Merge "Make sure all game modes are looped." into sc-dev
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@@ -387,12 +387,12 @@ public final class GameManagerService extends IGameManagerService.Stub {
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* Get an array of a package's available game modes.
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*/
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public @GameMode int[] getAvailableGameModes() {
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int modesBitfield = getAvailableGameModesBitfield();
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int sigBits = Integer.bitCount(modesBitfield);
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int[] modes = new int[sigBits];
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final int modesBitfield = getAvailableGameModesBitfield();
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int[] modes = new int[Integer.bitCount(modesBitfield)];
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int i = 0;
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for (int mode = 0; mode < sigBits; ++mode) {
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final int gameModeInHighestBit =
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Integer.numberOfTrailingZeros(Integer.highestOneBit(modesBitfield));
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for (int mode = 0; mode <= gameModeInHighestBit; ++mode) {
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if (((modesBitfield >> mode) & 1) != 0) {
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modes[i++] = mode;
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}
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@@ -412,7 +412,7 @@ public class GameManagerServiceTests {
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reportedModes.add(mode);
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}
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assertEquals(requiredModes.length, reportedModes.size());
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for (int requiredMode : reportedModes) {
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for (int requiredMode : requiredModes) {
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assertTrue("Required game mode not supported: " + requiredMode,
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reportedModes.contains(requiredMode));
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}
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