Move the java and jni renderscript files to the proper location.
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116
graphics/java/android/renderscript/ProgramVertexAlloc.java
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116
graphics/java/android/renderscript/ProgramVertexAlloc.java
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.renderscript;
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import java.lang.Math;
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import android.util.Log;
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/**
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* @hide
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*
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**/
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public class ProgramVertexAlloc {
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public static final int MODELVIEW_OFFSET = 0;
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public static final int PROJECTION_OFFSET = 16;
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public static final int TEXTURE_OFFSET = 32;
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Matrix mModel;
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Matrix mProjection;
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Matrix mTexture;
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public RenderScript.Allocation mAlloc;
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public ProgramVertexAlloc(RenderScript rs) {
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mModel = new Matrix();
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mProjection = new Matrix();
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mTexture = new Matrix();
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mAlloc = rs.allocationCreatePredefSized(
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RenderScript.ElementPredefined.USER_FLOAT,
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48);
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mAlloc.subData1D(MODELVIEW_OFFSET, 16, mModel.mMat);
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mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
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mAlloc.subData1D(TEXTURE_OFFSET, 16, mTexture.mMat);
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}
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public void loadModelview(Matrix m) {
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mModel = m;
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mAlloc.subData1D(MODELVIEW_OFFSET, 16, m.mMat);
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}
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public void loadProjection(Matrix m) {
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mProjection = m;
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mAlloc.subData1D(PROJECTION_OFFSET, 16, m.mMat);
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}
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public void loadTexture(Matrix m) {
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mTexture = m;
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mAlloc.subData1D(TEXTURE_OFFSET, 16, m.mMat);
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}
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public void setupOrthoWindow(int w, int h) {
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mProjection.loadOrtho(0,w, h,0, -1,1);
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mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
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}
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public void setupOrthoNormalized(int w, int h) {
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// range -1,1 in the narrow axis.
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if(w > h) {
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float aspect = ((float)w) / h;
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mProjection.loadOrtho(-aspect,aspect, -1,1, -1,1);
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} else {
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float aspect = ((float)h) / w;
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mProjection.loadOrtho(-1,1, -aspect,aspect, -1,1);
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}
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mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
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}
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public void setupProjectionNormalized(int w, int h) {
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// range -1,1 in the narrow axis at z = 0.
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Matrix m1 = new Matrix();
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Matrix m2 = new Matrix();
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if(w > h) {
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float aspect = ((float)w) / h;
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m1.loadFrustum(-aspect,aspect, -1,1, 1,100);
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} else {
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float aspect = ((float)h) / w;
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m1.loadFrustum(-1,1, -aspect,aspect, 1,100);
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}
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m2.loadRotate(180, 0, 1, 0);
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m1.loadMultiply(m1, m2);
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m2.loadScale(-2, 2, 1);
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m1.loadMultiply(m1, m2);
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m2.loadTranslate(0, 0, 2);
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m1.loadMultiply(m1, m2);
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mProjection = m1;
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mAlloc.subData1D(PROJECTION_OFFSET, 16, mProjection.mMat);
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}
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}
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