diff --git a/docs/html/guide/topics/resources/index.jd b/docs/html/guide/topics/resources/index.jd index b85170b27bba6..60736bbebc516 100644 --- a/docs/html/guide/topics/resources/index.jd +++ b/docs/html/guide/topics/resources/index.jd @@ -1,6 +1,6 @@ page.title=App Resources page.landing=true -page.landing.intro=It takes more than just code to build a great app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more. +page.landing.intro=It takes more than just code to build a great app. Resources are the additional files and static content that your code uses, such as bitmaps, layout definitions, user interface strings, animation instructions, and more. page.landing.image=images/develop/resources.png page.image=/images/develop/resources.png page.metaDescription=Developer guide about how to use resources in your Android apps. @@ -16,8 +16,8 @@ page.metaDescription=Developer guide about how to use resources in your Android href="http://android-developers.blogspot.com/2011/07/new-tools-for-managing-screen-sizes.html">
Android 3.2 includes new tools for supporting devices with a wide range of screen sizes. -One important result is better support for a new size of screen; what is typically called a ?7-inch? -tablet. This release also offers several new APIs to simplify developers? work in adjusting to +One important result is better support for a new size of screen; what is typically called a "7-inch" +tablet. This release also offers several new APIs to simplify developers' work in adjusting to different screen sizes.
@@ -27,7 +27,7 @@ different screen sizes. difficult to design an app with a single predictable look and feel. We set out to improve this situation for the developer community in Ice Cream Sandwich and beyond. - +This class shows you how to implement a user interface that's optimized for several screen