Change name of overlay subdir property to sku.
am: c03d9483f0
Change-Id: I1368890b9c2dde2c5177473da3af0872c0c937a1
This commit is contained in:
@@ -186,18 +186,19 @@ static void verifySystemIdmaps()
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argv[argc++] = AssetManager::TARGET_APK_PATH;
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argv[argc++] = AssetManager::IDMAP_DIR;
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// Directories to scan for overlays: if OVERLAY_SUBDIR_PROPERTY is defined,
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// use OVERLAY_SUBDIR/<value of OVERLAY_SUBDIR_PROPERTY>/ if exists, otherwise
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// Directories to scan for overlays: if OVERLAY_SKU_DIR_PROPERTY is defined,
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// use OVERLAY_DIR/<value of OVERLAY_SKU_DIR_PROPERTY> if exists, otherwise
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// use OVERLAY_DIR if exists.
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char subdir[PROP_VALUE_MAX];
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int len = __system_property_get(AssetManager::OVERLAY_SUBDIR_PROPERTY, subdir);
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int len = __system_property_get(AssetManager::OVERLAY_SKU_DIR_PROPERTY, subdir);
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String8 overlayPath;
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if (len > 0) {
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String8 subdirPath = String8(AssetManager::OVERLAY_SUBDIR) + "/" + subdir;
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if (stat(subdirPath.string(), &st) == 0) {
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argv[argc++] = subdirPath.string();
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}
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} else if (stat(AssetManager::OVERLAY_DIR, &st) == 0) {
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argv[argc++] = AssetManager::OVERLAY_DIR;
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overlayPath = String8(AssetManager::OVERLAY_DIR) + "/" + subdir;
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} else {
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overlayPath = String8(AssetManager::OVERLAY_DIR);
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}
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if (stat(overlayPath.string(), &st) == 0) {
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argv[argc++] = overlayPath.string();
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}
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// Finally, invoke idmap (if any overlay directory exists)
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@@ -260,16 +260,13 @@ class FileDescriptorInfo {
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// Whitelist files needed for Runtime Resource Overlay, like these:
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// /system/vendor/overlay/framework-res.apk
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// /system/vendor/overlay-subdir/pg/framework-res.apk
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// /system/vendor/overlay/PG/android-framework-runtime-resource-overlay.apk
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// /data/resource-cache/system@vendor@overlay@framework-res.apk@idmap
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// /data/resource-cache/system@vendor@overlay-subdir@pg@framework-res.apk@idmap
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// See AssetManager.cpp for more details on overlay-subdir.
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// /data/resource-cache/system@vendor@overlay@PG@framework-res.apk@idmap
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static const char* kOverlayDir = "/system/vendor/overlay/";
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static const char* kOverlaySubdir = "/system/vendor/overlay-subdir/";
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static const char* kApkSuffix = ".apk";
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if ((android::base::StartsWith(path, kOverlayDir)
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|| android::base::StartsWith(path, kOverlaySubdir))
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if (android::base::StartsWith(path, kOverlayDir)
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&& android::base::EndsWith(path, kApkSuffix)
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&& path.find("/../") == std::string::npos) {
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return true;
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@@ -73,12 +73,11 @@ public:
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static const char* IDMAP_BIN;
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static const char* OVERLAY_DIR;
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/*
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* If OVERLAY_SUBDIR_PROPERTY is set, search for runtime resource overlay
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* APKs in OVERLAY_SUBDIR/<value of OVERLAY_SUBDIR_PROPERTY>/ rather than in
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* If OVERLAY_SKU_DIR_PROPERTY is set, search for runtime resource overlay
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* APKs in OVERLAY_DIR/<value of OVERLAY_SKU_DIR_PROPERTY> rather than in
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* OVERLAY_DIR.
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*/
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static const char* OVERLAY_SUBDIR;
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static const char* OVERLAY_SUBDIR_PROPERTY;
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static const char* OVERLAY_SKU_DIR_PROPERTY;
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static const char* TARGET_PACKAGE_NAME;
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static const char* TARGET_APK_PATH;
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static const char* IDMAP_DIR;
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@@ -76,10 +76,9 @@ static volatile int32_t gCount = 0;
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const char* AssetManager::RESOURCES_FILENAME = "resources.arsc";
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const char* AssetManager::IDMAP_BIN = "/system/bin/idmap";
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const char* AssetManager::OVERLAY_DIR = "/vendor/overlay";
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const char* AssetManager::OVERLAY_SKU_DIR_PROPERTY = "ro.boot.vendor.overlay.sku";
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const char* AssetManager::TARGET_PACKAGE_NAME = "android";
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const char* AssetManager::TARGET_APK_PATH = "/system/framework/framework-res.apk";
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const char* AssetManager::OVERLAY_SUBDIR = "/system/vendor/overlay-subdir";
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const char* AssetManager::OVERLAY_SUBDIR_PROPERTY = "ro.boot.vendor.overlay.subdir";
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const char* AssetManager::IDMAP_DIR = "/data/resource-cache";
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namespace {
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