Merge "Migrating functions for on device linking." into honeycomb
This commit is contained in:
@@ -347,6 +347,489 @@ void SC_ForEach2(RsScript vs,
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s->runForEach(rsc, ain, aout, usr, call);
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}
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//////////////////////////////////////////////////////////////////////////////
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// Heavy math functions
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//////////////////////////////////////////////////////////////////////////////
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typedef struct {
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float m[16];
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} rs_matrix4x4;
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typedef struct {
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float m[9];
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} rs_matrix3x3;
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typedef struct {
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float m[4];
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} rs_matrix2x2;
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static inline void
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rsMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 4 + col] = v;
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}
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static inline float
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rsMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col) {
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return m->m[row * 4 + col];
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}
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static inline void
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rsMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 3 + col] = v;
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}
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static inline float
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rsMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col) {
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return m->m[row * 3 + col];
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}
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static inline void
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rsMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v) {
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m->m[row * 2 + col] = v;
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}
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static inline float
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rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) {
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return m->m[row * 2 + col];
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}
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static void SC_MatrixLoadIdentity_4x4(rs_matrix4x4 *m) {
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m->m[0] = 1.f;
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m->m[1] = 0.f;
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m->m[2] = 0.f;
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m->m[3] = 0.f;
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m->m[4] = 0.f;
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m->m[5] = 1.f;
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m->m[6] = 0.f;
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m->m[7] = 0.f;
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m->m[8] = 0.f;
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m->m[9] = 0.f;
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m->m[10] = 1.f;
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m->m[11] = 0.f;
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m->m[12] = 0.f;
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m->m[13] = 0.f;
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m->m[14] = 0.f;
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m->m[15] = 1.f;
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}
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static void SC_MatrixLoadIdentity_3x3(rs_matrix3x3 *m) {
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m->m[0] = 1.f;
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m->m[1] = 0.f;
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m->m[2] = 0.f;
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m->m[3] = 0.f;
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m->m[4] = 1.f;
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m->m[5] = 0.f;
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m->m[6] = 0.f;
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m->m[7] = 0.f;
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m->m[8] = 1.f;
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}
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static void SC_MatrixLoadIdentity_2x2(rs_matrix2x2 *m) {
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m->m[0] = 1.f;
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m->m[1] = 0.f;
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m->m[2] = 0.f;
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m->m[3] = 1.f;
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}
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static void SC_MatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v) {
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m->m[0] = v[0];
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m->m[1] = v[1];
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m->m[2] = v[2];
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m->m[3] = v[3];
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m->m[4] = v[4];
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m->m[5] = v[5];
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m->m[6] = v[6];
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m->m[7] = v[7];
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m->m[8] = v[8];
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m->m[9] = v[9];
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m->m[10] = v[10];
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m->m[11] = v[11];
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m->m[12] = v[12];
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m->m[13] = v[13];
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m->m[14] = v[14];
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m->m[15] = v[15];
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}
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static void SC_MatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v) {
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m->m[0] = v[0];
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m->m[1] = v[1];
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m->m[2] = v[2];
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m->m[3] = v[3];
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m->m[4] = v[4];
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m->m[5] = v[5];
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m->m[6] = v[6];
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m->m[7] = v[7];
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m->m[8] = v[8];
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}
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static void SC_MatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v) {
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m->m[0] = v[0];
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m->m[1] = v[1];
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m->m[2] = v[2];
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m->m[3] = v[3];
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}
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static void SC_MatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v) {
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m->m[0] = v->m[0];
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m->m[1] = v->m[1];
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m->m[2] = v->m[2];
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m->m[3] = v->m[3];
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m->m[4] = v->m[4];
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m->m[5] = v->m[5];
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m->m[6] = v->m[6];
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m->m[7] = v->m[7];
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m->m[8] = v->m[8];
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m->m[9] = v->m[9];
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m->m[10] = v->m[10];
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m->m[11] = v->m[11];
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m->m[12] = v->m[12];
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m->m[13] = v->m[13];
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m->m[14] = v->m[14];
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m->m[15] = v->m[15];
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}
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static void SC_MatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v) {
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m->m[0] = v->m[0];
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m->m[1] = v->m[1];
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m->m[2] = v->m[2];
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m->m[3] = 0.f;
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m->m[4] = v->m[3];
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m->m[5] = v->m[4];
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m->m[6] = v->m[5];
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m->m[7] = 0.f;
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m->m[8] = v->m[6];
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m->m[9] = v->m[7];
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m->m[10] = v->m[8];
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m->m[11] = 0.f;
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m->m[12] = 0.f;
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m->m[13] = 0.f;
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m->m[14] = 0.f;
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m->m[15] = 1.f;
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}
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static void SC_MatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v) {
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m->m[0] = v->m[0];
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m->m[1] = v->m[1];
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m->m[2] = 0.f;
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m->m[3] = 0.f;
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m->m[4] = v->m[2];
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m->m[5] = v->m[3];
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m->m[6] = 0.f;
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m->m[7] = 0.f;
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m->m[8] = 0.f;
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m->m[9] = 0.f;
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m->m[10] = 1.f;
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m->m[11] = 0.f;
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m->m[12] = 0.f;
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m->m[13] = 0.f;
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m->m[14] = 0.f;
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m->m[15] = 1.f;
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}
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static void SC_MatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v) {
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m->m[0] = v->m[0];
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m->m[1] = v->m[1];
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m->m[2] = v->m[2];
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m->m[3] = v->m[3];
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m->m[4] = v->m[4];
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m->m[5] = v->m[5];
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m->m[6] = v->m[6];
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m->m[7] = v->m[7];
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m->m[8] = v->m[8];
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}
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static void SC_MatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v) {
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m->m[0] = v->m[0];
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m->m[1] = v->m[1];
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m->m[2] = v->m[2];
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m->m[3] = v->m[3];
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}
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static void SC_MatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
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float c, s;
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m->m[3] = 0;
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m->m[7] = 0;
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m->m[11]= 0;
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m->m[12]= 0;
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m->m[13]= 0;
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m->m[14]= 0;
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m->m[15]= 1;
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rot *= (float)(M_PI / 180.0f);
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c = cos(rot);
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s = sin(rot);
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const float len = x*x + y*y + z*z;
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if (len != 1) {
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const float recipLen = 1.f / sqrt(len);
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x *= recipLen;
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y *= recipLen;
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z *= recipLen;
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}
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const float nc = 1.0f - c;
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const float xy = x * y;
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const float yz = y * z;
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const float zx = z * x;
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const float xs = x * s;
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const float ys = y * s;
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const float zs = z * s;
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m->m[ 0] = x*x*nc + c;
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m->m[ 4] = xy*nc - zs;
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m->m[ 8] = zx*nc + ys;
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m->m[ 1] = xy*nc + zs;
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m->m[ 5] = y*y*nc + c;
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m->m[ 9] = yz*nc - xs;
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m->m[ 2] = zx*nc - ys;
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m->m[ 6] = yz*nc + xs;
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m->m[10] = z*z*nc + c;
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}
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static void SC_MatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) {
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SC_MatrixLoadIdentity_4x4(m);
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m->m[0] = x;
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m->m[5] = y;
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m->m[10] = z;
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}
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static void SC_MatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) {
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SC_MatrixLoadIdentity_4x4(m);
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m->m[12] = x;
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m->m[13] = y;
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m->m[14] = z;
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}
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static void SC_MatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) {
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for (int i=0 ; i<4 ; i++) {
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float ri0 = 0;
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float ri1 = 0;
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float ri2 = 0;
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float ri3 = 0;
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for (int j=0 ; j<4 ; j++) {
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const float rhs_ij = rsMatrixGet(rhs, i,j);
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ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
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ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
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ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
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ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij;
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}
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rsMatrixSet(m, i, 0, ri0);
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rsMatrixSet(m, i, 1, ri1);
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rsMatrixSet(m, i, 2, ri2);
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rsMatrixSet(m, i, 3, ri3);
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}
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}
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static void SC_MatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) {
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rs_matrix4x4 mt;
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SC_MatrixLoadMultiply_4x4_4x4_4x4(&mt, m, rhs);
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SC_MatrixLoad_4x4_4x4(m, &mt);
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}
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static void SC_MatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
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for (int i=0 ; i<3 ; i++) {
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float ri0 = 0;
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float ri1 = 0;
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float ri2 = 0;
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for (int j=0 ; j<3 ; j++) {
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const float rhs_ij = rsMatrixGet(rhs, i,j);
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ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
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ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
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ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
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}
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rsMatrixSet(m, i, 0, ri0);
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rsMatrixSet(m, i, 1, ri1);
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rsMatrixSet(m, i, 2, ri2);
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}
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}
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static void SC_MatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) {
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rs_matrix3x3 mt;
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SC_MatrixLoadMultiply_3x3_3x3_3x3(&mt, m, rhs);
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SC_MatrixLoad_3x3_3x3(m, &mt);
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}
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static void SC_MatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) {
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for (int i=0 ; i<2 ; i++) {
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float ri0 = 0;
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float ri1 = 0;
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for (int j=0 ; j<2 ; j++) {
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const float rhs_ij = rsMatrixGet(rhs, i,j);
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ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
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ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
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}
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rsMatrixSet(m, i, 0, ri0);
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rsMatrixSet(m, i, 1, ri1);
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}
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}
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static void SC_MatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) {
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rs_matrix2x2 mt;
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SC_MatrixLoadMultiply_2x2_2x2_2x2(&mt, m, rhs);
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SC_MatrixLoad_2x2_2x2(m, &mt);
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}
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static void SC_MatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
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rs_matrix4x4 m1;
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SC_MatrixLoadRotate(&m1, rot, x, y, z);
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SC_MatrixMultiply_4x4_4x4(m, &m1);
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}
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static void SC_MatrixScale(rs_matrix4x4 *m, float x, float y, float z) {
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rs_matrix4x4 m1;
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SC_MatrixLoadScale(&m1, x, y, z);
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SC_MatrixMultiply_4x4_4x4(m, &m1);
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}
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static void SC_MatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) {
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rs_matrix4x4 m1;
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SC_MatrixLoadTranslate(&m1, x, y, z);
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SC_MatrixMultiply_4x4_4x4(m, &m1);
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}
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static void SC_MatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
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SC_MatrixLoadIdentity_4x4(m);
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m->m[0] = 2.f / (right - left);
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m->m[5] = 2.f / (top - bottom);
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m->m[10]= -2.f / (far - near);
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m->m[12]= -(right + left) / (right - left);
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m->m[13]= -(top + bottom) / (top - bottom);
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m->m[14]= -(far + near) / (far - near);
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}
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static void SC_MatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
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SC_MatrixLoadIdentity_4x4(m);
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m->m[0] = 2.f * near / (right - left);
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m->m[5] = 2.f * near / (top - bottom);
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m->m[8] = (right + left) / (right - left);
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m->m[9] = (top + bottom) / (top - bottom);
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m->m[10]= -(far + near) / (far - near);
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m->m[11]= -1.f;
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m->m[14]= -2.f * far * near / (far - near);
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m->m[15]= 0.f;
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}
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static void SC_MatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far) {
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float top = near * tan((float) (fovy * M_PI / 360.0f));
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float bottom = -top;
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float left = bottom * aspect;
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float right = top * aspect;
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SC_MatrixLoadFrustum(m, left, right, bottom, top, near, far);
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}
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// Returns true if the matrix was successfully inversed
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static bool SC_MatrixInverse_4x4(rs_matrix4x4 *m) {
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rs_matrix4x4 result;
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int i, j;
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for (i = 0; i < 4; ++i) {
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for (j = 0; j < 4; ++j) {
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// computeCofactor for int i, int j
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int c0 = (i+1) % 4;
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int c1 = (i+2) % 4;
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int c2 = (i+3) % 4;
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int r0 = (j+1) % 4;
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int r1 = (j+2) % 4;
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int r2 = (j+3) % 4;
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float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
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- (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
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+ (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
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float cofactor = (i+j) & 1 ? -minor : minor;
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result.m[4*i + j] = cofactor;
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}
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}
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// Dot product of 0th column of source and 0th row of result
|
||||
float det = m->m[0]*result.m[0] + m->m[4]*result.m[1] +
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m->m[8]*result.m[2] + m->m[12]*result.m[3];
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if (fabs(det) < 1e-6) {
|
||||
return false;
|
||||
}
|
||||
|
||||
det = 1.0f / det;
|
||||
for (i = 0; i < 16; ++i) {
|
||||
m->m[i] = result.m[i] * det;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns true if the matrix was successfully inversed
|
||||
static bool SC_MatrixInverseTranspose_4x4(rs_matrix4x4 *m) {
|
||||
rs_matrix4x4 result;
|
||||
|
||||
int i, j;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
for (j = 0; j < 4; ++j) {
|
||||
// computeCofactor for int i, int j
|
||||
int c0 = (i+1) % 4;
|
||||
int c1 = (i+2) % 4;
|
||||
int c2 = (i+3) % 4;
|
||||
int r0 = (j+1) % 4;
|
||||
int r1 = (j+2) % 4;
|
||||
int r2 = (j+3) % 4;
|
||||
|
||||
float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
|
||||
- (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
|
||||
+ (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
|
||||
|
||||
float cofactor = (i+j) & 1 ? -minor : minor;
|
||||
|
||||
result.m[4*j + i] = cofactor;
|
||||
}
|
||||
}
|
||||
|
||||
// Dot product of 0th column of source and 0th column of result
|
||||
float det = m->m[0]*result.m[0] + m->m[4]*result.m[4] +
|
||||
m->m[8]*result.m[8] + m->m[12]*result.m[12];
|
||||
|
||||
if (fabs(det) < 1e-6) {
|
||||
return false;
|
||||
}
|
||||
|
||||
det = 1.0f / det;
|
||||
for (i = 0; i < 16; ++i) {
|
||||
m->m[i] = result.m[i] * det;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void SC_MatrixTranspose_4x4(rs_matrix4x4 *m) {
|
||||
int i, j;
|
||||
float temp;
|
||||
for (i = 0; i < 3; ++i) {
|
||||
for (j = i + 1; j < 4; ++j) {
|
||||
temp = m->m[i*4 + j];
|
||||
m->m[i*4 + j] = m->m[j*4 + i];
|
||||
m->m[j*4 + i] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_MatrixTranspose_3x3(rs_matrix3x3 *m) {
|
||||
int i, j;
|
||||
float temp;
|
||||
for (i = 0; i < 2; ++i) {
|
||||
for (j = i + 1; j < 3; ++j) {
|
||||
temp = m->m[i*3 + j];
|
||||
m->m[i*3 + j] = m->m[j*4 + i];
|
||||
m->m[j*3 + i] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void SC_MatrixTranspose_2x2(rs_matrix2x2 *m) {
|
||||
float temp = m->m[1];
|
||||
m->m[1] = m->m[2];
|
||||
m->m[2] = temp;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// Class implementation
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
@@ -473,6 +956,45 @@ static ScriptCState::SymbolTable_t gSyms[] = {
|
||||
{ "_Z22rsSendToClientBlockingi", (void *)&SC_toClientBlocking, false },
|
||||
{ "_Z22rsSendToClientBlockingiPKvj", (void *)&SC_toClientBlocking2, false },
|
||||
|
||||
// matrix
|
||||
{ "_Z20rsMatrixLoadIdentityP12rs_matrix4x4", (void *)&SC_MatrixLoadIdentity_4x4, false },
|
||||
{ "_Z20rsMatrixLoadIdentityP12rs_matrix3x3", (void *)&SC_MatrixLoadIdentity_3x3, false },
|
||||
{ "_Z20rsMatrixLoadIdentityP12rs_matrix2x2", (void *)&SC_MatrixLoadIdentity_2x2, false },
|
||||
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix4x4PKf", (void *)&SC_MatrixLoad_4x4_f, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix3x3PKf", (void *)&SC_MatrixLoad_3x3_f, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix2x2PKf", (void *)&SC_MatrixLoad_2x2_f, false },
|
||||
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix4x4PKS_", (void *)&SC_MatrixLoad_4x4_4x4, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix3x3", (void *)&SC_MatrixLoad_4x4_3x3, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix4x4PK12rs_matrix2x2", (void *)&SC_MatrixLoad_4x4_2x2, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix3x3PKS_", (void *)&SC_MatrixLoad_3x3_3x3, false },
|
||||
{ "_Z12rsMatrixLoadP12rs_matrix2x2PKS_", (void *)&SC_MatrixLoad_2x2_2x2, false },
|
||||
|
||||
{ "_Z18rsMatrixLoadRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadRotate, false },
|
||||
{ "_Z17rsMatrixLoadScaleP12rs_matrix4x4fff", (void *)&SC_MatrixLoadScale, false },
|
||||
{ "_Z21rsMatrixLoadTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixLoadTranslate, false },
|
||||
{ "_Z14rsMatrixRotateP12rs_matrix4x4ffff", (void *)&SC_MatrixRotate, false },
|
||||
{ "_Z13rsMatrixScaleP12rs_matrix4x4fff", (void *)&SC_MatrixScale, false },
|
||||
{ "_Z17rsMatrixTranslateP12rs_matrix4x4fff", (void *)&SC_MatrixTranslate, false },
|
||||
|
||||
{ "_Z20rsMatrixLoadMultiplyP12rs_matrix4x4PKS_S2_", (void *)&SC_MatrixLoadMultiply_4x4_4x4_4x4, false },
|
||||
{ "_Z16rsMatrixMultiplyP12rs_matrix4x4PKS_", (void *)&SC_MatrixMultiply_4x4_4x4, false },
|
||||
{ "_Z20rsMatrixLoadMultiplyP12rs_matrix3x3PKS_S2_", (void *)&SC_MatrixLoadMultiply_3x3_3x3_3x3, false },
|
||||
{ "_Z16rsMatrixMultiplyP12rs_matrix3x3PKS_", (void *)&SC_MatrixMultiply_3x3_3x3, false },
|
||||
{ "_Z20rsMatrixLoadMultiplyP12rs_matrix2x2PKS_S2_", (void *)&SC_MatrixLoadMultiply_2x2_2x2_2x2, false },
|
||||
{ "_Z16rsMatrixMultiplyP12rs_matrix2x2PKS_", (void *)&SC_MatrixMultiply_2x2_2x2, false },
|
||||
|
||||
{ "_Z17rsMatrixLoadOrthoP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadOrtho, false },
|
||||
{ "_Z19rsMatrixLoadFrustumP12rs_matrix4x4ffffff", (void *)&SC_MatrixLoadFrustum, false },
|
||||
{ "_Z23rsMatrixLoadPerspectiveP12rs_matrix4x4ffff", (void *)&SC_MatrixLoadPerspective, false },
|
||||
|
||||
{ "_Z15rsMatrixInverseP12rs_matrix4x4", (void *)&SC_MatrixInverse_4x4, false },
|
||||
{ "_Z24rsMatrixInverseTransposeP12rs_matrix4x4", (void *)&SC_MatrixInverseTranspose_4x4, false },
|
||||
{ "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_4x4, false },
|
||||
{ "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_3x3, false },
|
||||
{ "_Z17rsMatrixTransposeP12rs_matrix4x4", (void *)&SC_MatrixTranspose_2x2, false },
|
||||
|
||||
{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach, false },
|
||||
//{ "_Z9rsForEach9rs_script13rs_allocationS0_PKv", (void *)&SC_ForEach2, true },
|
||||
|
||||
|
||||
@@ -131,352 +131,62 @@ rsMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col) {
|
||||
return m->m[row * 2 + col];
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadIdentity(rs_matrix4x4 *m) {
|
||||
m->m[0] = 1.f;
|
||||
m->m[1] = 0.f;
|
||||
m->m[2] = 0.f;
|
||||
m->m[3] = 0.f;
|
||||
m->m[4] = 0.f;
|
||||
m->m[5] = 1.f;
|
||||
m->m[6] = 0.f;
|
||||
m->m[7] = 0.f;
|
||||
m->m[8] = 0.f;
|
||||
m->m[9] = 0.f;
|
||||
m->m[10] = 1.f;
|
||||
m->m[11] = 0.f;
|
||||
m->m[12] = 0.f;
|
||||
m->m[13] = 0.f;
|
||||
m->m[14] = 0.f;
|
||||
m->m[15] = 1.f;
|
||||
}
|
||||
extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix4x4 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix3x3 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoadIdentity(rs_matrix2x2 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const float *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const float *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const float *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v);
|
||||
extern void __attribute__((overloadable)) rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadIdentity(rs_matrix3x3 *m) {
|
||||
m->m[0] = 1.f;
|
||||
m->m[1] = 0.f;
|
||||
m->m[2] = 0.f;
|
||||
m->m[3] = 0.f;
|
||||
m->m[4] = 1.f;
|
||||
m->m[5] = 0.f;
|
||||
m->m[6] = 0.f;
|
||||
m->m[7] = 0.f;
|
||||
m->m[8] = 1.f;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadIdentity(rs_matrix2x2 *m) {
|
||||
m->m[0] = 1.f;
|
||||
m->m[1] = 0.f;
|
||||
m->m[2] = 0.f;
|
||||
m->m[3] = 1.f;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix4x4 *m, const float *v) {
|
||||
m->m[0] = v[0];
|
||||
m->m[1] = v[1];
|
||||
m->m[2] = v[2];
|
||||
m->m[3] = v[3];
|
||||
m->m[4] = v[4];
|
||||
m->m[5] = v[5];
|
||||
m->m[6] = v[6];
|
||||
m->m[7] = v[7];
|
||||
m->m[8] = v[8];
|
||||
m->m[9] = v[9];
|
||||
m->m[10] = v[10];
|
||||
m->m[11] = v[11];
|
||||
m->m[12] = v[12];
|
||||
m->m[13] = v[13];
|
||||
m->m[14] = v[14];
|
||||
m->m[15] = v[15];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix3x3 *m, const float *v) {
|
||||
m->m[0] = v[0];
|
||||
m->m[1] = v[1];
|
||||
m->m[2] = v[2];
|
||||
m->m[3] = v[3];
|
||||
m->m[4] = v[4];
|
||||
m->m[5] = v[5];
|
||||
m->m[6] = v[6];
|
||||
m->m[7] = v[7];
|
||||
m->m[8] = v[8];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix2x2 *m, const float *v) {
|
||||
m->m[0] = v[0];
|
||||
m->m[1] = v[1];
|
||||
m->m[2] = v[2];
|
||||
m->m[3] = v[3];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix4x4 *v) {
|
||||
m->m[0] = v->m[0];
|
||||
m->m[1] = v->m[1];
|
||||
m->m[2] = v->m[2];
|
||||
m->m[3] = v->m[3];
|
||||
m->m[4] = v->m[4];
|
||||
m->m[5] = v->m[5];
|
||||
m->m[6] = v->m[6];
|
||||
m->m[7] = v->m[7];
|
||||
m->m[8] = v->m[8];
|
||||
m->m[9] = v->m[9];
|
||||
m->m[10] = v->m[10];
|
||||
m->m[11] = v->m[11];
|
||||
m->m[12] = v->m[12];
|
||||
m->m[13] = v->m[13];
|
||||
m->m[14] = v->m[14];
|
||||
m->m[15] = v->m[15];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix3x3 *v) {
|
||||
m->m[0] = v->m[0];
|
||||
m->m[1] = v->m[1];
|
||||
m->m[2] = v->m[2];
|
||||
m->m[3] = 0.f;
|
||||
m->m[4] = v->m[3];
|
||||
m->m[5] = v->m[4];
|
||||
m->m[6] = v->m[5];
|
||||
m->m[7] = 0.f;
|
||||
m->m[8] = v->m[6];
|
||||
m->m[9] = v->m[7];
|
||||
m->m[10] = v->m[8];
|
||||
m->m[11] = 0.f;
|
||||
m->m[12] = 0.f;
|
||||
m->m[13] = 0.f;
|
||||
m->m[14] = 0.f;
|
||||
m->m[15] = 1.f;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix4x4 *m, const rs_matrix2x2 *v) {
|
||||
m->m[0] = v->m[0];
|
||||
m->m[1] = v->m[1];
|
||||
m->m[2] = 0.f;
|
||||
m->m[3] = 0.f;
|
||||
m->m[4] = v->m[3];
|
||||
m->m[5] = v->m[4];
|
||||
m->m[6] = 0.f;
|
||||
m->m[7] = 0.f;
|
||||
m->m[8] = v->m[6];
|
||||
m->m[9] = v->m[7];
|
||||
m->m[10] = 1.f;
|
||||
m->m[11] = 0.f;
|
||||
m->m[12] = 0.f;
|
||||
m->m[13] = 0.f;
|
||||
m->m[14] = 0.f;
|
||||
m->m[15] = 1.f;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix3x3 *m, const rs_matrix3x3 *v) {
|
||||
m->m[0] = v->m[0];
|
||||
m->m[1] = v->m[1];
|
||||
m->m[2] = v->m[2];
|
||||
m->m[3] = v->m[3];
|
||||
m->m[4] = v->m[4];
|
||||
m->m[5] = v->m[5];
|
||||
m->m[6] = v->m[6];
|
||||
m->m[7] = v->m[7];
|
||||
m->m[8] = v->m[8];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoad(rs_matrix2x2 *m, const rs_matrix2x2 *v) {
|
||||
m->m[0] = v->m[0];
|
||||
m->m[1] = v->m[1];
|
||||
m->m[2] = v->m[2];
|
||||
m->m[3] = v->m[3];
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
|
||||
float c, s;
|
||||
m->m[3] = 0;
|
||||
m->m[7] = 0;
|
||||
m->m[11]= 0;
|
||||
m->m[12]= 0;
|
||||
m->m[13]= 0;
|
||||
m->m[14]= 0;
|
||||
m->m[15]= 1;
|
||||
rot *= (float)(M_PI / 180.0f);
|
||||
c = cos(rot);
|
||||
s = sin(rot);
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
|
||||
|
||||
const float len = x*x + y*y + z*z;
|
||||
if (len != 1) {
|
||||
const float recipLen = 1.f / sqrt(len);
|
||||
x *= recipLen;
|
||||
y *= recipLen;
|
||||
z *= recipLen;
|
||||
}
|
||||
const float nc = 1.0f - c;
|
||||
const float xy = x * y;
|
||||
const float yz = y * z;
|
||||
const float zx = z * x;
|
||||
const float xs = x * s;
|
||||
const float ys = y * s;
|
||||
const float zs = z * s;
|
||||
m->m[ 0] = x*x*nc + c;
|
||||
m->m[ 4] = xy*nc - zs;
|
||||
m->m[ 8] = zx*nc + ys;
|
||||
m->m[ 1] = xy*nc + zs;
|
||||
m->m[ 5] = y*y*nc + c;
|
||||
m->m[ 9] = yz*nc - xs;
|
||||
m->m[ 2] = zx*nc - ys;
|
||||
m->m[ 6] = yz*nc + xs;
|
||||
m->m[10] = z*z*nc + c;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z) {
|
||||
rsMatrixLoadIdentity(m);
|
||||
m->m[0] = x;
|
||||
m->m[5] = y;
|
||||
m->m[10] = z;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z) {
|
||||
rsMatrixLoadIdentity(m);
|
||||
m->m[12] = x;
|
||||
m->m[13] = y;
|
||||
m->m[14] = z;
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far);
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *lhs, const rs_matrix4x4 *rhs) {
|
||||
for (int i=0 ; i<4 ; i++) {
|
||||
float ri0 = 0;
|
||||
float ri1 = 0;
|
||||
float ri2 = 0;
|
||||
float ri3 = 0;
|
||||
for (int j=0 ; j<4 ; j++) {
|
||||
const float rhs_ij = rsMatrixGet(rhs, i,j);
|
||||
ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
|
||||
ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
|
||||
ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
|
||||
ri3 += rsMatrixGet(lhs, j, 3) * rhs_ij;
|
||||
}
|
||||
rsMatrixSet(m, i, 0, ri0);
|
||||
rsMatrixSet(m, i, 1, ri1);
|
||||
rsMatrixSet(m, i, 2, ri2);
|
||||
rsMatrixSet(m, i, 3, ri3);
|
||||
}
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix4x4 *m, const rs_matrix4x4 *rhs) {
|
||||
rs_matrix4x4 mt;
|
||||
rsMatrixLoadMultiply(&mt, m, rhs);
|
||||
rsMatrixLoad(m, &mt);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *lhs, const rs_matrix3x3 *rhs) {
|
||||
for (int i=0 ; i<3 ; i++) {
|
||||
float ri0 = 0;
|
||||
float ri1 = 0;
|
||||
float ri2 = 0;
|
||||
for (int j=0 ; j<3 ; j++) {
|
||||
const float rhs_ij = rsMatrixGet(rhs, i,j);
|
||||
ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
|
||||
ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
|
||||
ri2 += rsMatrixGet(lhs, j, 2) * rhs_ij;
|
||||
}
|
||||
rsMatrixSet(m, i, 0, ri0);
|
||||
rsMatrixSet(m, i, 1, ri1);
|
||||
rsMatrixSet(m, i, 2, ri2);
|
||||
}
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix3x3 *m, const rs_matrix3x3 *rhs) {
|
||||
rs_matrix3x3 mt;
|
||||
rsMatrixLoadMultiply(&mt, m, rhs);
|
||||
rsMatrixLoad(m, &mt);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *lhs, const rs_matrix2x2 *rhs) {
|
||||
for (int i=0 ; i<2 ; i++) {
|
||||
float ri0 = 0;
|
||||
float ri1 = 0;
|
||||
for (int j=0 ; j<2 ; j++) {
|
||||
const float rhs_ij = rsMatrixGet(rhs, i,j);
|
||||
ri0 += rsMatrixGet(lhs, j, 0) * rhs_ij;
|
||||
ri1 += rsMatrixGet(lhs, j, 1) * rhs_ij;
|
||||
}
|
||||
rsMatrixSet(m, i, 0, ri0);
|
||||
rsMatrixSet(m, i, 1, ri1);
|
||||
}
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix2x2 *m, const rs_matrix2x2 *rhs) {
|
||||
rs_matrix2x2 mt;
|
||||
rsMatrixLoadMultiply(&mt, m, rhs);
|
||||
rsMatrixLoad(m, &mt);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z) {
|
||||
rs_matrix4x4 m1;
|
||||
rsMatrixLoadRotate(&m1, rot, x, y, z);
|
||||
rsMatrixMultiply(m, &m1);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixScale(rs_matrix4x4 *m, float x, float y, float z) {
|
||||
rs_matrix4x4 m1;
|
||||
rsMatrixLoadScale(&m1, x, y, z);
|
||||
rsMatrixMultiply(m, &m1);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z) {
|
||||
rs_matrix4x4 m1;
|
||||
rsMatrixLoadTranslate(&m1, x, y, z);
|
||||
rsMatrixMultiply(m, &m1);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
|
||||
rsMatrixLoadIdentity(m);
|
||||
m->m[0] = 2.f / (right - left);
|
||||
m->m[5] = 2.f / (top - bottom);
|
||||
m->m[10]= -2.f / (far - near);
|
||||
m->m[12]= -(right + left) / (right - left);
|
||||
m->m[13]= -(top + bottom) / (top - bottom);
|
||||
m->m[14]= -(far + near) / (far - near);
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right, float bottom, float top, float near, float far) {
|
||||
rsMatrixLoadIdentity(m);
|
||||
m->m[0] = 2.f * near / (right - left);
|
||||
m->m[5] = 2.f * near / (top - bottom);
|
||||
m->m[8] = (right + left) / (right - left);
|
||||
m->m[9] = (top + bottom) / (top - bottom);
|
||||
m->m[10]= -(far + near) / (far - near);
|
||||
m->m[11]= -1.f;
|
||||
m->m[14]= -2.f * far * near / (far - near);
|
||||
m->m[15]= 0.f;
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far) {
|
||||
float top = near * tan((float) (fovy * M_PI / 360.0f));
|
||||
float bottom = -top;
|
||||
float left = bottom * aspect;
|
||||
float right = top * aspect;
|
||||
rsMatrixLoadFrustum(m, left, right, bottom, top, near, far);
|
||||
}
|
||||
extern void __attribute__((overloadable))
|
||||
rsMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
|
||||
|
||||
_RS_STATIC float4 __attribute__((overloadable))
|
||||
rsMatrixMultiply(rs_matrix4x4 *m, float4 in) {
|
||||
@@ -535,121 +245,11 @@ rsMatrixMultiply(rs_matrix2x2 *m, float2 in) {
|
||||
}
|
||||
|
||||
// Returns true if the matrix was successfully inversed
|
||||
_RS_STATIC bool __attribute__((overloadable))
|
||||
rsMatrixInverse(rs_matrix4x4 *m) {
|
||||
rs_matrix4x4 result;
|
||||
|
||||
int i, j;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
for (j = 0; j < 4; ++j) {
|
||||
// computeCofactor for int i, int j
|
||||
int c0 = (i+1) % 4;
|
||||
int c1 = (i+2) % 4;
|
||||
int c2 = (i+3) % 4;
|
||||
int r0 = (j+1) % 4;
|
||||
int r1 = (j+2) % 4;
|
||||
int r2 = (j+3) % 4;
|
||||
|
||||
float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
|
||||
- (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
|
||||
+ (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
|
||||
|
||||
float cofactor = (i+j) & 1 ? -minor : minor;
|
||||
|
||||
result.m[4*i + j] = cofactor;
|
||||
}
|
||||
}
|
||||
|
||||
// Dot product of 0th column of source and 0th row of result
|
||||
float det = m->m[0]*result.m[0] + m->m[4]*result.m[1] +
|
||||
m->m[8]*result.m[2] + m->m[12]*result.m[3];
|
||||
|
||||
if (fabs(det) < 1e-6) {
|
||||
return false;
|
||||
}
|
||||
|
||||
det = 1.0f / det;
|
||||
for (i = 0; i < 16; ++i) {
|
||||
m->m[i] = result.m[i] * det;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Returns true if the matrix was successfully inversed
|
||||
_RS_STATIC bool __attribute__((overloadable))
|
||||
rsMatrixInverseTranspose(rs_matrix4x4 *m) {
|
||||
rs_matrix4x4 result;
|
||||
|
||||
int i, j;
|
||||
for (i = 0; i < 4; ++i) {
|
||||
for (j = 0; j < 4; ++j) {
|
||||
// computeCofactor for int i, int j
|
||||
int c0 = (i+1) % 4;
|
||||
int c1 = (i+2) % 4;
|
||||
int c2 = (i+3) % 4;
|
||||
int r0 = (j+1) % 4;
|
||||
int r1 = (j+2) % 4;
|
||||
int r2 = (j+3) % 4;
|
||||
|
||||
float minor = (m->m[c0 + 4*r0] * (m->m[c1 + 4*r1] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r1]))
|
||||
- (m->m[c0 + 4*r1] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r2] - m->m[c1 + 4*r2] * m->m[c2 + 4*r0]))
|
||||
+ (m->m[c0 + 4*r2] * (m->m[c1 + 4*r0] * m->m[c2 + 4*r1] - m->m[c1 + 4*r1] * m->m[c2 + 4*r0]));
|
||||
|
||||
float cofactor = (i+j) & 1 ? -minor : minor;
|
||||
|
||||
result.m[4*j + i] = cofactor;
|
||||
}
|
||||
}
|
||||
|
||||
// Dot product of 0th column of source and 0th column of result
|
||||
float det = m->m[0]*result.m[0] + m->m[4]*result.m[4] +
|
||||
m->m[8]*result.m[8] + m->m[12]*result.m[12];
|
||||
|
||||
if (fabs(det) < 1e-6) {
|
||||
return false;
|
||||
}
|
||||
|
||||
det = 1.0f / det;
|
||||
for (i = 0; i < 16; ++i) {
|
||||
m->m[i] = result.m[i] * det;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixTranspose(rs_matrix4x4 *m) {
|
||||
int i, j;
|
||||
float temp;
|
||||
for (i = 0; i < 3; ++i) {
|
||||
for (j = i + 1; j < 4; ++j) {
|
||||
temp = m->m[i*4 + j];
|
||||
m->m[i*4 + j] = m->m[j*4 + i];
|
||||
m->m[j*4 + i] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixTranspose(rs_matrix3x3 *m) {
|
||||
int i, j;
|
||||
float temp;
|
||||
for (i = 0; i < 2; ++i) {
|
||||
for (j = i + 1; j < 3; ++j) {
|
||||
temp = m->m[i*3 + j];
|
||||
m->m[i*3 + j] = m->m[j*4 + i];
|
||||
m->m[j*3 + i] = temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_RS_STATIC void __attribute__((overloadable))
|
||||
rsMatrixTranspose(rs_matrix2x2 *m) {
|
||||
float temp = m->m[1];
|
||||
m->m[1] = m->m[2];
|
||||
m->m[2] = temp;
|
||||
}
|
||||
extern bool __attribute__((overloadable)) rsMatrixInverse(rs_matrix4x4 *m);
|
||||
extern bool __attribute__((overloadable)) rsMatrixInverseTranspose(rs_matrix4x4 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix4x4 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix3x3 *m);
|
||||
extern void __attribute__((overloadable)) rsMatrixTranspose(rs_matrix2x2 *m);
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// quaternion ops
|
||||
|
||||
Reference in New Issue
Block a user