docs: remove fire and forget language from wear docs
Change-Id: I0a8d83ba0db24f1232d4c729f298c6af04c048b3
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@@ -28,7 +28,7 @@ the data layer:</p>
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<dt><b>Messages</b></dt>
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<dt><b>Messages</b></dt>
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<dd>The <a href="{@docRoot}reference/com/google/android/gms/wearable/MessageApi.html"><code>MessageApi</code></a> class
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<dd>The <a href="{@docRoot}reference/com/google/android/gms/wearable/MessageApi.html"><code>MessageApi</code></a> class
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can send messages designed for "fire-and-forget" commands, such as controlling a handheld's
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can send messages and is good for remote procedure calls (RPC), such as controlling a handheld's
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media player from the wearable or starting an intent on the wearable from the handheld.
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media player from the wearable or starting an intent on the wearable from the handheld.
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The system always delivers the message when the handheld and wearable are connected and delivers
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The system always delivers the message when the handheld and wearable are connected and delivers
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an error when the devices are disconnected. Messages are great for one-way requests or for a
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an error when the devices are disconnected. Messages are great for one-way requests or for a
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@@ -23,8 +23,8 @@ and attach the following items to the message:</p>
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</ul>
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</ul>
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<p>
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<p>
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Unlike data items, there is no syncing between the handheld and wearable apps.
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Unlike data items, there is no syncing between the handheld and wearable apps.
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Messages are a one-way communication mechanism that's meant for
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Messages are a one-way communication mechanism that's good for remote procedure calls (RPC),
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"fire-and-forget" tasks, such as sending a message to the wearable
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such as sending a message to the wearable
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to start an activity. You can also use messages in request/response model
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to start an activity. You can also use messages in request/response model
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where one side of the connection sends a message, does some work,
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where one side of the connection sends a message, does some work,
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sends back a response message.</p>
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sends back a response message.</p>
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