [PATCH] DndTile: Avoid yet another NPE during boot up phase * Tile state update can only take place once mController is properly initialized. Change-Id: Ia6c1d6dee7d3e396a5bb6910e03859a0c0cc94ae --- packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java | 1 + 1 file changed, 1 insertion(+) diff --git a/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java b/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java index 52b4c0ac4e1a1..9845c51acd367 100644 --- a/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java +++ b/packages/SystemUI/src/com/android/systemui/qs/tiles/DndTile.java @@ -174,6 +174,7 @@ public class DndTile extends QSTileImpl { @Override protected void handleUpdateState(BooleanState state, Object arg) { + if (mController == null) return; final int zen = arg instanceof Integer ? (Integer) arg : mController.getZen(); final boolean newValue = zen != ZEN_MODE_OFF; final boolean valueChanged = state.value != newValue;