diff --git a/api/current.xml b/api/current.xml
index c91c2b5e469b8..d3d3e3d696d0d 100644
--- a/api/current.xml
+++ b/api/current.xml
@@ -23853,11 +23853,11 @@
-ReleaseStringUTFChars(path, pathStr);
if (handle != NULL) {
+ const char* funcStr = env->GetStringUTFChars(funcName, NULL);
code = new NativeCode(handle, (ANativeActivity_createFunc*)
- dlsym(handle, "ANativeActivity_onCreate"));
+ dlsym(handle, funcStr));
+ env->ReleaseStringUTFChars(funcName, funcStr);
+
if (code->createActivityFunc == NULL) {
LOGW("ANativeActivity_onCreate not found");
delete code;
@@ -999,7 +1003,7 @@ finishPreDispatchKeyEvent_native(JNIEnv* env, jobject clazz, jint handle,
}
static const JNINativeMethod g_methods[] = {
- { "loadNativeCode", "(Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;ILandroid/content/res/AssetManager;[B)I",
+ { "loadNativeCode", "(Ljava/lang/String;Ljava/lang/String;Landroid/os/MessageQueue;Ljava/lang/String;Ljava/lang/String;ILandroid/content/res/AssetManager;[B)I",
(void*)loadNativeCode_native },
{ "unloadNativeCode", "(I)V", (void*)unloadNativeCode_native },
{ "onStartNative", "(I)V", (void*)onStart_native },
diff --git a/native/include/android/native_activity.h b/native/include/android/native_activity.h
index a8f11c97ec824..d89bc8b9b6d3a 100644
--- a/native/include/android/native_activity.h
+++ b/native/include/android/native_activity.h
@@ -223,18 +223,34 @@ typedef void ANativeActivity_createFunc(ANativeActivity* activity,
/**
* The name of the function that NativeInstance looks for when launching its
- * native code.
+ * native code. This is the default function that is used, you can specify
+ * "android.app.func_name" string meta-data in your manifest to use a different
+ * function.
*/
extern ANativeActivity_createFunc ANativeActivity_onCreate;
/**
* Finish the given activity. Its finish() method will be called, causing it
- * to be stopped and destroyed.
+ * to be stopped and destroyed. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
*/
void ANativeActivity_finish(ANativeActivity* activity);
+/**
+ * Change the window format of the given activity. Calls getWindow().setFormat()
+ * of the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format);
+/**
+ * Change the window flags of the given activity. Calls getWindow().setFlags()
+ * of the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place. See window.h for flag constants.
+ */
void ANativeActivity_setWindowFlags(ANativeActivity* activity,
uint32_t addFlags, uint32_t removeFlags);
@@ -247,6 +263,12 @@ enum {
ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002,
};
+/**
+ * Show the IME while in the given activity. Calls InputMethodManager.showSoftInput()
+ * for the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags);
/**
@@ -258,6 +280,12 @@ enum {
ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002,
};
+/**
+ * Hide the IME while in the given activity. Calls InputMethodManager.hideSoftInput()
+ * for the given activity. Note that this method can be called from
+ * *any* thread; it will send a message to the main thread of the process
+ * where the Java finish call will take place.
+ */
void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags);
#ifdef __cplusplus